Connect with us

Reviews

[Review] ‘The Last of Us Part II’ Offers an Uneven and Overlong Journey Filled With Bloodshed and Horror

Published

on

Everything about Naughty Dog’s The Last of Us Part II has been a mess in one way or another. The game has faced controversy after controversy since its initial reveal, from its depictions of graphic violence with no content warnings, to fear over the game’s potential for failure when it came to representing queer characters. But this game didn’t just suffer from marketing that was, frankly, misleading. The Last of Us Part II itself is a mess thanks to monotonous combat encounters, inconsistent pacing, and a fundamental fear of letting quiet moments speak for themselves. 

Without getting too deep into spoilers, you play as multiple characters in this game, but two end up becoming the central focus: Ellie, and a new character named Abby. You play through vignettes with both of them leading up to where the action kicks off. Ellie starts out on patrol with her soon-to-be love interest Dina, and Abby is searching for someone who apparently lives in Jackson, the Wyoming settlement where Joel & Ellie now live. The two meet in a nightmarish way, and their lives are changed forever.

Once events are set into motion, the game takes place over only three days, first following Ellie, then Abby. These stories are supposed to run parallel to each other, informing how things are shaking out on the other character’s end, but because they’re back-to-back the game ends up feeling like a slog to get through, and the story is unbalanced and unwieldy. 

The Seattle we see in Naughty Dog’s newest project is a post-apocalyptic warzone, and crossing it is every bit as arduous as it sounds both mechanically, and narratively. Part II took its predecessor’s combat system and tuned it up quite a bit, especially by changing the variety of equipment available to you depending on which character you’re playing as. But, at its core, every combat encounter outside of boss fights is the same loop of stalking enemy patrols/infected through abandoned buildings and overgrown streets. 

If you’d like to get creative, you definitely can. There are a ton of ways to approach things if you’re feeling frisky, but by and large, the game won’t ask you to change up how you play. This, combined with the frequency of enemy encounters, made progressing feel like a chore as I went on. 

The monotony that starts to build with one character never gets to be relieved in full because you’re stuck with them for several hours before switching. As soon as you’ve gotten used to one, it’s time to play as the other. This does get a bit better in the late game, but at that point, I was so fatigued from the first 18-20 hours that I often found myself wondering when it was going to be over. 

This is not helped by the uneven and often equally monotonous story. Ellie really only stays interesting for the first of three days. After that, it’s a lot of tracking down landmarks and slaughtering anyone in your path, with little to no character or plot development in between. Despite being funny and somewhat awkward, Ellie’s character remains flat because it’s largely focused on Joel & her immunity. 

On the other hand, Abby’s storyline gets increasingly more interesting as the days go by, but suffers because there’s so much more character development and world-building jammed into the same three-day span. This made playing through Abby’s route frustrating because I wanted more time learning about this new area and what was going on, but that time was instead devoted to Ellie walking around by herself, murdering endless enemies largely in silence.  

One of Part II’s biggest issues is that despite being excessively long, it just doesn’t understand how to allocate its time appropriately. When I take a step back, I can see the skeleton of this story, and there could have been a solid foundation. But aside from way too many combat encounters, and focusing entirely too much on Ellie’s killing spree, the game isn’t confident enough in its subtleties, overcompensating with heavy-handed and time-consuming flashbacks.

I’m torn on these because they do a lot of the emotional heavy lifting for this story, but I think that fact most strikingly shows its inherent weakness. The Last of Us is definitely a zombie story focused on the monstrosity of humanity in crisis, so it invests a lot into important relationships from the past. But in places where a gentle touch with an implication or reminder would be more than enough, Naughty Dog’s delivery of these emotional points has the nuance of the bricks you throw at Clickers. This takes the feeling from heartwarming to redundancy in record time.

Meanwhile, the relationships that are central during the events of Part II are developed largely through brief dialogue interactions triggered by the environment. While there are character dynamics that feel genuine and emotional, they’re not given the time to realistically grow. I ended up really loving these relationships, but I constantly found myself wanting more time with them. Instead, that time went to racking up a higher body count.

Violence in this game is something that’s been a hot button issue since the start, and the sequel is definitely is more graphic than the original. Part II leans more heavily into the horror side of its zombie apocalypse, which includes a lot of blood, gore, and general maiming. It’s no more graphic than a Resident Evil game, but the enemies, sans infected, are very realistic. You’ll hear people’s gurgling final breaths as they go down under your blade, and soldiers calling out the names of their companions, dog and human alike. If you’re someone who can’t bear to hurt dogs in games, you shouldn’t play this. 

However, the violence isn’t just limited to gruesome spectacles and vicious jump scares. Another hot-button topic I want to address is the trans character, Lev, who was revealed through leaks to a litany of reactions both positive and negative. Without elaborating on his plotline, he is deadnamed, and he does experience violence that is motivated by transphobia. In spite of this, in the context of the game itself, I personally didn’t feel the treatment of this character was harmful. Part II is a story rooted in brutality and angst over the nature of violence and selfishness, and Lev isn’t spared from that. But he isn’t a joke, or a token. His story is one that’s familiar, but at least to me, it didn’t feel trope-ridden or toxic. Lev’s transness is a key part of his character, but it is respected by the protagonist in addition to other key parts of who he is, like his relationships with his family and religion.

