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[Review] ‘Party Hard 2’ Suffers For its Randomized Acts of Violence

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party hard 2 review

Is this a hit, man? Or is it a party pooper? Find out more in our Party Hard 2 review.

I feel like Party Hard 2‘s reach exceeded its grasp. At its best, this is a sort of clever puzzle game, except the “puzzle” is getting away with mass murder and all the pieces are screaming. At its worst, it’s random for the sake of randomness, both in its gameplay and its sense of humor, and it isn’t much fun.

Party Hard 2 is inexpensive, though, and like most of what tinyBuild publishes, it’s weird as all hell in a way that I have to respect. It’s a love-it-or-hate-it sort of game. Either you can forgive it for its jankiness—after all, it’s not like there are a lot of games that let you feed an entire biker gang into a wood chipper—or you’ll end up frustrated.

The Party Hard Killer has calmed down a little bit for the new game. Instead of just being a mass murderer, he’s now more like a vigilante that doesn’t care about collateral damage. He’s on the trail of the participants in a pharmaceutical conspiracy, who have all done him the serious favor of holing up in a series of well-attended parties throughout the continental United States, because the only thing worse than not killing them all would be if he was forced to do so while not remaining firmly on brand.

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A typical stage in Party Hard 2, like the first one, is a sort of logic puzzle. You start off on the outskirts of a big map filled with people, secrets, improvised traps, murder weapons, and shortcuts. You can clear the stage either by killing everyone inside it, in whatever way you can manage to do so, or by accomplishing a slightly less straightforward set of bonus objectives. This usually involves collecting some information while selectively assassinating a few specific targets, although you are in no way penalized for any random bystanders that get chopped to bits along the way.

The trick to it is that most of the people in any given stage will freak out and call the cops if they see a fresh corpse or an act of violence, and the cops in Party Hard 2 are low-rent T-800s. You can sometimes drop one with a stun gun or a well-timed trap, but they always show up in groups of two, stick around for a long time, and sometimes know exactly where they need to be in order to most efficiently cancel your Christmas.

The best option you’ve got is to avoid having them show up at all, which means you have to be very careful about who you kill and when. You need to create distractions, take people out with convenient “accidents” that won’t leave bodies behind, stow corpses in whatever hiding places you can find, and pick off lone victims on the outskirts of the map for as long as you can. It feels a lot like a playable version of the first two reels of a slasher movie, when the killer’s roaming around making the first few teenagers disappear, and there’s a unique satisfaction in doing it well.

What makes things irritating is that Party Hard 2 has a lot of randomization. Your objectives remain the same, and a few items on each stage seem to be permanently placed, but other than that, most things are in flux. A room that was a totally safe place to stow a few fresh bodies might turn into Mardi Gras on your next attempt; a storage locker that gave you exactly the right weapon on one run may be empty, useless, or entirely absent on the other.

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The partygoers have no fixed locations and no set routines. In fact, they commonly decide to start fights among one another, go to sleep in empty rooms, get dangerously drunk, or occasionally jump headlong into deathtraps. I got a five-kill combo on one stage without knowing why at one point, and it turned out someone had called an ambulance, which had plowed over a crowd in the street outside.

I’m making it sound kind of fun, which it can be. It’s just that there aren’t many reliable strategies in Party Hard 2. There are a couple of useful go-to tactics that might work, depending on the stage, but you have no guarantee of success. Unlike, say, any given Hitman game, you can’t memorize patterns and blaze through a given map using a single predetermined path. At best, your first few steps are usually pretty consistently effective, but after that, you’re forced to improvise. There’s no real way to get a clean, ideal run through any map, because something is guaranteed to go wrong.

On the other, it doesn’t really force you to change things up. All it can really do is hinder you, or slow things down. The idea seems to have been that it would result in dynamic gameplay since you couldn’t count on anything but the most basic elements of a particular strategy being in place, but instead, it’s just a variable, unpredictable difficulty shift. It can be funny—like when important NPCs get destroyed on arrival by random drunken bystanders—but it isn’t particularly satisfying.

