Reviews
[Review] ‘World War Z’ is a Slight But Entertaining Apocalyptic Shooter
The dead are up and running for you! Find out if the chase is thrilling in Bloody Disgusting’s World War Z review for PS4.
How about this then. A co-op shooter based on a questionable six-year-old movie adaptation of a pretty good book is actually pretty good itself. That’s World War Z, and it’s one of the most surprising games of the year so far. If not without its problems.
Yes, World War Z is a 4 player co-op third-person shooter based on the lackluster Brad Pitt movie of the same name, but the strongest aspect of that film carries over into the game, the horde. You play as one of a group of survivors/soldiers trying to escape a zombie horde, and that horde can surge into one big tidal wave of bodies that can swell over walls and obstacles through sheer hungry force.
The film didn’t make it quite the intimidating spectacle it should have been, but World War Z the game makes sure you know just how bad shit is about to get when you see a column of undead bursting toward your place of relative safety. Sure, you’re armed, and sure, you can pick a few zombies off easily before they reach you, but if you don’t coordinate with your teammates, that horde is going overwhelm you pretty quick.

What works in its favor is that it emulates Left 4 Dead, and Left 4 Dead is clearly well…deceased at this point so something had to step in that exact void eventually (yes, you could kind of count Vermintide or Call of Duty’s Zombies to a degree, but WWZ is just a bit closer). You go from objective to objective to get past several scenarios per stage (there are four stages; New York, Jerusalem, Moscow, and Tokyo). So find a key here, turn a handle there, that kind of thing. There’s usually a few sections in each where you must defend the area you’re in from large numbers of the undead for a certain amount of time, then leg it to the next area before you’re overrun. Employing traps, turrets, and flitting between pockets of safety to prevent yourself from being torn to shreds.
It’s a simple, yet highly effective pattern, with the erratic savagery of the undead and human error lending each encounter a decent amount of unpredictability. During the New York stage there’s a section where you and your teammates must work your way up from the underground as swathes of zombies rain down from an opening high above you like giant rotting hail. It’s a bizarre nightmare vision, showing how there’s nowhere this threat won’t try to reach you.
Even though there’s much chaos and gunfire, you can rely on a little stealth too. melee attacks and weapons such as silenced pistols and crossbows can keep you from being besieged in smaller areas, but it relies on communication and understanding with your teammates to stick to quiet means. The more noise you make the more chance bigger groups of zombies show up (though the true hordes still tend to be left for the appropriate moments). The downside is with strangers it’s a lot harder to communicate that, and what could be fairly routine can be turned into a blood-soaked disaster. Part of the fun of course, but also potentially irritating.

Impressive hordes aren’t just garden variety undead. In true Left 4 Dead fashion, there’s special enemy types that can ruin your day. Riot Gear-clad ‘Bulls’ can charge players and batter them to death, sneaky ‘Creepers’ hide in the shadows before rushing at unsuspecting players and pinning them to the ground while they slash away with sharpened talons. ‘Shriekers’ have megaphones fused to their bodies to amplify their scream (it’s a game dammit, don’t question it), creating a whole lot of noise and thus bring a lot of zombies your way until they’re shut up permanently. There’s more, but these are among the more common ones to show up and make a bad day worse.
Should any of these ghouls best you, then you go into a downed state with limited time to be rescued by teammates. You can respawn if not, but that’s also limited and the lengthy time you’re away gives the remaining players a distinct disadvantage. Communication with people is obviously important in these situations and weighing up the options does mean it might be best to leave a player to respawn instead of weakening your team’s defense to go on a rescue mission. A solid strategy and good teamwork should make such situations a rarity though.
The only issue with that comes when you’re in a team with just two or three player-controlled teammates. if your human-controlled teammate wanders off, they can often take the A.I. with them, and the A.I. just isn’t smart enough to make a choice in that decision, meaning you have to endure frustration and failure through little fault of your own. Creepers love pouncing on those who stray too far from the group too, so again, without communication, the dynamic can be skewed a bit too far off course.

So World War Z is mostly a good time, but the drawbacks, unfortunately, prevent it from being great. The four play areas are intense and highly entertaining to go through a couple of times, but there’s just not a lot of meat to the game’s bones, so the shelf life is rather limited compared to most multiplayer efforts. You can upgrade your classes and weapons to take on higher difficulty settings, but really, there’s not enough to warrant that sort of time investment. A killer blow in some respects, but given the price point is not all that high, it’s not the worst crime to be guilty of.
The gunplay is a touch wonky in places, especially when trying to take on smaller groups of undead. it’s always fun and hilarious to decimate the larger horde, there’s something a little less satisfying about dealing with anything smaller due to the aforementioned gunplay wonkiness. Again, it’s not a terrible problem, but does knock back the game’s chances of being something more.
I can’t really complain about the presentation. It isn’t all that special in truth, and there’s been a fair few little technical hiccups, but once again, really nothing overly damaging, and the cutbacks taken to achieve the feat of large zombie hordes are mostly smart ones.
Finally, World War Z may well step into the vacant shoes of Left 4 Dead in a more literal manner than similar titles do, but it’s easily the least inspired leap from that winning formula. It does the job, is a good time with friends and has some pretty impressive spectacle, but it doesn’t exactly rip up any trees on the innovation front. Not that it has to. It’s obviously still enjoyable as it is, but it doesn’t stand out in the same way something like Vermintide does.
What World War Z does well is provide straightforward co-op action that entertains and enthralls, even if it is just in the short term. It has plenty of rough edges, but developer Saber Interactive has been fairly clever about where it has allowed those edges to be. Being a zombie shooter in 2019 is probably the stalest kind of game to be, but World War Z proves that staleness needn’t matter if you ensure enjoyment is high on your list of priorities

