It’s fitting that a game like Five Nights at Freddy’s 4 would release when we least expect it. The only thing that could’ve made this better is if its sudden arrival coincided with a jarring sound effect. If it feels like it was only a week or so ago that I told you this game wouldn’t arrive until next month, that’s because it’s true, I did say that. Here’s that trailer again.
Five Nights at Freddy’s 4 can be found on Steam for $7.99. Some folks seem to be having trouble with the new breathing mechanic, so I recommend you read this note from series creator Scott Cawthon before playing the game.
Hi guys, there has been some confusion about how the breathing mechanic works, and I wanted to clarify. When you first open a door, listen for at least 3 or 4 seconds before deciding whether to close the door or use the light. If you close the door with an animatronic at the far end of the hall, they will get closer and jumpscare you when you open it and turn on the light.
This game can’t be played as fast as previous games, and taking time to listen for the breathing before closing the door is crucial, as closing it too soon will bring something bad to your door!
NOTE: I’m uploading an update right now that does increase the volume of the breathing, as well as hopefully fixing the fullscreen issues for most people. This won’t fix everything for everyone, there are just too many computer setups and configurations to account for. I will continue to try to improve it however.
Raise your hand if this is what you’ll be playing this weekend.

