The makers of next month’s asymmetrical multiplayer slasher game Dead by Daylight are back and they’ve brought a new developer diary — the fourth in an ongoing series — that explains how the game’s nifty character progression system works.
Everything you do in Dead by Daylight awards Blood Points, which are a currency that can be invested in a skill tree called the Blood Web to unlock new abilities, items, perks and add-ons. The Blood Web is procedurally generated so while you won’t know exactly what you’re going to get, its contents will fall into one of four categories, depending on who you’re playing as.
Survivors can choose to focus on objectives, survival, altruism or boldness, and the killer can choose from hunter, brutality, sacrifice and deviousness. Also interesting is the “malevolent presence” that attempts to “eat” the Blood Web’s contents so they’re no longer available to unlock using your Blood Points.
Perks are essentially your main abilities, and each character has a unique perk that can be mastered and even taught to other players. Add-ons can be used to augment items or provide a boost to the killer’s power. Items and add-ons are lost when your character dies. The final, and coolest, consumable is the offering. Offerings can be used at the start of each match to mix things up by changing the lighting, covering the map in fog, altering its layout, or even adjusting the rules.
If you need to brag, you can do so through your online ranking. This is improved by completing matches, and by performing well. So don’t rage quit or suck at the game and you’ll be fine.
The next developer diary will focus on the upcoming beta, so stay tuned!
Dead by Daylight releases June 21 for PC.