World War Z review code for PS4 provided by the publisher.
World War Z is out now on PS4, Xbox One, and PC.
Reviews
‘The Backrooms: Lost Tape’ Review: An Entertaining But Unnecessary Upgrade
With all the hullabaloo surrounding Kane Parsons’ big screen adaptation of/sequel to his Backrooms web-series, it’s easy to forget that the Backrooms phenomenon itself actually began years ago. Since 2019, countless creators have tried to leave their own unique mark on this memorable piece of collaborative fiction, with game developers being especially interested in exploring the architectural nightmare of the rooms in virtual environments.
However, now that this once-niche creepypasta has escaped the online bubble and permeated all of popular culture, several of these developers have decided to rework and rerelease some of their old titles in order to reach a new audience. Puppet Combo did this with their interpretation of The Backrooms last month (originally released in 2019 as Day Seven), and now Cortez Productions is doing the same with the console release of The Backrooms: Lost Tape.
However, Lost Tape is more than just a cleverly timed rerelease, with Vini Cortez having taken the time to completely overhaul the 2022 game’s graphics and transfer the project over to Unreal Engine 5.6 – complete with bug fixes, exclusive new content, and a brand new visual style that’s a little too impressive when compared to what the original version of the game was trying to do. In fact, I’d argue that this is more of a remake than anything else, though it’s still built over the skeleton of that original game.

In the updated title, which is presented as a found footage anthology where each “tape” tells a self-contained story, players initially take control of a movie theater usher named Josh as he no-clips into the titular Backrooms and tries to find his way out of a liminal labyrinth. The second (and final) tape follows Josh’s brother Nikolas as he attempts to track down the missing usher and ends up embarking on his own journey through infinite hallways and not-so-empty pools.
What follows is a highly atmospheric first-person walking simulator with the occasional light puzzle and a handful of thrilling chase sequences. While the liminal environment is obviously the star of the show here, the rooms are actually populated by monsters in this game, and our characters have plenty to say about the situation they find themselves in.
Unlike Parsons’ more introspective take on the Backrooms mythology, Cortez has decided to incorporate the multiple levels of the Backrooms wiki as well as several crossovers with the SCP “franchise”. While I personally don’t mind this inclusion due to the creepypasta’s collective origins, die-hard fans might be bothered by the fact that you can run into SCP-173 (affectionately referred to as Peanut by some fans) while wandering around the yellow hallways.
However, the real problem here is the fact that the game is simply presenting imagery and ideas made by other people without adding anything new to these familiar elements. There is an undeniable novelty to exploring these beautiful renditions of classic liminal environments, but Lost Tape offers little in the way of originality in both narrative and presentation. This extends to the unfortunate use of generative AI in some of the new textures and audio files – issues that weren’t present in the 2022 version of the title.

Though Cortez has promised that he’s working on bringing back the VHS filter that made the original experience so grungy and atmospheric, the glossy new visuals make the game feel a lot less scary while also consuming way more computing power than can be reasonably expected from an indie title. Sure, the game is pretty in a “tech-demo” sort of way, but there’s no reason for it to be hogging resources like a blockbuster AAA title.
This is made even more frustrating by the fact that this found footage anthology is technically still incomplete. The two existing tapes only scratch the surface of the setting’s narrative potential, and Cortez has announced that the next ones will only be available as (likely paid) DLC. Josh and Nikolas’ tapes are self-contained yarns that’ll each get you about a feature film’s worth of entertainment, though a lot of that runtime is taken up by very slowly walking from one point to another. But it’s a shame that there isn’t a concrete promise of more content to come.
At the end of the day, Backrooms: Lost Tape isn’t a bad game. Cortez really nails the liminal atmosphere and even breathes new life into tired SCP tropes, and the upcoming VHS filter will likely resolve most of my gripes with the revamped visuals. That being said, I find it hard to recommend a project that took a completely functional experience and spoiled it with AI-generated assets and poorly-optimized “upgrades” that no one was really asking for – especially since it doesn’t give existing owners the chance to roll back to a previous version of the game.
So, if you’re looking for more Backrooms-related thrills after enjoying the A24 adaptation, Lost Tape isn’t necessarily a bad place to start, but there are certainly better and more original options out there.
Backrooms: Lost Tape is available now on Steam and PS5.

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