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[Review] Reimagined ‘Resident Evil 3’ Is an Exciting Slice of Survival Horror That Leaves You Hungering For More

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resident evil 3 review 01

Imagine if you had created something long ago, and years later you had the chance to create it all over again, but as intended this time; as an actual sequel, not a spinoff.

After playing Resident Evil 3 this past week, the realization hit me. This game is not a remake. It is a reimagining; a sequel to last year’s Resident Evil 2.

If you think of it like that, you’re going to have a very fun time with Resident Evil 3. Otherwise, if you’re expecting it to be a remake, you’re likely going to be disappointed.

The story as a whole is well-written, and takes you in from start to finish. It begins at Jill Valentine’s apartment, and interestingly, that beginning actually harkens ‘forward’ to another installment in the series. Soon after this we’re introduced to Nemesis, a bioweapon with a directive to eradicate Jill and her S.T.A.R.S. teammates. The big brute is relentless and seemingly unkillable.

Jill then meets the squad of Carlos, Nicholai, and Mikhail, who work for the evil Umbrella corporation, and her journey intertwines with theirs as the hulking, horrific Nemesis stalks her. This loose template remains from the original, but it becomes clear that the game is going to do things with the plot quite differently this time around from the opening few minutes on. The details of that original story are blown apart and reconstructed in new ways to tie more coherently into the lore of Resident Evil as we know it now.

The graphics look fantastic here yet again, thanks to the RE Engine. They really bring out the grotesque look of the enemies and the damage they take. It also makes the big story action scenes into dazzling intense spectacles. As with Resident Evil 2, the lighting is exceptional, from the murky hallways briefly illuminated by flickering lights to the rich and vibrant neon signs glowing amid the wreckage of Raccoon City.

The redone music is also a huge plus, with reimagined callbacks to original tracks such as the ‘Nemesis’ theme and ‘The City of Ruin’, so the tension, especially during one particular location as Carlos, can really be ramped up. The performances are once again of great quality, with the dynamic between Jill and Carlos really selling the melodramatic urgency and chaos of the situation because of the motion-capture and voice work.

The monsters are, of course, the stars of the show, and while many are returning from Resident Evil 2, there’s plenty of new monstrosities to avoid being slaughtered by. For example, the reintroduction/redesign of the Hunters makes for a terrifying addition; they’re ugly (Predator-esque in fact), armored, fast, and if you’re not careful, can kill you in a single grisly blow.

Luckily, a ‘dodge’ mechanic, evolved from the one found in the original game, has your back when facing such deadly threats, and while it can be difficult to time it right, it’s a satisfying moment when the world slows to a crawl, and you pop that headshot, with the greatest satisfaction.

What many are here for is Nemesis and Nemesis is… fine. It bellows ‘STARS’ with that hunger and rage that fans will be all too familiar with, and comes after you like a parkouring Terminator. Yet it was disappointing that there were certain points where you are forced to fight it, and in a few of those situations, the method to beat the hulking monstrosity felt uninspired and underwhelming.

There is one time around a third of the way through where it was fun to beat him like this, especially as he learned how to dodge grenade shots. But further into the game, when it was repeating this ‘event’ in different locations, it just felt forced.

If I go any further I would be in spoiler-territory, but a lot felt more scripted than the original, and it hindered the character of Nemesis as a whole for me. There were barely any surprises seeing him compared to Mr. X, which made the allure of Nemesis so fun. You weren’t sure when he was going to appear in the majority of the original game. Regardless of this being a re-imagining, it would have been nice to have seen Nemesis burst through a door or a window much more often.

The Carlos section of the game takes you to some familiar locations. This is akin to the Ada Wong section of Resident Evil 2, but substantially longer. It’s an enjoyable change of pace, and certain things accomplished during this segment tie in to the events of Resident Evil 2 quite nicely. But in other ways, it’s a shame that the story took precedent here over the gameplay; it would have been nice to have explored a few more familiar areas at this point in time in Raccoon City, rather than be faced with locked doors or furniture blocking the way to other routes.

This is also an issue when locations from the original game are shown, but are inaccessible due to the reworked plot of this game. Some were mercifully welcome exclusions to me in particular, but others were a shame to lose.

