Quantcast
Connect with us

Reviews

[Review] Revisiting ‘Turok Dinosaur Hunter’ on Nintendo Switch is Surprisingly Pleasant

Published

on

turok dinosaur hunter review header

For those about Turok, there’s a game for you! Bloody Disgusting’s Turok Dinosaur Hunter review finds nostalgia aided by some modern touches.

90’s shooters rarely age well, so there was bound to be some apprehension in returning to one like Turok: Dinosaur Hunter that already lived in the shadow of others back then.

So it’s a pleasant surprise to find that Iguana Entertainment’s 22-year-old shooter holds up fairly well thanks to some helping hands from Night Dive Studios’ remaster.

While Rare stole the show on the N64 as the God of console shooters thanks to Goldeneye and Perfect Dark, Turok: Dinosaur Hunter and its sequel made a decent, if imperfect, claim to be included among the golden era. The world was still just a bit crazy about dinosaurs in 1997, even if The Lost World: Jurassic Park did dampen that enthusiasm just a little. In video game land, the only game to really capitalize in a meaningful way was Tomb Raider with its famous T-Rex sequence and surrounding ‘Land of the Lost’ level.

Enter Acclaim’s Turok. An exploration-based shooter that saw you fighting off prehistoric beasts alongside human grunts and even demons. The titular Turok is the protagonist, a time-traveling Native American warrior tasked with protecting the delicate balance between our reality and that of the ‘Lost Land’, a place out of time that, as a result, features dinosaurs.

turok dinosaur hunter review 01

This Nintendo Switch version is based on the 2015 PC remaster, so it’s a spruced up, smoothed out Turok already, and its quality of life improvements certainly help buff out some of those 90’s shooter idiosyncrasies (if not all). For instance, this was an early adopter of the twin-stick method for console shooters (the thought of enduring what came before it ever again is unbearable), and while it’s close to the more fluid modern interpretation, it isn’t quite there in its default state. Yet in this version, you’re able to tweak the controls in a number of ways including movement speed and input sensitivity. This, coupled with options for depth of field, visual tweaks (including the option to turn off the in-game fog that was there to hide technical imitations of the time), and lots more, makes for a much more palatable revisit than you’d otherwise expect. It even throws in achievements and cheats to keep players of all skill levels/patience levels invested.

That’s not to say that Turok hasn’ aged. Aside from the blocky visuals, there’s not much razzmatazz to how it looks, even if it does still boast some impressive level design thanks to branching and looping paths that put many modern shooters to shame, it’s sadly quite sparse and a touch too samey. While there is some semblance of a story, it doesn’t much impact your interaction with the world, as you generally just fetch a bunch of keys and return to the central hub to go to the next place to repeat the process. It also features no memorable boss fights. Not awful, just simply ‘there’.

So Turok may have good sprawling levels, but the sparse visuals and fetch quest gameplay loop are the most obvious signs that this is a game from two decades ago.

Elsewhere, with all the improvements to Turok’s movement, he’s still an absolute pain in the arse when it comes to jumping, and given some of the hazards you’ll be attempting to jump under duress, that leaves some bitter frustration.

Shooting is a bit hit and miss, even with assistance. The game doesn’t always keep up with its own speed, and that makes the aiming erratic. As such, the default knife becomes one of the more reliable ways to get out of a jam, which is a shame because Turok has a glorious selection of ridiculous weaponry that should be a bit easier to use than they are. They are at least, still enjoyable to mess about with. Hopefully, with Turok 2: Seeds of Evil, this should be less of a problem. Oh, and the fact enemies constantly respawn means you end up wasting ammo far too much to properly enjoy the gleeful savagery of them.

It’s easy to forgive Turok‘s shortcomings though because it’s still a pretty fun shooter, and its low-fi graphics are much more palatable in portable form. It’s not exactly an essential purchase for all, but as a playable piece of nostalgia, it’s been dragged into the modern era fairly successfully for fans to enjoy without many of its original frustrations and limitations.

Turok Dinosaur Hunter review code provided by the publisher

Turok Dinosaur Hunter is out now on Nintendo Switch, and is also available on PC and Xbox One.

 

 

Click to comment

Reviews

‘The Bay’ Review: Real Sharks and Practical Effects Can’t Overcome Familiar Waters

Published

on

The Bay Review

It’s a day of the month ending in Y, and that means it’s time for another killer shark film. Why? Because they’re inexpensive to make, play into an easy fear, and keep finding audiences willing to give them a spin. The Bay is the latest entry in the shark attack subgenre, and while it’s noticeably better than last month’s Chum, it still struggles to barely stay afloat.

