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5 Skull Review: “Robocop” #1

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Directly following the events of the original 1987 film, “Robocop” #1 is the kind of book you read with your jaw firmly planted on the floor.  This book is fucking rad, there’s really no other way to say it.  If you’re the kind of twisted son-of-a-bitch that enjoys triple digit body counts, snorting cocaine off your glock, and people getting their faces punched off, then stop reading this review and go get this comic immediately.

Robocop_001_coverC

WRITTEN BY: Joshua Williamson ART BY: Carlos Magno PUBLISHER: BOOM! PRICE: $3.99 RELEASE: July 2, 2014 Reviewed by Epic Switzer

 

Williamson and Magno make it very clear that this is a continuation of the original Robocop, twice referencing events from that film.  They do this so that you know what to expect: ultra-violent, hyper-masculine action porn with an 80s soundtrack.  The book is a hailfire of bullets from beginning to end.  Literally, a number of panels depict an ever increasing number of bullets ripping through the air and landing in a crack-heads temple.  “Robocop #1” delivers.

Williamson does a great job balancing the world for new readers.  Whether you are familiar with the characters or not, this book is easy to pick up and run with.  The scripting is tight and doesn’t betray the quick action on the page.  Williamson doesn’t mince words and he isn’t afraid show bad guys being bad.  The new antagonist fits right in with the tone and tempo of the book and, like any good villain, is already poised to be the most interesting character.

If Carlos Magno was asked to draw an 80s action movie, then he absolutely nailed it.  His panel work is kinetic and exquisite and his characters are rich with expression.  There is a frame in particular that I can’t wait for everyone to see, and If I ever have the pleasure of meeting the man he’s going to have to draw Robocop punching me in the face.

There’s just so much to love here.  The 80s was the greatest decade for iconic characters and Robocop was one of my earliest childhood obsession.  This book is the real deal.  If you just can’t get enough of Robocop taking out the trash, this book is doing him justice.  Buy one for yourself and one for a friend.  They’ll thank you and then everyone will forget about that boring remake.

Epic Switzer AKA Eric is an aspiring filmmaker and screenplay writer living in Los Angeles.  His work tends to focus on the lighter side of entropy, dystopic futures, and man’s innate struggle with his own mortality.  He can be found on twitter @epicswitzer or reached via email at ericswitzerfilm@gmail.com

 

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‘Flesh Made Fear’ Review: Retro Survival Horror That Mostly Delivers

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Flesh Made Fear Review

There has never been a better time to be a fan of survival horror. While the successful resurrection of some of our favorite video game franchises is already cause for celebration, the triumphant return of good old-fashioned Resident Evil clones might just be the best thing that has ever happened to the genre. Not only do the retro aesthetics inherent to these titles mean that even smaller developers can get in on the fun, but ever-advancing technology means that these indie releases have the power to be bigger, better, and cheaper to produce than the classics of yesteryear.

However, this more accessible environment also means that, for every Tormented Souls 2 or Ground Zero, we get a deluge of overly familiar cash-grabs that cherry-pick mechanics and imagery from classic survival horror games without really understanding what makes the genre work in the first place. That’s why I was only cautiously optimistic when I first saw the trailer for Tainted Pack’s Flesh Made Fear, a stylish throwback that was originally released on Steam back in October of 2025 and is now making its way over to the PlayStation 5.

In the game, you select between Reaper Intervention Platoon (R.I.P.) agents Jack and Natalie as your team is sent on a mission to stop the nefarious Victor Ripper – a former CIA researcher who appears to have set up shop in an isolated town. Naturally, things take a turn for the worse when the agents discover that the area is now overrun with undead mutants created by Ripper in an attempt to perfect his previous MK Ultra experiments. What follows is a retro horror adventure that takes you from secluded woods all the way to a familiar mansion-turned-laboratory as you track down a modern-day Dr. Frankenstein and his army of gruesome goons.

The setup is standard enough for a survival horror title, with the R.I.P. squad obviously riffing on the S.T.A.R.S. team and Ripper’s manor standing in for the iconic Spencer Mansion, but it’s really the over-the-top presentation that makes Flesh Made Fear stand out from its peers. The high-contrast comic-book aesthetic and stylized menus give the title a certain B-movie/exploitation flick vibe that’s rarely seen in this kind of game, with the exaggerated violence and memorable characters often making it feel like you’re playing through a grindhouse picture.

Although the low-poly graphics here are meant to harken back to classic PSX (and even early PS2) releases, a lot of care went into adjusting the textures and lighting in order to make the most of simple character models and environments. In fact, I can’t think of a single vintage horror title with the same amount of visual flair as Flesh Made Fear, despite the fact that you don’t really visit that many unique locations throughout its 6-8 hour runtime.

Unfortunately, Tainted Pack didn’t go the extra mile when it came to actually writing the game, as Flesh Made Fear suffers from a script that aims for camp but lands in cheap mockbuster territory – and I don’t mean that as a compliment. While the aforementioned R.I.P. team is consistently entertaining despite the amateurish voice-acting (which is more of a quirk of the genre than anything else), the epistolary tapes and notes that you find around the map suffer from prose so generic that I wouldn’t be surprised if large portions of it were actually written by Artificial Intelligence.

This is a huge shame, as the visuals and sound design are so lovingly crafted that the lack of narrative effort stands out like a sore thumb. While the original Resident Evil games never really focused on story as much as gameplay and atmosphere, the developers at Capcom at least went out of their way to include satisfying bits of bite-sized horror like the infamous “itchy tasty” and even Lisa Trevor’s side story in the remake of the first game. Flesh Made Fear has no such luck, with the game’s narrative elements serving as little more than an excuse to revisit age-old mechanics.

Speaking of mechanics, it’s been a while since I’ve played a game so dedicated to its retro premise that it also manages to bring back some of the less savory aspects of the genre it’s attempting to revive. From unpolished combat to awkward camera placement that often hinders level traversal, which is especially annoying when you’re left to rely on a disappointingly vague map, there are plenty of frustrating elements here that I remember showing up in many of the less popular survival horror releases of yesteryear.

Of course, it’s easy to look past most of these blemishes when the experience of hunting down Victor Ripper by solving inventory puzzles and exploding copious amounts of undead heads is so damned addicting. Flesh Made Fear won’t be joining the Mount Rushmore of survival horror anytime soon, but there’s plenty of fun to be had with this brief yet entertaining tribute to classic genre thrills. And while veteran fans may not appreciate the mostly linear level design (and I still wish Tainted Pack had invested more time and effort into writing), you’ve got to love a standalone horror game with fixed camera angles and limited saves that can still be casually completed over the course of a lazy weekend.

Flesh Made Fear is available now on PC and PS5.

3.5 out of 5

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