Reviews
[Review] Warhammer: Vermintide 2 is a Gloriously Over-the-Top, Sword-Swinging, Spell-Slinging Romp
Has Fatshark created another Warhammer-flavored hit? Find out in our Vermintide 2 review for PS4.
For close to forty years Warhammer has continued to combine horror and fantasy, its now iconic setting becoming more than just a backdrop for the original tabletop wargame. Although heavily inspired by Tolkien’s Middle-Earth, there has always been a darker, more bombacious streak running throughout the Warhammer universe, no doubt due to the flare of its creators. Take one look at some of the artwork being produced for the game back in the 80s and you’d assume they were album covers for a slew of forgotten metal bands.
There’s definitely more of that flare in Vermintide 2 than its predecessor. Where the 2015 co-op slasher had you battling against endless swarms of the rodent-like Skaven, this time they’ve banded together with a Chaos Warband calling themselves the Rotbloods. Where the ratmen attack in droves and harness the destructive powers of Warpstone, these Chaos warriors pose a more physical threat, each one devoted to Nurgle, the dark god of pestilence and disease.
As Warhammer buffs will know, Vermintide is set during a cataclysmic era known as the End Times in which strange alliances are brokered. With large swathes of The Empire either in ruin or on the brink thereof, hope rests on the shoulders of five unlikely heroes. From Bardin the dwarf and the enigmatic wood elf, Kerillian, to Sienna the battle wizard, there are five playable characters as before, each with their own unique loadout of weapons and abilities.
At a glance, it may not look like much has changed since that first game. You’ll still spend most of your time mashing away at the attack buttons, turning dozens of incoming enemies into a motionless pile of bodies. There’s still that dual sense of morbid satisfaction and exhausting repetition in doing so, but at least Vermintide 2 has more gameplay variety on offer.

Buddying up with the Rotbloods means that you’ll be fighting both the nimble Skaven and their bulkier bedfellows across a wide spread of combat scenarios. Vermintide 2 is also more liberal and inventive when it comes to special and elite enemy types, occasionally throwing larger monsters such as Stormfiends, Bile Trolls, and Chaos Spawns into the mix. Bump up the difficulty, strap in with friends, and it becomes a much more engaging multiplayer experience.
The five main characters and how they gradually develop is something developer Fatshark has also improved. Each of them can now specialize in a certain career, unlocking powers and weapon types that hone their individual playstyles. For example, Bardin can either be a veteran ranger, a heavily armored “Ironbreaker”, or become a death-seeking dwarf slayer, each influencing his role in combat. Refinements made to Vermintide’s crafting add even more ways to customize though not everyone will be a fan of the sequel’s new loot system.
There’s now a much stronger link between character progression and the gear you unlock after each mission. Aside from stats such as weapon damage and other bonuses, they each have a power rating that, when combined, gives you a total score indicating which difficulty tiers you are able to run. The tougher the fight, the better your chances are at earning more advanced loot boxes and unlocks. However, their inherently random nature – paired with the slow trickle of experience points – means that progress in Vermintide 2 never comes fast.
Re-running the same missions over and over may not sound like fun yet this grind is a key part of co-op focused games and raid shooters, including Payday 2, Destiny, and just about any MMO you can think of. Fatshark at least tries to spice things up with what it calls “Heroic Deeds” – modified versions of each mission tied to a consumable item. Although these promise some of the best in-game rewards, you only have one shot and typically they’re much more challenging. As in the original game, tomes and grimoires are stashed throughout each stage, collecting them boosting your chances at better loot chests.

With Vermintide 2 having already launched on PC in early 2018, followed by an Xbox One release in summer, PlayStation fans may be late to the party though Fatshark’s work on this version is solid throughout. Even with the sheer number of enemies and effects on screen, Vermintide 2 never chugs while also being the best-looking Warhammer game to date. From sprawling cities and decrepit dungeons to the untamed woodland realm, every locale helps bring this popular fantasy world to life, albeit tinged with the gore and decay one might expect from The End Times.
If grindy loot-fests aren’t your idea of a good time then the Vermintide series really isn’t for you, even if you find its melee-focused combat more appealing than the run n’ gunning of co-op shooters. That said, Vermintide 2 is a great sequel, and although there are still some niggling issues Fatshark has yet to stamp out, it’s a gloriously over-the-top, sword-swinging, spell-slinging romp packed with content and a perfect representation of this much-loved setting.

