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[Review] ‘DayZ’ Misses Out on Big Potential and Makes For a Disappointingly Dreadful Experience

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dayz review ps4

Bloody Disgusting heads to Chernarus and finds the struggle to survive has got no easier on PS4. Read the DayZ review to find out why great potential remains unfulfilled. 

On paper, DayZ reads like an intriguing experience: tossed into the fictional post-Soviet Republic of Chernarus, you take on the role of a survivor in an apocalyptic wasteland plagued by “infected” beings. The primary goal of players in DayZ is to survive; the game’s MMO approach allows them to explore a huge open world where they can gather supplies and work alongside other players. With the PC and Xbox One version of the game having fully-released back in December of 2018 after a few years of Early Access, the game is now available on PlayStation 4.

All of this sounds like an excellent time and something that fans of the zombie genre would absolutely adore. In actuality, however, DayZ ends up being a primarily dreadful experience. While the gameplay itself provides enough elements to meet the most basic needs of the survival genre, DayZ ends up suffering the most in its environment. Namely, just how quickly it goes from ominous atmosphere to downright boring tedium.

Upon arriving at the game’s main menu, you have the option to watch an introductory video that provides the general requirements of survival you will need to be aware of; as well as a tutorial of the various meters important to maintaining your avatar’s health. These interactions include combat with the infected, as well as a simple understanding of picking up items and how the item management system works. In particular, regarding character stats, you’ll need to keep track of such things as hydration, calories, temperature, blood loss, and overall health.

You have the option to join a variety of servers, with locations open to the Americas, Asia, and Europe. Upon entering a server you are dropped into a random section of DayZ’s world, and this is where issues begin to arise.

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When starting out, the game does provide you some items like a fruit and drink of some sort, a stone knife, a road flare, and other miscellaneous items. From there you are open to explore as freely as you want. There are no other in-game objectives besides just attempting to survive. As you begin roaming the landscape of Chernarus, one can’t help but feel a sense of despair coming from the game world. The problem here is that while the atmosphere does play into the world’s narrative at first, it slowly becomes apparent that the game is devoid of substance.

You do have the opportunity to come across a map at some point in DayZ, but you don’t start out with one; since you are placed randomly within the world, there’s a big potential to aimlessly run around lost for far too long. Even though DayZ has its variety of small towns, warehouses, and other locales, a lot of its world is made of the wilderness; in my experience playing the game, I was dropped just outside of the woods, running in a single direction for great lengths of time and only coming across small structures there and then. Those structures can also be incredibly devoid of elements of interaction. While DayZ does take place in a setting where people have had to scavenge for goods, for a video game, I experienced a remarkable lack of interesting supplies during my gameplay.

The random placement, along with no map, also brings out a tremendous amount of frustration when playing at night. Thanks to the single road flare you are provided, you are able to see while you run around; the problem, however, is that as soon as that flare is out, and assuming you have no other means of light, forget trying to see. The night of DayZ is that of a remarkable darkness that practically blinds your vision. When my flare went out after long periods of roaming and looking for a light, I was left in the darkness having to guess my way through the environment. If you are by yourself at night, DayZ pretty much becomes impossible to move forward until the sun is out.

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In MMOs like World of Warcraft, or even Fallout 76, the player is put on a path to complete small objectives; this path guarantees that the player will not only have the chance to better understand the mechanics of the game, but that they will also slowly get to know the world. DayZ makes the assumption that you’ve played MMOs before and are fine with heading out on your own; this is cool and all for the realistic aspect of survival, but it’s also overwhelming for new and veteran players alike. The game is so big that you end up spending far too much time trying to look for supplies and figuring out where you are. Giving the player even a partially drawn map from the start would have made for an immense improvement in travel, and confronted issues like traveling at night.

And for the particular narrative that DayZ is rolling with, there’s little to no environmental storytelling involved. Other than blood smears on walls and floors and that of random items about, there isn’t a thing that gives you an idea of what life was like before the population dwindled. There’s potential in these kinds of games to provide depth to the world players embark through, and DayZ decides to skip out on any environmental context.

One locale of DayZ that is far more interesting than its vast wilderness is its city setting. Full of buildings and debris, the environment offers a variety of personal touches; that said, it’s disappointing that I was only able to stumble upon it once after days of playing.

Referring back to those stats you need to be aware of regarding survival, it’s essential that you maintain your character’s health with plenty of hydration, along with eating. In my experience with the game, I rarely came across food or drink, my primary means of the latter depending on if I could find a stream nearby to drink from. What I found for a good majority of items in DayZ were clothes; while clothing can be torn to create bandages when bleeding or help with resistance to bad weather, it became overwhelming after a while to come across a plethora of motorcycle helmets and rarely an actual means of keeping my character alive. Because of this, I found my character’s hydration levels constantly suffering and in need of attention I could not possibly give them.

After a few hours I finally did find some weapons. Ammo and guns are sparse, but you also have the opportunity to come across items such as an axe or knife. Melee weapons are good at taking out enemies without causing too much sound, that is if you actually come across them.

There and then you will stumble upon a single infected or a small group of them. While single enemies are easy to take down, a group provides a more adrenaline-driven challenge. However, for a world that is meant to have gone to ruin and be inhabited by infected threats, it’s odd to see so little during long periods of playing. And when pitted against a single threat, it’s also startling to see how dumb the AI can be at times; some enemies will charge you in 28 Days Later style, other times they will just stand there as you bash them over the head.