There are multiple queer characters in Part II, and despite my initial hesitation, I do think they were done well overall. The relationship between Ellie and Dina is definitely the best sapphic romance I’ve seen depicted in a AAA game. There are also some really incredible accessibility options and a diverse cast both in race and gender, as well as body types to some degree. This is refreshing, especially given how skeptical I was going in, but honestly, this is the least AAA devs can be doing in this day and age. 

After getting through all the bloodshed, horror, and brief rays of light that The Last of Us Part II has to offer, I was tired and wondering what the point even was, but I don’t think it was for the reason the developers wanted me to. There are some excellent high points to be found in this game, but they’re buried in repetitive combat, narrative fluff that wants to hold your hand through emotional beats, and erratic pacing that leaves the story constantly feeling off-kilter. Part II wants to show the ever-present rot that power and authority create in people, but it trips over its own messy structure and narrative insecurity. This game was clearly intended to push what we think of as prestige AAA gaming to the next level, but much like Ellie, it got lost along the way.

The Last of Us Part II review code provided by the publisher.

The Last of Us Part II is out now on PS4.

Reviews

“Chucky” Season 3: Episode 7 Review – The Show’s Bloodiest Episode to Date!

Published

on

Chucky Season 3 penultimate episode

Not even death can slow Chucky in “There Will Be Blood,” the penultimate episode of ChuckySeason 3. With the killer receiving a mortal blow in the last episode, Charles Lee Ray (Brad Dourif) can now take full advantage of the White House’s bizarre supernatural purgatory, leaving him free to continue his current reign of terror as a ghost. While that spells trouble for Jake Wheeler (Zackary Arthur), Devon (Bjorgvin Arnarson), and Lexy (Alyvia Alyn Lind), it makes for an outrageously satisfying bloodbath heading into next week’s finale.

“There Will Be Blood” covers a lot of ground in short order, with Charles Lee Ray confronting his maker over his failures before he can continue his current path of destruction. Lexy, Jake, and Devon continue their desperate bid to find Lexy’s sister, which means seeking answers from the afterlife. They’re in luck, considering Warren Pryce (Gil Bellows) enlists the help of parapsychologists to solve the White House’s pesky paranormal problem. Of course, Warren also has unfinished business with the surviving First Family members, including the President’s assigned body double, Randall Jenkins (Devon Sawa). Then there’s Tiffany Valentine (Jennifer Tilly), who’s feeling the immense weight of her looming execution.

Brad Dourif faces Damballa in "Chucky"

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: (l-r) Brad Dourif as Charles Lee Ray, Chucky — (Photo by: SYFY)

Arguably, the most impressive aspect of “Chucky” is how series creator Don Mancini and his fantastic team of writers consistently swing for the fences. That constant “anything goes” spirit pervades the entire season, but especially this episode. Lexy’s new beau, Grant (Jackson Kelly), exemplifies this; he’s refreshingly quick to accept even the most outlandish concepts – namely, the White House as a paranormal hub and that his little brother’s doll happens to be inhabited by a serial killer.

But it’s also in the way that “There Will Be Blood” goes for broke in ensuring it’s the bloodiest episode of the series to date. Considering how over-the-top and grisly Chucky’s kills can be, that’s saying a lot. Mancini and crew pay tribute to The Shining in inspired ways, and that only hints at a fraction of the bloodletting in this week’s new episode.

Brad Dourif Chucky penultimate episode

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: Brad Dourif as Charles Lee Ray — (Photo by: SYFY)

“Chucky” can get away with splattering an insane amount of blood on the small screen because it’s counterbalanced with a wry sense of humor and campy narrative turns that are just as endearing and fun as the SFX. Moreover, it’s the fantastic cast that sells it all. In an episode where Brad Dourif makes a rare appearance on screen, cutting loose and having a blast in Chucky’s incorporeal form, his mischievous turn is matched by Tiffany facing her own mortality and Nica Pierce’s (Fiona Dourif) emotionally charged confrontation with her former captor.

There’s also Devon Sawa, who amusingly continues to land in Chucky’s crosshairs no matter the character. Season 3 began with Sawa as the deeply haunted but kind President Collins, and Sawa upstages himself as the unflappably upbeat and eager-to-please doppelganger Randall Jenkins. That this episode gives Sawa plenty to do on the horror front while playing his most likable character yet on the series makes for one of the episode’s bigger surprises. 

The penultimate episode of “Chucky” Season 3 unleashes an epic bloodbath. It delivers scares, gore, and franchise fan service in spades, anchored by an appropriate scene-chewing turn by Dourif. That alone makes this episode a series highlight. But the episode also neatly ties together its characters and plot threads to pave the way for the finale. No matter how this season wraps up, it’s been an absolute pleasure watching Chucky destroy the White House from the inside.

“Chucky” Season 3: Part 2 airs Wednesdays at 10/9c on USA & SYFY.

4.5 out of 5 skulls

Continue Reading