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I’ve got a laundry list of other minor complaints, like how dumb the “boss fights” are, but the randomness is my biggest issue. It turns what could be an interesting, thoughtful sort of puzzle game into a series of pulls on a slot machine. That’s not necessarily entirely bad, and you can get some fun out of it regardless, but it’s a mixed bag.

 

Party Hard 2 review code provided by the publisher for PC.

Party Hard 2 is out now on Steam PC

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“Chucky” Season 3: Episode 7 Review – The Show’s Bloodiest Episode to Date!

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Chucky Season 3 penultimate episode

Not even death can slow Chucky in “There Will Be Blood,” the penultimate episode of ChuckySeason 3. With the killer receiving a mortal blow in the last episode, Charles Lee Ray (Brad Dourif) can now take full advantage of the White House’s bizarre supernatural purgatory, leaving him free to continue his current reign of terror as a ghost. While that spells trouble for Jake Wheeler (Zackary Arthur), Devon (Bjorgvin Arnarson), and Lexy (Alyvia Alyn Lind), it makes for an outrageously satisfying bloodbath heading into next week’s finale.

“There Will Be Blood” covers a lot of ground in short order, with Charles Lee Ray confronting his maker over his failures before he can continue his current path of destruction. Lexy, Jake, and Devon continue their desperate bid to find Lexy’s sister, which means seeking answers from the afterlife. They’re in luck, considering Warren Pryce (Gil Bellows) enlists the help of parapsychologists to solve the White House’s pesky paranormal problem. Of course, Warren also has unfinished business with the surviving First Family members, including the President’s assigned body double, Randall Jenkins (Devon Sawa). Then there’s Tiffany Valentine (Jennifer Tilly), who’s feeling the immense weight of her looming execution.

Brad Dourif faces Damballa in "Chucky"

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: (l-r) Brad Dourif as Charles Lee Ray, Chucky — (Photo by: SYFY)

Arguably, the most impressive aspect of “Chucky” is how series creator Don Mancini and his fantastic team of writers consistently swing for the fences. That constant “anything goes” spirit pervades the entire season, but especially this episode. Lexy’s new beau, Grant (Jackson Kelly), exemplifies this; he’s refreshingly quick to accept even the most outlandish concepts – namely, the White House as a paranormal hub and that his little brother’s doll happens to be inhabited by a serial killer.

But it’s also in the way that “There Will Be Blood” goes for broke in ensuring it’s the bloodiest episode of the series to date. Considering how over-the-top and grisly Chucky’s kills can be, that’s saying a lot. Mancini and crew pay tribute to The Shining in inspired ways, and that only hints at a fraction of the bloodletting in this week’s new episode.

Brad Dourif Chucky penultimate episode

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: Brad Dourif as Charles Lee Ray — (Photo by: SYFY)

“Chucky” can get away with splattering an insane amount of blood on the small screen because it’s counterbalanced with a wry sense of humor and campy narrative turns that are just as endearing and fun as the SFX. Moreover, it’s the fantastic cast that sells it all. In an episode where Brad Dourif makes a rare appearance on screen, cutting loose and having a blast in Chucky’s incorporeal form, his mischievous turn is matched by Tiffany facing her own mortality and Nica Pierce’s (Fiona Dourif) emotionally charged confrontation with her former captor.

There’s also Devon Sawa, who amusingly continues to land in Chucky’s crosshairs no matter the character. Season 3 began with Sawa as the deeply haunted but kind President Collins, and Sawa upstages himself as the unflappably upbeat and eager-to-please doppelganger Randall Jenkins. That this episode gives Sawa plenty to do on the horror front while playing his most likable character yet on the series makes for one of the episode’s bigger surprises. 

The penultimate episode of “Chucky” Season 3 unleashes an epic bloodbath. It delivers scares, gore, and franchise fan service in spades, anchored by an appropriate scene-chewing turn by Dourif. That alone makes this episode a series highlight. But the episode also neatly ties together its characters and plot threads to pave the way for the finale. No matter how this season wraps up, it’s been an absolute pleasure watching Chucky destroy the White House from the inside.

“Chucky” Season 3: Part 2 airs Wednesdays at 10/9c on USA & SYFY.

4.5 out of 5 skulls

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