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[Review] Warhammer: Vermintide 2 is a Gloriously Over-the-Top, Sword-Swinging, Spell-Slinging Romp

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vermintide 2 review

Has Fatshark created another Warhammer-flavored hit? Find out in our Vermintide 2 review for PS4.

For close to forty years Warhammer has continued to combine horror and fantasy, its now iconic setting becoming more than just a backdrop for the original tabletop wargame. Although heavily inspired by Tolkien’s Middle-Earth, there has always been a darker, more bombacious streak running throughout the Warhammer universe, no doubt due to the flare of its creators. Take one look at some of the artwork being produced for the game back in the 80s and you’d assume they were album covers for a slew of forgotten metal bands.

There’s definitely more of that flare in Vermintide 2 than its predecessor. Where the 2015 co-op slasher had you battling against endless swarms of the rodent-like Skaven, this time they’ve banded together with a Chaos Warband calling themselves the Rotbloods. Where the ratmen attack in droves and harness the destructive powers of Warpstone, these Chaos warriors pose a more physical threat, each one devoted to Nurgle, the dark god of pestilence and disease.

As Warhammer buffs will know, Vermintide is set during a cataclysmic era known as the End Times in which strange alliances are brokered. With large swathes of The Empire either in ruin or on the brink thereof, hope rests on the shoulders of five unlikely heroes. From Bardin the dwarf and the enigmatic wood elf, Kerillian, to Sienna the battle wizard, there are five playable characters as before, each with their own unique loadout of weapons and abilities.

At a glance, it may not look like much has changed since that first game. You’ll still spend most of your time mashing away at the attack buttons, turning dozens of incoming enemies into a motionless pile of bodies. There’s still that dual sense of morbid satisfaction and exhausting repetition in doing so, but at least Vermintide 2 has more gameplay variety on offer.

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Buddying up with the Rotbloods means that you’ll be fighting both the nimble Skaven and their bulkier bedfellows across a wide spread of combat scenarios. Vermintide 2 is also more liberal and inventive when it comes to special and elite enemy types, occasionally throwing larger monsters such as Stormfiends, Bile Trolls, and Chaos Spawns into the mix. Bump up the difficulty, strap in with friends, and it becomes a much more engaging multiplayer experience.

The five main characters and how they gradually develop is something developer Fatshark has also improved. Each of them can now specialize in a certain career, unlocking powers and weapon types that hone their individual playstyles. For example, Bardin can either be a veteran ranger, a heavily armored “Ironbreaker”, or become a death-seeking dwarf slayer, each influencing his role in combat. Refinements made to Vermintide’s crafting add even more ways to customize though not everyone will be a fan of the sequel’s new loot system.

There’s now a much stronger link between character progression and the gear you unlock after each mission. Aside from stats such as weapon damage and other bonuses, they each have a power rating that, when combined, gives you a total score indicating which difficulty tiers you are able to run. The tougher the fight, the better your chances are at earning more advanced loot boxes and unlocks. However, their inherently random nature – paired with the slow trickle of experience points – means that progress in Vermintide 2 never comes fast.

Re-running the same missions over and over may not sound like fun yet this grind is a key part of co-op focused games and raid shooters, including Payday 2, Destiny, and just about any MMO you can think of. Fatshark at least tries to spice things up with what it calls “Heroic Deeds” – modified versions of each mission tied to a consumable item. Although these promise some of the best in-game rewards, you only have one shot and typically they’re much more challenging. As in the original game, tomes and grimoires are stashed throughout each stage, collecting them boosting your chances at better loot chests.

vermintide 2 review

With Vermintide 2 having already launched on PC in early 2018, followed by an Xbox One release in summer, PlayStation fans may be late to the party though Fatshark’s work on this version is solid throughout. Even with the sheer number of enemies and effects on screen, Vermintide 2 never chugs while also being the best-looking Warhammer game to date. From sprawling cities and decrepit dungeons to the untamed woodland realm, every locale helps bring this popular fantasy world to life, albeit tinged with the gore and decay one might expect from The End Times.

If grindy loot-fests aren’t your idea of a good time then the Vermintide series really isn’t for you, even if you find its melee-focused combat more appealing than the run n’ gunning of co-op shooters. That said, Vermintide 2 is a great sequel, and although there are still some niggling issues Fatshark has yet to stamp out, it’s a gloriously over-the-top, sword-swinging, spell-slinging romp packed with content and a perfect representation of this much-loved setting.

Warhammer: Vermintide 2 review code provided by the publisher for PS4.

Warhammer: Vermintide 2 is out now on PS4, Xbox One, and PC.

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‘The King Tide’: An Island Town Rots with Moral Decay in Canadian Folk Horror Fable [Review]

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Isla (Alix West Lefler) holds up a hand covered in bees

The opening scenes of director Christian Sparkes The King Tide set an ominous tone: a powerful storm takes down the power lines of a small island town as a pregnant woman loses her child while her dementia-suffering mother sits nearby. In the morning, as the town takes stock of the damage and the power is restored, a surprising discovery is found in an overturned boat in the harbour: a baby girl…with the ability to heal.

