Reviews
[Review] ‘Transference’ Takes You on a Creepy Virtual Head-Trip
Nestled among the usual fare at Ubisoft’s E3 2017 showcase was an appearance by Elijah Wood, there to talk up SpectreVision’s VR sci-fi horror title Transference. Once the trailer had finished, it was clear we had something interesting on our hands.
A head-tripping blend of first-person horror game and live action scenes set within a creepy simulation of several people’s brain data is certainly an enticing prospect, but can it deliver an effective brain-bending dose of existential horror?
The entire simulation is set in and around the home of Raymond Hayes, a troubled scientist with a streak of brilliance. He seemingly created a digital representation of himself, his wife Katherine, and their boy by using brain data from each, and those avatars are present in the simulation too. Unfortunately, there’s a corruption running rife inside the simulation as well, and you’re tasked with cleaning up the glitches and errors whilst uncovering the darker side to Raymond’s family life.
Transference is a familial horror underneath the sci-fi gubbins. It’s clear early on that Raymond’s obsession with his projects is taking a toll on his relationship with his wife and child and that may well be playing its own part in the strange and dark avenues this virtual realm takes you down.

You begin just outside the apartment block, tasked with looking for a key to the front door. Once you do find it and enter the building, you’re soon presented with an example of how messed up this simulation is after a disturbing scene in the foyer. So begins a nightmarish look into a botched science project saturated with family issues. What will be more disturbing? The flaws in the software? Or the revelations that could be uncovered about Raymond’s family life? You’ll find out soon enough.
Transference’s greatest strength is in its separation of perceived reality and the virtual world you inhabit. Strapping on a PSVR headset to enter a 3D virtual world is nothing new now, but for a game to actually make that process part of the game? It’s a novel, meta take and the game enjoys messing with its digital realm to disorientate you. There was a claim from Mr. Wood back at E3 that Transference would bridge the gap between games and film with its mix of FMV and digital constructs, but all Transference’s strengths lie in how it plays with the nature of being ‘a game’ and the FMV scenes that do pepper the exposition are actually quite limited. Effective? Yes, but they aren’t a seamless bridge between mediums that was touted.
The constant reminders that you’re in an artificial world include glaring error messages where items should be (usually a hint that you should find that item and restore the data to the program to help ‘clean’ it) and a dark glitchy entity who periodically stalks you around the apartment. You can also switch between different builds of the apartment, clearly taken from more than one point in time in the real world. This is integrated into puzzle-solving, allowing you to bring items from one build to another.
This is a game that’s assured enough to let you take your time discovering its story. That means the pace is on the slow side, and while that’s great for letting you really tuck into the smaller details of the Hayes family and their troubles, it is, unfortunately, a tad cynical with it. The entire game is an escape room, with smaller escape room puzzles chained together to crack the overall puzzle. This causes a fair bit of repetition and fumbling towards the next checkpoint. The puzzles are fair, challenging, and generally in keeping with the themes of the narrative, but certain times it just feels like you’re being tasked with busywork to pad the runtime (Transference clocks in a little under three hours). It’s a shame because Transference can be really good at ratcheting up the unease otherwise, and it’s the time afforded to each dread-induced moment that really brings the payoff.
That disorientation the simulation provides is another key aspect of Transference’s success. Overlapping and distorted sound bites, manic flashing glitch voids, and the shifts between software builds changing parts of the environment. It escalates slowly but surely before usually ending each ‘chapter’ of the simulation with a crescendo of disturbing imagery. It’s never graphic or gory, just an explosion of sensory assaults that are befitting of a game centered on a corrupted artificial world.
The brevity of the story does fit well for the pace, but replayability is limited. Once you’ve discovered all the secrets of the Hayes family the first time around, you’re left with some collectible pickups and little else as the knowledge gained from a first run does detract much of the spectacle, drama, and of course, scares from the story. At around $25 at launch, three and a bit hours of game is pushing it a bit, no matter how effective and absorbing it can get. Value is all relative of course, but it does feel like Ubisoft has put the game in a tough spot with that price point and it deserves better than that as a drawback.

It is at least playable both in VR and Non-VR modes, and it loses little of its atmosphere without a VR unit on your face. All the same, this feels like it was made for VR, both mechanically and thematically, so you do lose out on something by playing it on a regular screen. Whichever way you play it, savor it, put its occasional structural flaws to one side and drink in the delivery of its story. You may as well squeeze as much juice out of your first time with the game because it’s rapidly diminishing returns from there.
Transference is in some ways, a tighter twist on Bloober Team’s Observer (with a dash of that company’s Layers of Fear in the mix). But it never reaches the loopy and inventive highs of that game’s head-fuckery. Not that there isn’t merit to the strange and disturbing places Transference goes because it definitely has a good line in loopy. It just needed a bit more substance to the quieter moments.

