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‘Elden Ring’ Review – A Beautifully Twisted World of Endless Death!

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'Elden Ring' Review - A Beautifully Twisted World of Endless Death!

I’ve spent the best part of three weeks playing Elden Ring. I’d put off this review another few weeks if I could, not because I’m unsure about my feelings on the game, but because I don’t want to put any kind of finality on one of the best game experiences I’ve had for a long time.

Sekiro: Shadows Die Twice did a lot to revitalize my enjoyment of the From formula, but Elden Ring takes the good work in that game and grafts it onto the magnificent monster that this game is. An open-world take on the Souls games that acts as both a greatest hits package and a frighteningly fresh approach.

Elden Ring’s director Hidetaka Miyazaki got into games in part because of PS2 classic Ico, and Team Ico’s haunting expanses found in that game, and in the brilliant Shadow of the Colossus, feels like part of the spiritual essence of Elden Ring’s The Lands Between. Right down to having a reliable steed to ride. It’s a place that is both dead and alive in the aftermath of the catastrophic shattering of the titular ring. Somber, mist-shrouded vistas can be found in almost every direction, and unspoken stories are just waiting to be unearthed in every nook and cranny. Oh and I suppose you can stab colossal creatures in the head too.

The player takes on the role of a Tarnished. This is someone seen as a commoner of sorts, and yet it is this Tarnished that is being pushed towards fixing a fractured kingdom and taking on the title of Elden Lord. Unfortunately, there’s a sizable percentage of the kingdom’s population that would rather see you dead, not least the now unhinged, power-hungry bastards holding the other shards of the Elden Ring you need to fulfill your destiny.

On paper, despite the involvement of George R. R. Martin, the setup is very familiar, even in the opening moments where the oft-repeated corridor of early lessons is presented in much the same manner as it was in Souls games (though it’s possible to miss the more direct tutorial completely). Things really start to change the second you head outside into Limgrave.

This starting area’s introduction does that thing all open-world titles aspire to and paints an exquisite, exciting picture of possibilities and wonder. A Grace Point (Elden Ring’s bonfires) entices with its swirling golden light. The land rolls uphill, several landmarks are tantalizingly close, and the first potential boss encounter is casually riding about not too far away. That’s just what you can see in front of you, and as it turns out, it’s barely a scrap of what this world has to offer.

Without really leaving Limgrave for the first ten hours I was discovering distinct dungeons, dragons, secret areas, sudden boss battles, and uncovering tidbits as to the story behind the world I was inhabiting. Then as I braved the path to the game’s first true test in Margit, The Fell Omen for the umpteenth time, but with clear intent to progress, I found my desire to know more and see more drove me to finally taking that smug bastard down. After that point, it was hour upon hour of new discoveries, bosses beaten, weapons acquired, and new places to gawp at. More than any From Software game before it, Elden Ring incentivizes its challenge with the exciting possibilities of the unknown, then conquering what is discovered.

There is some guidance,a very From Software kind where some Grace Points have an aura that gravitates in a single direction to vaguely point you towards a place of importance. You don’t have to head that way of course, but it’s at least a gentle push towards progression in an often overwhelming large world.

The freedom does give you plenty of time to practice fighting. Combat is a greatest hits compilation of From’s back catalog. There’s jumping (with a much more merciful level of fall damage thrown in), parrying, rolling, and even a bit of stealth. Attacks with a variety of class types and build ideas focused on magic, ranged, heavy, speed, and the like. Finding the right build may be tricky at first, but there’s an opportunity to forge a fresh path as you level up, and even a chance to reset stats entirely at a certain point. It doesn’t stop frustrating stumbling blocks cropping up entirely though, so there may come a time where it’s a straight choice between dragging through the frustration or restarting with a new character.

On the plus side, it does feel a bit more forgiving to begin with. Having stealth as an option means you can get the jump on some enemies. Boss fights don’t tend to have massive treks before getting back to them if you fail, and being able to summon other players to help you overcome the beastly brick walls you come up against can encourage progression.

Oh, there are still a lot of reminders that you’re just a puny sliver of nothing though. As ever, your own confidence is the real monster, pushing you to go up against terrible foes that wipe you out before you even begin to plan your first move. It’s the humbling reality check that’s needed and breeds a determination to come back stronger and do better.

One of my favorite examples of this comes in what is arguably Elden Ring’s grandest battle. It effectively acts like a raid, where several NPCs join you in trying to take on one of the Shardbearers. They are effectively bait to help you take the boss on, and seeing them get annihilated in short order really sells the mad power of your foe. He gave me another way to see that first though. The first time I faced this boss I was dead in seconds. He chucked spears from a great distance and skewered me good and proper. I was stunned and felt horribly out of my depth.

The second time, I figured out how to time my rolls and hide behind small obstacles to avoid his laser-focused attacks, and managed to summon the NPC buddies in to distract him. Unfortunately, by the time I got to him, they were dropping like flies, and I got a closer view of what destructive power this asshole had. I tried a couple more times, went off to do other things, and came back 20 hours later and had an incredibly adrenaline fuelled battle that finally rid the Lands Between of his tyranny. I positively yelped with excitement in the dark, at 1 am.

For all the incentives provided by mere progression, it’s The Lands Between itself that mostly kept me motivated to push on. The open-world format makes exploration rife with discovery in a manner the previous From games couldn’t quite manage. It has more in common with something like Skyrim, where feeding curiosity often leads to an exciting new adventure within the adventure. So many times I saw something on the map or the horizon and investigating it led to a long journey through some mines, or a tomb, and ended with an unexpected boss fight. 