Writers Albert Shin and William Woods, working from a story by Kevin Coughlin and Ryan Grassby, treat the story as something of a morality tale mixed with a fable. Following the cold open, the action jumps ahead 10 years at a point when the unnamed island (the film was shot in Newfoundland, Canada) is thriving. The fishing is bountiful, the islanders are self-sufficient and have cut ties with the mainland, and most everyone is happy.

As characters are prone to saying, it’s all thanks to Isla (Alix West Lefler), the miracle baby who has grown up worshipped by the islanders. While Mayor Bobby Bentham (Clayne Crawford) and his wife Grace (Lara Jean Chorostecki) endeavor to raise Isla like any other little girl, the reality is that the island’s entire ecosystem revolves around her miraculous powers. It is only because of Isla that they survive; every aspect of their lives – from medicine to food – relies on her.

Each day the citizens line up for their allotted time with the young girl – be it to stave off breast cancer, like Charlotte (Kathryn Greenwood), or recover from another night of heavy drinking like former doctor, Beau (Aden Young). There’s even a predetermined schedule for when she will go out on the boats and use her power to lure fish into the nets.

Bobby (Clayne Crawford) watches adopted daughter Isla (Alix West Lefler) write in candlelight

One fateful day, Bobby succumbs to peer pressure and alters Isla’s schedule at the last minute to accompany cod fishermen Marlon (Michael Greyeyes) and Dillon (Ryan McDonald). A childish game with fatal consequences is played, but with Isla indisposed, a young boy, who would have otherwise been fine, dies. And while the rest of the community grieves, it is Isla who is completely shaken and, unexpectedly, loses her powers.

Suddenly the entire balance of the island is thrown off. Folks like Grace’s mother, Faye (Frances Fisher), who relied on Isla to keep her dementia at bay, suddenly reckon with mortality, while the food security of the town is called into question. Faye’s late-night “support group” meetings take on an urgent and secretive tone and the townspeople claim ownership of Isla’s time despite Bobby and Beau’s protests that she needs rest to recover from her trauma.

Like the best thrillers, the politics and personalities within the community come into play as morals are compromised and the good of individuals vs the collective is played out in increasingly desperate situations. The King Tide excels because it is interested in exploring the competing motivations of the townspeople, while also resolutely refusing to paint anyone as inherently good or bad. These are desperate people, determined to remain independent and free from outside interference, while protecting their trapped-in-amber way of life.

Isla (Alix West Lefler) sits with her back to the camera in a doorway

These developments work because there’s a humanity to the characters and The King Tide wisely relies heavily on its deep bench castoff character actors to drive the conflict. Crawford is the de facto protagonist of the ensemble and he’s also the most straightforward character: Bobby is a good man and a loving father, but he’s no white knight. At several points in the film, his willingness to acquiesce to the demands of the community and retain his power causes events to spiral further out of control.

Even more fascinating are Grace and Faye, two commanding women whose capacity for maternal love is matched – or eclipsed – by their own self-interests. A mid-film discovery about Isla’s power reframes Grace’s priorities, ultimately pitting her against her husband. As a result, Grace is incredibly compelling and frustrating (in a good way) and Chorostecki, who has done great genre work on both Hannibal to Chucky, plays the moral ambiguity exactly right. Grace is a fascinating and flawed human character in a film filled with them.

The same goes for Fisher, who deftly balances Faye’s grandmotherly love for Isla with the needs of the community and, by extension, her own health demands. In the hands of a lesser performer, it would be easy to hate Faye for her actions, but Fisher’s performance perfectly captures the fierce determination and fear that drives the island’s matriarch.

Finally, there’s Aden Young, The King Tide’s secret weapon. The ten-year jump reveals that Beau has undergone the most significant transformation: while everyone else has benefitted from Isla’s powers, her presence has eliminated the need for a doctor. With the clinic effectively shuttered, Beau has become an alcoholic; a shell of his former self with no purpose.

Like Bobby, Beau is the easiest character to root for because of his selfless desire to protect Isla, but Young (renowned for his work with Crawford on Rectify) unlocks the character’s tragic pathos and, in the process, becomes the film’s emotional anchor.

Beau (Aden Young - L) stands in a room full of children's toys with Faye (Frances Fisher)

Framing the moral decline of the islanders and anticipating the unexpectedly devastating climax is the natural beauty of Newfoundland. As shot by cinematographer Mike McLaughlin, there’s a steely beauty to the geography, resplendent with rocky cliffs, pounding surf, and gusty bluffs that reinforce the islanders’ isolation.

There’s a fierce pride in their struggle to survive independently, evident in the simple lodgings and the antiquated alarm bell that is rung whenever fishing ships from the mainland stray too close. It’s a chilly, atmospheric calling card for one of the most picturesque provinces in Canada, but it is a perfect complement for the folk horror narrative.

Armed with serene, beautiful cinematography, murky moral developments, and a deep bench of talented character actors, The King Tide is a quiet gem that demands to be seen. It’s one of the year’s best genre films.

The King Tide is in theaters April 26, 2024.

4.5 skulls out of 5

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