PS4/PSVR Review copy purchased by Reviewer
Transference is out now on PSVR, PS4, Xbox One, and PC (Oculus and Vive)
Reviews
‘The Outer Threat’ Review: Thoughtful Sci-Fi Thriller Chooses Hope Over Spectacle
It’s a big world out there, and that alone can make it seem pretty scary for some people. The uncertainty, the unknown, the unfamiliar – while there are those among us who crave exploration, they’re seemingly outnumbered by those who prefer to close their doors, their borders, and their hearts to whomever – and whatever – sits on the other side. The temptation will be strong to label The Outer Threat as a Temu Disclosure Day, but open your heart to it (and accept its budgetary limitations), and you’ll be rewarded with an engaging, hopeful genre tale.
Daniel (Mark O’Brien) is an astrophysicist living on a remote farm with Michelle (Constance Wu) and their two children (Callista Crowe, Isaac Smelcer-Zhang). He retreats every day to an underground bunker where he monitors and searches the universe for signs of extraterrestrial life, and one morning he finds just that – clear evidence of an advanced civilization that’s successfully found a way to harvest the power of their solar system’s sun. He’s understandably ecstatic and in a hurry to tell the world, but Michelle, a retired scientist who’s nearly given up on humanity as a whole and chooses to focus solely on her family, is adamant that he keep quiet.
He goes against her wishes, obviously, and sends an email filled with data attachments to his boss at NORAD. The result is almost immediate as electrical power, internet connections, and cell service all shut off in and around their small nearby town. Soon small drones are buzzing their farm and peeping in their windows, MQ-9 Reapers are bombing their bunker, and unmarked cars are following their every move.
Writer/director William Woods makes his directorial debut with The Outer Threat, and while his ambitions dwarf his resources, the end result is a compelling family adventure that argues for opening our metaphorical doors to the unknown. A strong cast, that also includes a supporting turn from the always welcome William Fichtner, helps carry the downtime between suspense sequences and minor set pieces. It’s an undeniably small film, but its ideas and conversations are exponentially bigger.

Michelle’s beef with humankind stems from both the personal and the general state of the world at large. Her father (Oscar Hsu) is also a scientist, and like Daniel, he risked valuing his work over his family to the point that Michelle no longer speaks with him. Her bigger issue is knowing that our species is a poor steward of both this planet and each other, and when Daniel accuses her of having little faith in humanity, she replies only “not without reason.”
One of The Outer Threat’s most interesting sequences will feel like a disjointed detour to some, but it actually encapsulates one of the film’s central themes in one simple exchange. The family is on the road and heading to Michelle’s father’s place – she’s not thrilled, but his past work with the government might come in handy – when they decide to stop for food. They reach a tiny town that looks deceptively abandoned and are welcomed into a diner by the owner, Sam (Fichtner), and his young granddaughter.
He’s initially cautious and explains that soldiers had passed through, telling everyone to remain indoors, but he proceeds to feed the family in need while explaining that he’s hoping to scrounge up some fuel to reconnect with the rest of his family. Sam also shares with Michelle that he hesitated to open his door to them simply because they were different. He was fearful, and now he’s ashamed and worried that maybe he’s not the man he thought he was. “What really scares me,” he adds, “was the thought that maybe, just maybe, we’re all rotten.”
She listens. She leaves. And she never tells him about the numerous extra canisters of gas they have in the back of their pickup truck.
It’s a striking character beat as our protagonist, even halfway through the film, remains steadfast in her disconnect from others. She’s far from the only one in need of change, though, as it was Daniel’s hubris and ego that led to this situation in the first place. “Our kids should be home safe,” she tells him at one point, “but you just had to let the world know how smart you are.” Woods and his cast mine drama from this brilliant but misaligned couple, and both Wu and O’Brien are convincing in their motivations and emotions.

Somewhat less convincing are the film’s occasional swings at big visual effects. Drones and weather balloons in the sky are passable, but explosions, vast encampments, and more land with an iffy digital thud. None of them are deal breakers, though, both because they’re used sparingly and because the characters and their dilemma take center stage.
Woods, whose best and brightest accomplishment remains serving as a producer on the criminally underseen 2020 film, The Kid Detective, arguably bites off a bit more than he can chew with The Outer Threat. His big ideas on both story and humankind are inevitably under-explored in a film of this size, and you’ll be left wishing he had a bigger budget behind him. Audiences are bound to expect something more from the film’s third act, especially, so set your expectations accordingly going in that this is more a film about human connection and ideals than it is a tale of alien invasion.
There are moments here of genuine suspense and thrills, but the film’s power rests in those human beats. From Sam revealing he was concealing a gun while making them pancakes, to Michelle’s father pushing aside huge news of world-altering significance so he can instead spend time with grandchildren he’s only just met, to feuding kids combining their skills for an act of bravery, this is a movie about people who can be so much more than we believe ourselves capable of being.
“For thousands of years human beings have been the dominant species on this planet,” says a character at a certain point, “but that’s no longer the case.” The trailer teases this line, and while you can’t fault the marketing department, it might feel like a bit of a bait and switch by the time the end credits roll. You can choose to be underwhelmed, but here’s hoping you open the door to the film’s hopefulness instead.
The Outer Threat is now available on VOD and Digital.


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