Connect with us

Reviews

[Review] ‘Transference’ Takes You on a Creepy Virtual Head-Trip

Published

on

Nestled among the usual fare at Ubisoft’s E3 2017 showcase was an appearance by Elijah Wood, there to talk up SpectreVision’s VR sci-fi horror title Transference. Once the trailer had finished, it was clear we had something interesting on our hands.

A head-tripping blend of first-person horror game and live action scenes set within a creepy simulation of several people’s brain data is certainly an enticing prospect, but can it deliver an effective brain-bending dose of existential horror?

The entire simulation is set in and around the home of Raymond Hayes, a troubled scientist with a streak of brilliance. He seemingly created a digital representation of himself, his wife Katherine, and their boy by using brain data from each, and those avatars are present in the simulation too. Unfortunately, there’s a corruption running rife inside the simulation as well, and you’re tasked with cleaning up the glitches and errors whilst uncovering the darker side to Raymond’s family life.

Transference is a familial horror underneath the sci-fi gubbins. It’s clear early on that Raymond’s obsession with his projects is taking a toll on his relationship with his wife and child and that may well be playing its own part in the strange and dark avenues this virtual realm takes you down.

You begin just outside the apartment block, tasked with looking for a key to the front door. Once you do find it and enter the building, you’re soon presented with an example of how messed up this simulation is after a disturbing scene in the foyer. So begins a nightmarish look into a botched science project saturated with family issues. What will be more disturbing? The flaws in the software? Or the revelations that could be uncovered about Raymond’s family life? You’ll find out soon enough.

Transference’s greatest strength is in its separation of perceived reality and the virtual world you inhabit. Strapping on a PSVR headset to enter a 3D virtual world is nothing new now, but for a game to actually make that process part of the game? It’s a novel, meta take and the game enjoys messing with its digital realm to disorientate you. There was a claim from Mr. Wood back at E3 that Transference would bridge the gap between games and film with its mix of FMV and digital constructs, but all Transference’s strengths lie in how it plays with the nature of being ‘a game’ and the FMV scenes that do pepper the exposition are actually quite limited. Effective? Yes, but they aren’t a seamless bridge between mediums that was touted.

The constant reminders that you’re in an artificial world include glaring error messages where items should be (usually a hint that you should find that item and restore the data to the program to help ‘clean’ it) and a dark glitchy entity who periodically stalks you around the apartment. You can also switch between different builds of the apartment, clearly taken from more than one point in time in the real world. This is integrated into puzzle-solving, allowing you to bring items from one build to another.

This is a game that’s assured enough to let you take your time discovering its story. That means the pace is on the slow side, and while that’s great for letting you really tuck into the smaller details of the Hayes family and their troubles, it is, unfortunately, a tad cynical with it. The entire game is an escape room, with smaller escape room puzzles chained together to crack the overall puzzle. This causes a fair bit of repetition and fumbling towards the next checkpoint. The puzzles are fair, challenging, and generally in keeping with the themes of the narrative, but certain times it just feels like you’re being tasked with busywork to pad the runtime (Transference clocks in a little under three hours). It’s a shame because Transference can be really good at ratcheting up the unease otherwise, and it’s the time afforded to each dread-induced moment that really brings the payoff.

That disorientation the simulation provides is another key aspect of Transference’s success. Overlapping and distorted sound bites, manic flashing glitch voids, and the shifts between software builds changing parts of the environment. It escalates slowly but surely before usually ending each ‘chapter’ of the simulation with a crescendo of disturbing imagery. It’s never graphic or gory, just an explosion of sensory assaults that are befitting of a game centered on a corrupted artificial world.

The brevity of the story does fit well for the pace, but replayability is limited. Once you’ve discovered all the secrets of the Hayes family the first time around, you’re left with some collectible pickups and little else as the knowledge gained from a first run does detract much of the spectacle, drama, and of course, scares from the story.  At around $25 at launch, three and a bit hours of game is pushing it a bit, no matter how effective and absorbing it can get. Value is all relative of course, but it does feel like Ubisoft has put the game in a tough spot with that price point and it deserves better than that as a drawback.

It is at least playable both in VR and Non-VR modes, and it loses little of its atmosphere without a VR unit on your face. All the same, this feels like it was made for VR, both mechanically and thematically, so you do lose out on something by playing it on a regular screen. Whichever way you play it, savor it, put its occasional structural flaws to one side and drink in the delivery of its story. You may as well squeeze as much juice out of your first time with the game because it’s rapidly diminishing returns from there.

Transference is in some ways, a tighter twist on Bloober Team’s Observer (with a dash of that company’s Layers of Fear in the mix). But it never reaches the loopy and inventive highs of that game’s head-fuckery. Not that there isn’t merit to the strange and disturbing places Transference goes because it definitely has a good line in loopy. It just needed a bit more substance to the quieter moments.

PS4/PSVR Review copy purchased by Reviewer

Transference is out now on PSVR, PS4, Xbox One, and PC (Oculus and Vive)

 

 

 

 

Reviews

‘Clue: A New Comedy’ Stage Play Is a Slapstick Slasher That Lovingly Adapts Hasbro’s Board Game

Published

on

Clue 2024 Play Cast

The national tour of ‘Clue: A New Comedy’ remixes the classic murder mystery with farcical physical comedy and impassioned old-fashioned sensibilities.

“It’s all part of the game.”