Emma (Francesca Eastwood) and Lani (Dani Oliveros) are best friends who’ve traveled to Thailand for a destination wedding, and a chance encounter at the buffet table leads to an unexpected adventure. Mandal (Alexander Wraith) is a friendly, knowledgeable transplant who connects with nature and makes a living by offering boat tours through the area’s scenic waterways. The trips culminate with the opportunity for tourists to witness a shark feeding with local tiger sharks. The tourists aren’t meant to be the food, obviously, but sometimes accidents happen.

The Bay checks off most of the subgenre’s expected beats – an attractive location, an iffy ensemble of characters, a series of poor choices – but it does a few things differently along the way. For one thing, while we see plenty of sharks in the build-up, the first attack doesn’t happen until past the film’s midpoint. Writer/director Phil Volken fills the time leading up to that attack with engaging enough character beats, some genuine suspense, and an abundance of dialogue about how sharks aren’t typically a threat to people – or threats like people. “Sharks hunt,” says Mandal, “humans kill.”

It’s a bit of foreshadowing, perhaps, but it’s also the film’s presiding theme. Sharks don’t want to hurt or kill humans, but “mistakes happen.” Mandal offers up numerous eco-friendly spiels about the role sharks play in the environment, how overhunting could lead to disaster, and how humans are the ones invading their territory. “Don’t act like prey,” and you won’t be bitten, eaten, digested, and shat out by a shark. Pretty simple, if you think about it.

Trouble starts when they toss a chunk of meat into the water attached to a chain and a large female tiger shark gets caught up in it. Mandal’s sidekick, a local man named Ruhan (Ta’imua), panics and starts stabbing at the thrashing creature. He has a history of being bitten by a shark and is clearly frightened, and as the situation worsens, he becomes a far more active threat to the others’ safety than the actual sharks. That character type is pretty common in these films, but it’s a curious choice to make the film’s sole indigenous member of the ensemble the morally weak link.

To be clear, Ta’imua is playing a local but isn’t actually Thai. He is, however, Hawaiian, and The Bay was filmed off Oahu, meaning he’s the only indigenous representation on both counts. The other three characters, all Americans, are brave and willing to risk their own safety for the group, leaving only Ruhan to put a face to the cruel, selfish humans mentioned earlier in the film. It’s certainly a choice!

His performance is somewhat stifled by the desire to make him seem menacing, but it’s passable. The others are equally okay as performers, but it’s only Oliveros’ Dani who stands apart as a spirited individual worthy of viewer fist pumps. Cinematographer Helge Gerull delivers some attractive landscape shots destined to make you consider a Hawaiian vacation, and composer Gad Emile Zeitune finds some effective aural backdrops for the film’s teasingly emotional moments.

Then there’s the sharks. A major drag on the subgenre these days is the use of cheap CG effects (including the abysmal use of A.I. in Chum), but The Bay sidesteps that problem for the most part. There are real sharks here, lots of them, but they appear to be solely present via stock footage edited into the film. Some CG is used here and there, too, with shots being comped together to tighten the proximity between humans and sharks. Most effective, arguably, are the practical effects used to create fins cutting through the water near the characters.

There’s a sense of grounded reality to the shark kills, and while they’re less showy, they’re weightier as a result. Wounded bodies drift away, and the moment where shark nibbles turn into ferocious feasting feels more inevitable and affecting than sudden or scary. The sole exception to the general quality of those kills is the film’s final shark encounter, which doubles down on the poor choices by pairing a silly CG beat with some poorly matched stock footage.

Pretty much every shark attack movie lives or dies on its presentation of the sharks themselves. There are exceptions, of course, with Steven Spielberg’s Jaws being chief among them – everything about that film, from the writing and acting to the directing and editing, helps make it a masterpiece despite the mechanical shark looking goofy as hell outside of the water – but The Bay isn’t Jaws. It’s not even Jaws: The Revenge. Its live sharks are mildly effective, though, and give it a subdued realism that will likely appeal to viewers averse to CG intrusions. Will that be enough to win them over, though?

“When you enter the ocean, you enter the food chain… and not necessarily at the top,” says an opening onscreen quote from Jacques Cousteau, and something similar could be said for shark attack movies in general. When you make one of these movies, you enter a well-trodden and densely populated subgenre… and you’re all but guaranteed to not be at or even near the top. The Bay is closer to the ocean floor than the water’s surface, and while that still puts it above the bulk of the genre, it’s probably not enough of a reason to step foot in these waters.

The Bay opens in theaters and on demand on July 17, 2026.

1.5 out of 5 skulls

Continue Reading