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[Review] ‘SUPERHOT’ on Switch Brings the Ultra-Cool Puzzle Shooter to a Fitting New Home

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The beauty of SUPERHOT is in its reverse use of the action replay. Usually, you watch in real-time and see the action replay at a slower pace, to really appreciate the finer details of what you’ve just witnessed. In SUPERHOT you get the opposite, and it is applied to starkly-designed gun-fu action. You play in relative slow motion, then see the fruits of your destructive labor in regular time, letting you marvel in the quick and ruthless chaos you’ve just caused.

You’re playing a secret computer program that reenacts Hollywood-style action set pieces in a largely blank white world, where certain objects are grey and any person is a polygonal red humanoid shape. From a first-person perspective, you are in control of when the action starts and stops. Every time you move the world moves with you. You can look around before committing to doing so, but otherwise, everything plays out at a significantly slow pace as you figure out how to get through the scene unscathed. A guns-blazing action game that just happens to be a slow-paced puzzler.

In each scenario, bad guys are moving towards you, ready to take you on with fists, baseball bats, knives, guns, and more. You, with the benefit of effectively having bullet-time on your side, can survey the area and take appropriate action.

Say a goon with a gun has you in his sights and all you have is this skill and a nearby pool ball. You pick that pool ball up, hurl it at the goon’s gun hand, causing him to release his grip on it and as the weapon tumbles through the air, you move forward, grab it from the air, and fire it point-blank at the goon’s face, which shatters into red crystals. This gloriously cool action is but a small part of a larger scale fight. SUPERHOT is extremely good at making you feel like you could take on an army of John Wick clones and not be out of breath at the end, let alone very, very dead many times over.

That might not sound all that different from most action games on the surface. You’re an action badass like so many others, but you are as fragile as your many opponents. Take just one hit and it’s curtains for you. There’s no surviving a ship essentially landing on you or heading back into the fray after healing twenty gunshot wounds by hiding behind a bin. No, this is a puzzler first, and to be hit is to have failed, meaning every small movement has to be calculated. That’s SUPERHOT‘s unique selling point, it fuses strategy with action in a fresh and inventive manner, and makes you look good in the process.

Each sequence is relatively brief, making it a good fit for an on-the-go console like the Switch, but these sequences have replay value to them. For starters, there’s never just one exact way to pass them, especially as you end up in increasingly complex scenarios with bad guys coming at you from all angles. There’s a natural flow to fights as a result, rather than a rigidly choreographed brawl, so coming back to them provides ways to experiment. Like any great action scene, feeling compelled to see it again and again shows it’s done its job, and SUPERHOT definitely belongs in that company. The fact you can alter them with different choices is what adds to that compulsion.

SUPERHOT‘s port to the Switch seems to have come off without any hitches. The very setup of SUPERHOT certainly makes it that bit less intensive for the console to run, but it’s honestly almost exactly like its PC-based kin with the added bonus of portability.

SUPERHOT is one of the most interesting gaming fusions of the decade, and it’s been pulled off spectacularly. It leaves you wanting more, which is exactly what it should do. On Switch, its bite-sized action set-piece puzzles have found their most natural home.

SUPERHOT review code for Nintendo Switch provided by the publisher

SUPERHOT is out now on Nintendo Switch, PC, Xbox One, and PS4

 

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‘The Bay’ Review: Real Sharks and Practical Effects Can’t Overcome Familiar Waters

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The Bay Review

It’s a day of the month ending in Y, and that means it’s time for another killer shark film. Why? Because they’re inexpensive to make, play into an easy fear, and keep finding audiences willing to give them a spin. The Bay is the latest entry in the shark attack subgenre, and while it’s noticeably better than last month’s Chum, it still struggles to barely stay afloat.

Emma (Francesca Eastwood) and Lani (Dani Oliveros) are best friends who’ve traveled to Thailand for a destination wedding, and a chance encounter at the buffet table leads to an unexpected adventure. Mandal (Alexander Wraith) is a friendly, knowledgeable transplant who connects with nature and makes a living by offering boat tours through the area’s scenic waterways. The trips culminate with the opportunity for tourists to witness a shark feeding with local tiger sharks. The tourists aren’t meant to be the food, obviously, but sometimes accidents happen.