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Player interaction is a big component in DayZ; in meeting up with others, you can adventure through Chernarus together fighting the infected and setting up a camp. If you are going at the game by yourself, player interaction is that of a coin flip; while I experienced one player who was friendly in introducing themselves, I met a couple who made every effort to kill me.

The inventory system is generous in how you can manage all your items. The logic in how much weight you can handle is fair, even if the physical interaction of items is a little irksome. When holding a flare at night, you cannot hold a weapon at the same time; if an enemy is charging at you, you’ll need to put down said flare and then equip a weapon while an infected or another person is attacking you. Regarding other technical aspects, the game looks fine graphically, with random moments of clipping and delays in textures popping up at times.

The great shame here is that there are a lot of good ideas in DayZ, it’s just that they are poorly executed. The immense open world and survival mechanics all read really cool on paper, and at the start of one’s journey come off intriguing. As one dives deeper into DayZ, however, the realization washes over them regarding just how empty the experience feels. What could change this is if the developer decides to add more to DayZ, opening up the accessibility of the game. For now, DayZ is more of a disappointment in what could have been a great survival title.

DayZ review code provided by the publisher.

DayZ is out now on PS4, Xbox One, and PC.

Michael Pementel is a pop culture critic at Bloody Disgusting, primarily covering video games and anime. He writes about music for other publications, and is the creator of Bloody Disgusting's "Anime Horrors" column.

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“Chucky” Season 3: Episode 7 Review – The Show’s Bloodiest Episode to Date!

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Chucky Season 3 penultimate episode

Not even death can slow Chucky in “There Will Be Blood,” the penultimate episode of ChuckySeason 3. With the killer receiving a mortal blow in the last episode, Charles Lee Ray (Brad Dourif) can now take full advantage of the White House’s bizarre supernatural purgatory, leaving him free to continue his current reign of terror as a ghost. While that spells trouble for Jake Wheeler (Zackary Arthur), Devon (Bjorgvin Arnarson), and Lexy (Alyvia Alyn Lind), it makes for an outrageously satisfying bloodbath heading into next week’s finale.

“There Will Be Blood” covers a lot of ground in short order, with Charles Lee Ray confronting his maker over his failures before he can continue his current path of destruction. Lexy, Jake, and Devon continue their desperate bid to find Lexy’s sister, which means seeking answers from the afterlife. They’re in luck, considering Warren Pryce (Gil Bellows) enlists the help of parapsychologists to solve the White House’s pesky paranormal problem. Of course, Warren also has unfinished business with the surviving First Family members, including the President’s assigned body double, Randall Jenkins (Devon Sawa). Then there’s Tiffany Valentine (Jennifer Tilly), who’s feeling the immense weight of her looming execution.

Brad Dourif faces Damballa in "Chucky"

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: (l-r) Brad Dourif as Charles Lee Ray, Chucky — (Photo by: SYFY)

Arguably, the most impressive aspect of “Chucky” is how series creator Don Mancini and his fantastic team of writers consistently swing for the fences. That constant “anything goes” spirit pervades the entire season, but especially this episode. Lexy’s new beau, Grant (Jackson Kelly), exemplifies this; he’s refreshingly quick to accept even the most outlandish concepts – namely, the White House as a paranormal hub and that his little brother’s doll happens to be inhabited by a serial killer.

But it’s also in the way that “There Will Be Blood” goes for broke in ensuring it’s the bloodiest episode of the series to date. Considering how over-the-top and grisly Chucky’s kills can be, that’s saying a lot. Mancini and crew pay tribute to The Shining in inspired ways, and that only hints at a fraction of the bloodletting in this week’s new episode.

Brad Dourif Chucky penultimate episode

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: Brad Dourif as Charles Lee Ray — (Photo by: SYFY)

“Chucky” can get away with splattering an insane amount of blood on the small screen because it’s counterbalanced with a wry sense of humor and campy narrative turns that are just as endearing and fun as the SFX. Moreover, it’s the fantastic cast that sells it all. In an episode where Brad Dourif makes a rare appearance on screen, cutting loose and having a blast in Chucky’s incorporeal form, his mischievous turn is matched by Tiffany facing her own mortality and Nica Pierce’s (Fiona Dourif) emotionally charged confrontation with her former captor.

There’s also Devon Sawa, who amusingly continues to land in Chucky’s crosshairs no matter the character. Season 3 began with Sawa as the deeply haunted but kind President Collins, and Sawa upstages himself as the unflappably upbeat and eager-to-please doppelganger Randall Jenkins. That this episode gives Sawa plenty to do on the horror front while playing his most likable character yet on the series makes for one of the episode’s bigger surprises. 

The penultimate episode of “Chucky” Season 3 unleashes an epic bloodbath. It delivers scares, gore, and franchise fan service in spades, anchored by an appropriate scene-chewing turn by Dourif. That alone makes this episode a series highlight. But the episode also neatly ties together its characters and plot threads to pave the way for the finale. No matter how this season wraps up, it’s been an absolute pleasure watching Chucky destroy the White House from the inside.

“Chucky” Season 3: Part 2 airs Wednesdays at 10/9c on USA & SYFY.

4.5 out of 5 skulls

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