Remember in The Simpsons when Millhouse wanted Itchy, Scratchy and Poochie to get to the fireworks factory and they never did? I had a couple of experiences like that in Resident Evil 3, which was unfortunate as I was very curious, even as this is a re-imagining, of what this current generation could have created here. But for the locations that stayed in, they work very well, especially towards the end of the game.

It doesn’t help that the game is quite brief. I was able to finish it in 4 hours on my first playthrough. I then completed it on ‘Normal’ in three and a half. It’s a shorter game than 2, but it really shouldn’t be. This is the only scenario you will be playing too, unlike Resident Evil 2, unless you start again on one of three difficulty settings, and eventually others once you finish your first playthrough.

There’s also a nice treat that I won’t spoil here, but make sure you gain as many points as you can throughout the game to purchase rewards of items and weapons.

It’s telling to me as to why RE: Resistance is launching alongside Resident Evil 3 now. It makes sense, considering the length of the game, but regardless, you will enjoy blasting your way through certain environments over and over again. It is a compelling game, and you will likely be going back repeatedly. The soul of this game was that it was an action game primarily, and the fact that there are far fewer puzzles here than the previous entry gives credence to that.

Here would have been a paragraph on my experiences with RE: Resistance, but there have been issues that have not allowed me to play it to give you my impressions. Those will now come in a separate piece after launch.

Even so, it’s a shame that ‘Mercenaries’ isn’t here. It was a fantastic mode that has been replaced by RE: Resistance. The only remnant of it seems to be this method of ‘collecting points’ through repeated play-throughs of the main game to collect certain items and weapons. It’s welcome, but there is one item that may require six or seven attempts to obtain it.

In ‘Mercenaries’, it was a matter of collecting money by reaching the end in a timely fashion, defeating hunters and zombies to rack up more time. I hope we see a return of this mode as DLC down the line, as the number of characters here and in RE:2 can more than make do for a remake of this mode. 

For those who have been waiting for a remake of the original game, this isn’t quite it. It’s clearly a reimagining, a ‘what could we have done if this was originally a sequel to begin with’ scenario. If you think of it as simply a sequel to last year’s remake to Resident Evil 2, then you’re probably going to have a better time with it. The story is engaging. Nemesis, at least in its first form, is as relentlessly terrifying as ever, before it becomes a repeated boss stage.

It’s at least an interesting, if lacking, reimagining, but it may have been better to treat this as more of a remake, as Resident Evil 2 was. It’s enjoyable, it’s pretty much everything you loved about last year’s entry, but there’s a nagging feeling that it could have been so much more.

Resident Evil 3 review code for PC provided by the publisher.

Resident Evil 3 is out April 3 on PS4, Xbox One, and PC.

Reviews

“AHS: Delicate” Review – “Little Gold Man” Mixes Oscar Fever & Baby Fever into the Perfect Product

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American Horror Story Season 12 Episode 8 Mia Farrow

‘AHS: Delicate’ enters early labor with a fun, frenzied episode that finds the perfect tone and goes for broke as its water breaks.

“I’ll figure it out. Women always do.”

American Horror Story is no stranger to remixing real-life history with ludicrous, heightened Murphy-isms, whether it’s AHS: 1984’s incorporation of Richard Ramirez, AHS: Cult’s use of Valerie Solanas, or AHS: Coven’s prominent role for the Axeman of New Orleans. Accordingly, it’s very much par for the course for AHS: Delicate to riff on other pop culture touchstones and infinitely warp them to its wicked whims. That being said, it takes real guts to do a postmodern feminist version of Rosemary’s Baby and then actually put Mia Farrow – while she’s filming Rosemary’s Baby, no less – into the narrative. This is the type of gonzo bullshit that I want out of American Horror Story! Sharon Tate even shows up for a minute because why the hell not? Make no mistake, this is completely absurd, but the right kind of campy absurdity that’s consistently been in American Horror Story’s wheelhouse since its inception. It’s a wild introduction that sets up an Oscar-centric AHS: Delicate episode for success. “Little Gold Man” is a chaotic episode that’s worth its weight in gold and starts to bring this contentious season home. 