The Bay checks off most of the subgenre’s expected beats – an attractive location, an iffy ensemble of characters, a series of poor choices – but it does a few things differently along the way. For one thing, while we see plenty of sharks in the build-up, the first attack doesn’t happen until past the film’s midpoint. Writer/director Phil Volken fills the time leading up to that attack with engaging enough character beats, some genuine suspense, and an abundance of dialogue about how sharks aren’t typically a threat to people – or threats like people. “Sharks hunt,” says Mandal, “humans kill.”

It’s a bit of foreshadowing, perhaps, but it’s also the film’s presiding theme. Sharks don’t want to hurt or kill humans, but “mistakes happen.” Mandal offers up numerous eco-friendly spiels about the role sharks play in the environment, how overhunting could lead to disaster, and how humans are the ones invading their territory. “Don’t act like prey,” and you won’t be bitten, eaten, digested, and shat out by a shark. Pretty simple, if you think about it.

Trouble starts when they toss a chunk of meat into the water attached to a chain and a large female tiger shark gets caught up in it. Mandal’s sidekick, a local man named Ruhan (Ta’imua), panics and starts stabbing at the thrashing creature. He has a history of being bitten by a shark and is clearly frightened, and as the situation worsens, he becomes a far more active threat to the others’ safety than the actual sharks. That character type is pretty common in these films, but it’s a curious choice to make the film’s sole indigenous member of the ensemble the morally weak link.

To be clear, Ta’imua is playing a local but isn’t actually Thai. He is, however, Hawaiian, and The Bay was filmed off Oahu, meaning he’s the only indigenous representation on both counts. The other three characters, all Americans, are brave and willing to risk their own safety for the group, leaving only Ruhan to put a face to the cruel, selfish humans mentioned earlier in the film. It’s certainly a choice!

His performance is somewhat stifled by the desire to make him seem menacing, but it’s passable. The others are equally okay as performers, but it’s only Oliveros’ Dani who stands apart as a spirited individual worthy of viewer fist pumps. Cinematographer Helge Gerull delivers some attractive landscape shots destined to make you consider a Hawaiian vacation, and composer Gad Emile Zeitune finds some effective aural backdrops for the film’s teasingly emotional moments.

Then there’s the sharks. A major drag on the subgenre these days is the use of cheap CG effects (including the abysmal use of A.I. in Chum), but The Bay sidesteps that problem for the most part. There are real sharks here, lots of them, but they appear to be solely present via stock footage edited into the film. Some CG is used here and there, too, with shots being comped together to tighten the proximity between humans and sharks. Most effective, arguably, are the practical effects used to create fins cutting through the water near the characters.

There’s a sense of grounded reality to the shark kills, and while they’re less showy, they’re weightier as a result. Wounded bodies drift away, and the moment where shark nibbles turn into ferocious feasting feels more inevitable and affecting than sudden or scary. The sole exception to the general quality of those kills is the film’s final shark encounter, which doubles down on the poor choices by pairing a silly CG beat with some poorly matched stock footage.

Pretty much every shark attack movie lives or dies on its presentation of the sharks themselves. There are exceptions, of course, with Steven Spielberg’s Jaws being chief among them – everything about that film, from the writing and acting to the directing and editing, helps make it a masterpiece despite the mechanical shark looking goofy as hell outside of the water – but The Bay isn’t Jaws. It’s not even Jaws: The Revenge. Its live sharks are mildly effective, though, and give it a subdued realism that will likely appeal to viewers averse to CG intrusions. Will that be enough to win them over, though?

“When you enter the ocean, you enter the food chain… and not necessarily at the top,” says an opening onscreen quote from Jacques Cousteau, and something similar could be said for shark attack movies in general. When you make one of these movies, you enter a well-trodden and densely populated subgenre… and you’re all but guaranteed to not be at or even near the top. The Bay is closer to the ocean floor than the water’s surface, and while that still puts it above the bulk of the genre, it’s probably not enough of a reason to step foot in these waters.

The Bay opens in theaters and on demand on July 17, 2026.

1.5 out of 5 skulls

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