Warhammer: Vermintide 2 review code provided by the publisher for PS4.
Warhammer: Vermintide 2 is out now on PS4, Xbox One, and PC.
Reviews
‘The Outer Threat’ Review: Thoughtful Sci-Fi Thriller Chooses Hope Over Spectacle
It’s a big world out there, and that alone can make it seem pretty scary for some people. The uncertainty, the unknown, the unfamiliar – while there are those among us who crave exploration, they’re seemingly outnumbered by those who prefer to close their doors, their borders, and their hearts to whomever – and whatever – sits on the other side. The temptation will be strong to label The Outer Threat as a Temu Disclosure Day, but open your heart to it (and accept its budgetary limitations), and you’ll be rewarded with an engaging, hopeful genre tale.
Daniel (Mark O’Brien) is an astrophysicist living on a remote farm with Michelle (Constance Wu) and their two children (Callista Crowe, Isaac Smelcer-Zhang). He retreats every day to an underground bunker where he monitors and searches the universe for signs of extraterrestrial life, and one morning he finds just that – clear evidence of an advanced civilization that’s successfully found a way to harvest the power of their solar system’s sun. He’s understandably ecstatic and in a hurry to tell the world, but Michelle, a retired scientist who’s nearly given up on humanity as a whole and chooses to focus solely on her family, is adamant that he keep quiet.
He goes against her wishes, obviously, and sends an email filled with data attachments to his boss at NORAD. The result is almost immediate as electrical power, internet connections, and cell service all shut off in and around their small nearby town. Soon small drones are buzzing their farm and peeping in their windows, MQ-9 Reapers are bombing their bunker, and unmarked cars are following their every move.
Writer/director William Woods makes his directorial debut with The Outer Threat, and while his ambitions dwarf his resources, the end result is a compelling family adventure that argues for opening our metaphorical doors to the unknown. A strong cast, that also includes a supporting turn from the always welcome William Fichtner, helps carry the downtime between suspense sequences and minor set pieces. It’s an undeniably small film, but its ideas and conversations are exponentially bigger.

Michelle’s beef with humankind stems from both the personal and the general state of the world at large. Her father (Oscar Hsu) is also a scientist, and like Daniel, he risked valuing his work over his family to the point that Michelle no longer speaks with him. Her bigger issue is knowing that our species is a poor steward of both this planet and each other, and when Daniel accuses her of having little faith in humanity, she replies only “not without reason.”
One of The Outer Threat’s most interesting sequences will feel like a disjointed detour to some, but it actually encapsulates one of the film’s central themes in one simple exchange. The family is on the road and heading to Michelle’s father’s place – she’s not thrilled, but his past work with the government might come in handy – when they decide to stop for food. They reach a tiny town that looks deceptively abandoned and are welcomed into a diner by the owner, Sam (Fichtner), and his young granddaughter.
He’s initially cautious and explains that soldiers had passed through, telling everyone to remain indoors, but he proceeds to feed the family in need while explaining that he’s hoping to scrounge up some fuel to reconnect with the rest of his family. Sam also shares with Michelle that he hesitated to open his door to them simply because they were different. He was fearful, and now he’s ashamed and worried that maybe he’s not the man he thought he was. “What really scares me,” he adds, “was the thought that maybe, just maybe, we’re all rotten.”
She listens. She leaves. And she never tells him about the numerous extra canisters of gas they have in the back of their pickup truck.
It’s a striking character beat as our protagonist, even halfway through the film, remains steadfast in her disconnect from others. She’s far from the only one in need of change, though, as it was Daniel’s hubris and ego that led to this situation in the first place. “Our kids should be home safe,” she tells him at one point, “but you just had to let the world know how smart you are.” Woods and his cast mine drama from this brilliant but misaligned couple, and both Wu and O’Brien are convincing in their motivations and emotions.

Somewhat less convincing are the film’s occasional swings at big visual effects. Drones and weather balloons in the sky are passable, but explosions, vast encampments, and more land with an iffy digital thud. None of them are deal breakers, though, both because they’re used sparingly and because the characters and their dilemma take center stage.
Woods, whose best and brightest accomplishment remains serving as a producer on the criminally underseen 2020 film, The Kid Detective, arguably bites off a bit more than he can chew with The Outer Threat. His big ideas on both story and humankind are inevitably under-explored in a film of this size, and you’ll be left wishing he had a bigger budget behind him. Audiences are bound to expect something more from the film’s third act, especially, so set your expectations accordingly going in that this is more a film about human connection and ideals than it is a tale of alien invasion.
There are moments here of genuine suspense and thrills, but the film’s power rests in those human beats. From Sam revealing he was concealing a gun while making them pancakes, to Michelle’s father pushing aside huge news of world-altering significance so he can instead spend time with grandchildren he’s only just met, to feuding kids combining their skills for an act of bravery, this is a movie about people who can be so much more than we believe ourselves capable of being.
“For thousands of years human beings have been the dominant species on this planet,” says a character at a certain point, “but that’s no longer the case.” The trailer teases this line, and while you can’t fault the marketing department, it might feel like a bit of a bait and switch by the time the end credits roll. You can choose to be underwhelmed, but here’s hoping you open the door to the film’s hopefulness instead.
The Outer Threat is now available on VOD and Digital.


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