It’d be one thing if “Little Gold Man” just featured a brief detour to 1967 so that this season of pregnancy horror could cross off Rosemary’s Baby from its checklist. AHS: Delicate gets more ambitious with its revisionist history and goes so far as to say that Mia Farrow and Anna Victoria Alcott are similarly plagued. “Little Gold Man” intentionally gives Frank Sinatra dialogue that’s basically verbatim from Dex Harding Sr., which indicates that this demonic curse has been ruffling Hollywood’s feathers for the better part of a century. Anna Victoria Alcott’s Oscar-nominated feature film, The Auteur, is evidently no different than Rosemary’s Baby. It’s merely Satanic forces’ latest attempt to cultivate the “perfect product.” “Little Gold Man” even implies that the only reason that Mia Farrow didn’t go on to make waves at the 1969 Academy Awards and ends up with her twisted lot in life is because she couldn’t properly commit to Siobhan’s scheme, unlike Anna.

This is easily one of American Horror Story’s more ridiculous cold opens, but there’s a lot of love for the horror genre and Hollywood that pumps through its veins. If Hollywood needs to be a part of AHS: Delicate’s story then this is actually the perfect connective tissue. On that note, Claire DeJean plays Sharon Tate in “Little Gold Man” and does fine work with the brief scene. However, it would have been a nice, subtle nod of continuity if AHS: Delicate brought back Rachel Roberts who previously portrayed Tate in AHS: Cult. “Little Gold Man” still makes its point and to echo a famous line from Jennifer Lynch’s father’s television masterpiece: “It is happening again.”

“Little Gold Man” is rich in sequences where Anna just rides the waves of success and enjoys her blossoming fame. She feels empowered and begins to finally take control of her life, rather than let it push her around and get under her skin like a gestating fetus. Anna’s success coincides with a colossal exposition dump from Tavi Gevinson’s Cora, a character who’s been absent for so long that we were all seemingly meant to forget that she was ever someone who was supposed to be significant. Cora has apparently been the one pulling many of Anna’s strings all along as she goes Single White Female, rather than Anna having a case of Repulsion. It’s an explanation that oddly works and feeds into the episode’s more general message of dreams becoming nightmares. Cora continuing to stay aligned with Dr. Hill because she has student loans is also somehow, tragically the perfect explanation for her abhorrent behavior. It’s not the most outlandish series of events in an episode that also briefly gives Anna alligator legs and makes Emma Roberts and Kim Kardashian kiss.

American Horror Story Season 12 Episode 8 Cora In Cloak

“Little Gold Man” often feels like it hits the fast-forward button as it delivers more answers, much in the same vein as last week’s “Ava Hestia.” These episodes are two sides of the same coin and it’s surely no coincidence that they’re both directed by Jennifer Lynch. This season has benefitted from being entirely written by Halley Feiffer – a first for the series – but it’s unfortunate that Lynch couldn’t direct every episode of AHS: Delicate instead of just four out of nine entries. That’s not to say that a version of this season that was unilaterally directed by Lynch would have been without its issues. However, it’s likely that there’d be a better sense of synergy across the season with fewer redundancies. She’s responsible for the best episodes of AHS: Delicate and it’s a disappointment that she won’t be the one who closes the season out in next week’s finale.

To this point, “Little Gold Man” utilizes immaculate pacing that helps this episode breeze by. Anna’s Oscar nomination and the awards ceremony are in the same episode, whereas it feels like “Part 1” of the season would have spaced these events out over four or five episodes. This frenzied tempo works in “Little Gold Man’s” favor as AHS: Delicate speed-runs to its finish instead of getting lost in laborious plotting and unnecessary storytelling. This is how the entire season should have been. Although it’s also worth pointing out that this is by far the shortest episode of American Horror Story to date at only 34 minutes. It’s a shame that the season’s strongest entries have also been the ones with the least amount of content. There could have been a whole other act to “Little Gold Man,” or at the least, a substantially longer cold open that got more out of its Mia Farrow mayhem. 

“Little Gold Man” is an American Horror Story episode that does everything right, but is still forced to contend with three-quarters of a subpar season. “Part 2” of AHS: Delicate actually helps the season’s first five episodes shine brighter in retrospect and this will definitely be a season that benefits from one long binge that doesn’t have a six-month break in the middle. Unfortunately, anyone who’s already watched it once will likely not feel compelled to experience these labor pains a second time over. With one episode to go and Anna’s potential demon offspring ready to greet the world, AHS: Delicate is poised to deliver one hell of a finale.

Although, to paraphrase Frank Sinatra, “How do you expect to be a good conclusion if this is what you’re chasing?” 

4 out of 5 skulls

American Horror Story Season 12 Episode 9 Anna Siobhan Kiss

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