There’s a strong relationship between mischievous murder mysteries and the horror genre. Murder mysteries inherently hinge upon death – it’s baked into the name – so it’s not surprising that horror has embraced this secretive subgenre and really emphasized the murder in murder mysteries. Murder mysteries have been popular in pop culture for nearly a century. However, there’s been a recent renaissance on this front with playful films like Knives Out, A Haunting in Venice, Bodies Bodies Bodies, the Scream franchise, and the prominence of the true-crime genre and armchair detectives. That being said, an underrated and evergreen source of murder mystery hijinks that’s entertained audiences for 75 years is Hasbro and Parker Brothers’ Clue.  

Clue has experienced many permutations over the years, including Jonathan Lynn’s 1985 cult classic film and several stage adaptations. In a new dawn where board game and toy IP are at an all-time high, a new stage adaptation of Clue has been put together by Sandy Rustin, with additional material by Hunter Foster and Eric Price, and directed by Casey Hushion. Hushion’s Clue: A New Comedy, which is in the middle of a national tour, effortlessly harkens back to vaudevillian silliness and broad laughs, while it simultaneously explores darker genre impulses and intrigue. It’s the perfect way to nostalgically celebrate the ’80s movie, but also remind audiences why Hasbro’s upcoming cinematic remake is long overdue.

Hushion’s Clue is an adaptation of Lynn’s ‘85 film, but it still brings many original ideas and revisions to the table so that this doesn’t just feel like a stripped down version of the movie. Clue: A New Comedy finds immense pleasure in how it translates the game’s rules so that it functions as a faithful adaptation of the game and the feature film, while it also becomes a fun, fresh entity that’s a living hybrid of both. In Clue: A New Comedy, blackmail functions as the story’s central mystery, just as it does in the board game and cinematic adaptation. Each color-coded houseguest has terrible secrets that they don’t want getting out, which becomes the impetus for the growing body count.

Clue is a comedic character study and this stage play presents well-defined individuals who are easy to identify and connect with, despite their one-dimensional nature. Mr. Green (John Shartzer) is the cast’s real standout, but there’s not a single weak link among Clue’s eight central players. Clue’s best moments are the ones when the whole cast gets to bounce off of each other and revel in the group’s chaotic energy. The play’s ‘50s McCarthyism setting also adds an extra layer of mistrust, paranoia, and subterfuge to the equation that still feels timely in its own way. Farcical, broad wordplay – especially from John Treacy Egan’s Colonel Mustard – are a delight and reminiscent of an old-fashioned radio play when it comes to Clue’s jokes, timing, and dialogue. 

Beyond Clue’s script lies some exceptional physical comedy, particularly from Shartzer’s Mr. Green. There are broad group reactions that play out in unison for mass comic effect, as well as lighting cues that brilliantly accentuate punchlines and become a solid running gag throughout the 90-minute show. There are playful movement exercises that are expertly choreographed and verge on interpretative dance. Clue adopts a real Scooby-Doo energy to the production, especially when it comes to its scene transitions. Clue even indulges in a “multiple door chase sequence” that taps into the right energy for this degree of slapstick. To this point, there’s an absolutely brilliant slow motion sequence that’s a highlight of the show and adeptly incorporated. 

Clue’s characters are its secret weapon, but stellar production elements help elevate the stage play to something truly special. There’s really powerful set design by Lee Savage that evokes a creepy, cozy Haunted Mansion aesthetic that’s the right atmosphere for this murder mystery tale. Clever design decisions result in rotating walls and rooms that economically get the most out of the stage’s environment. Clumsy execution of these elements would quickly sink Clue and ruin its crescendoing quality. They’re seamlessly handled, as are Ryan O’Gara’s evocative lighting design and Michael Holland’s jauntily creepy musical cues. All these elements work together to make sure that Clue is as visually entertaining as it is well-acted and written.

Clue: A New Comedy goes all-in on its laughs. That being said, the play’s death scenes are actually creepy and immaculately orchestrated with all the finesse of peak genre cinema. There are genuine slasher vibes present that pulse through the show’s pervasive slapstick silliness. It’s a testament to the sheer artistry of craft in Clue that both of these extremes work as well as they do. Clue also shrewdly embraces the infamous multiple ending angle that helped give Lynn’s feature film a smart extra meta layer to its storytelling. It’s fun, different, and takes advantage of the medium of theater to great effect. It’s also the satisfying culmination of a story that gets progressively manic, unhinged, and verges on collapsing in on itself by the end – but in the best way possible. Clue pushes boundaries with tone and control like an expert puppet master.

Clue: A New Comedy hits all the right notes and succeeds as a breezy piece of theater that celebrates whodunit hijinks, broad buffoonery, and wicked wit. It’s Agatha Christie meets Frasier. Clue is a show that definitely prioritizes comedy over horror and suspense, but there’s enough style in this production to properly sell the production’s more evil impulses. It’s unlikely that anyone will be genuinely frightened, yet the play will still keep audiences on the edge of their seats and eagerly anticipate who’s responsible for Boddy Mansion’s copious corpses. Clue: A New Comedy is the best way to experience the Hasbro and Parker Brothers classic before its next cinematic adaptation proves that murder and mayhem aren’t just a game anymore. 

Go to Broadway.org to see if ‘Clue: A New Comedy’ will be coming to your area.

3.5 out of 5

Clue Play Mr. Green On Floor

Photo by Evan Zimmerman for MurphyMade

Continue Reading