The shooter genre has evolved considerably since the original Doom took it mainstream back in 1993. Some of the new stuff that games developers have come up with since then can be seen in the series reboot that released earlier this month, but what’s neat about this latest entry is in how genuinely old school it feels, specifically in regards to its arsenal of weapons.
More than two decades separate the two games, but the reboot sticks close enough to the fluid and fast-paced combat that continues to be such an important part of the classic Doom experience that you could probably take the weapons out of the 2016 game, drop them in the 1993 original, and barely notice a difference.
Did I say probably? I meant absolutely, and ZDoom modder DBThanatos is already working on something that does this very thing. Come have a look.
The DOOM for DooM mod is unfinished, with alternate firing modes missing for every weapon other than the pump shotgun and pistol. DBThanatos is working to implement the rest, as well as add even more gore. “I will indeed add extra gore,” he writes on the ZDoom forums, “Not [Brutal Doom] levels of gore, but enough to satisfy my needs.”
And here’s the obligatory reminder that my Doom review is something that continues to exist exclusively for your reading pleasure. I live to serve you.


