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[E3 2015] ‘Doom’ Will Not Be So Easily Defeated

It seems as if Sunday night’s big Doom reveal left some fans worried that id Software would be going easy on us with the reboot. I guess they aren’t aware of how much preparation goes into such a presentation, so when a developer that had spent a significant amount of time leading up to that night perfecting the art of demon whoopassery took the stage for a live demo playthrough and handily trounced everything that moved, the game was made to look easy.

According to id Software executive producer Marty Stratton, that’s not the case.

“I’ve seen people and even had people say, ‘Oh, that looks easy.’ That is not easy. The game is a challenging game, it’s like [the original Doom] in that respect,” reassured Stratton.

Stratton went on to explain how they went about choosing the developer who would get to take part in the presentation, which involved a kind of internal tournament where the prize was getting to play the game at Bethesda’s media briefing.

It’s also worth mentioning that Doom has another 6-8 months of development ahead of it. I’m sure some of that will involve balancing the difficulty, including enemy AI and how many bullets it takes to get those rowdy demons to go to sleep.

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