I really enjoy the fact you need to pick up individual scraps of the map to get a better idea of what’s out there, and that even then, there’s a delightful ambiguity to it. It makes the reveal of locations all the more exciting. Thinking you’ve covered an area fairly well and finding an entire fort or castle just a little way away from where you’d been is an exquisite and awe-inspiring feeling. Like most open worlds in the fantasy genre, there are biomes of sorts, but The Lands Between feels far more natural in its shifts in visual tone and color, whilst also remaining distinct.

elden ring review 03

Limgrave is a lush green traditional starting area, peppered with ruin, Liurnia adds a festering, expansive swamp and one of the largest dungeon areas right in the middle of it, and Caelid? That place is the purest realm of sheer horror in the entire game.

Oh, the horrors of Caelid! The whole area is blighted by a fungal rot that distorts the regular wildlife in disturbing ways. The mongrel dogs and simple birds become huge, misshapen mutations, and are far more deadly. It’s such an oppressively vulgar place to go and proves to be one of Elden Ring’s most memorable areas.

It’s a rare thing for me that a game so completely sweeps me up in it that I still find that same hunger for more than a good 80 hours in. Elden Ring achieves that. I’m already envisioning future playthroughs with different builds. Sure there are small grievances. Co-op with friends could be a bit easier to instigate, a sturdier frame rate wouldn’t be the worst thing in the world, and as expected, there are a few bullshit boss fights that end up more like manufactured obstacles than true tests of your skills. These really do end up as small fry issues though. There’s just too much dark wonder and bleak beauty to savor.

If another game is going to be better this year than Elden Ring, it’ll have to be truly spectacular.  


Elden Ring review code for PS5 provided by the publisher.

Elden Ring is out now for PS4, PS5, Xbox One, Series X/S, and PC.

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“AHS: Delicate” Review – “Little Gold Man” Mixes Oscar Fever & Baby Fever into the Perfect Product

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American Horror Story Season 12 Episode 8 Mia Farrow

‘AHS: Delicate’ enters early labor with a fun, frenzied episode that finds the perfect tone and goes for broke as its water breaks.

“I’ll figure it out. Women always do.”

American Horror Story is no stranger to remixing real-life history with ludicrous, heightened Murphy-isms, whether it’s AHS: 1984’s incorporation of Richard Ramirez, AHS: Cult’s use of Valerie Solanas, or AHS: Coven’s prominent role for the Axeman of New Orleans. Accordingly, it’s very much par for the course for AHS: Delicate to riff on other pop culture touchstones and infinitely warp them to its wicked whims. That being said, it takes real guts to do a postmodern feminist version of Rosemary’s Baby and then actually put Mia Farrow – while she’s filming Rosemary’s Baby, no less – into the narrative. This is the type of gonzo bullshit that I want out of American Horror Story! Sharon Tate even shows up for a minute because why the hell not? Make no mistake, this is completely absurd, but the right kind of campy absurdity that’s consistently been in American Horror Story’s wheelhouse since its inception. It’s a wild introduction that sets up an Oscar-centric AHS: Delicate episode for success. “Little Gold Man” is a chaotic episode that’s worth its weight in gold and starts to bring this contentious season home. 

It’d be one thing if “Little Gold Man” just featured a brief detour to 1967 so that this season of pregnancy horror could cross off Rosemary’s Baby from its checklist. AHS: Delicate gets more ambitious with its revisionist history and goes so far as to say that Mia Farrow and Anna Victoria Alcott are similarly plagued. “Little Gold Man” intentionally gives Frank Sinatra dialogue that’s basically verbatim from Dex Harding Sr., which indicates that this demonic curse has been ruffling Hollywood’s feathers for the better part of a century. Anna Victoria Alcott’s Oscar-nominated feature film, The Auteur, is evidently no different than Rosemary’s Baby. It’s merely Satanic forces’ latest attempt to cultivate the “perfect product.” “Little Gold Man” even implies that the only reason that Mia Farrow didn’t go on to make waves at the 1969 Academy Awards and ends up with her twisted lot in life is because she couldn’t properly commit to Siobhan’s scheme, unlike Anna.

This is easily one of American Horror Story’s more ridiculous cold opens, but there’s a lot of love for the horror genre and Hollywood that pumps through its veins. If Hollywood needs to be a part of AHS: Delicate’s story then this is actually the perfect connective tissue. On that note, Claire DeJean plays Sharon Tate in “Little Gold Man” and does fine work with the brief scene. However, it would have been a nice, subtle nod of continuity if AHS: Delicate brought back Rachel Roberts who previously portrayed Tate in AHS: Cult. “Little Gold Man” still makes its point and to echo a famous line from Jennifer Lynch’s father’s television masterpiece: “It is happening again.”

“Little Gold Man” is rich in sequences where Anna just rides the waves of success and enjoys her blossoming fame. She feels empowered and begins to finally take control of her life, rather than let it push her around and get under her skin like a gestating fetus. Anna’s success coincides with a colossal exposition dump from Tavi Gevinson’s Cora, a character who’s been absent for so long that we were all seemingly meant to forget that she was ever someone who was supposed to be significant. Cora has apparently been the one pulling many of Anna’s strings all along as she goes Single White Female, rather than Anna having a case of Repulsion. It’s an explanation that oddly works and feeds into the episode’s more general message of dreams becoming nightmares. Cora continuing to stay aligned with Dr. Hill because she has student loans is also somehow, tragically the perfect explanation for her abhorrent behavior. It’s not the most outlandish series of events in an episode that also briefly gives Anna alligator legs and makes Emma Roberts and Kim Kardashian kiss.

American Horror Story Season 12 Episode 8 Cora In Cloak

“Little Gold Man” often feels like it hits the fast-forward button as it delivers more answers, much in the same vein as last week’s “Ava Hestia.” These episodes are two sides of the same coin and it’s surely no coincidence that they’re both directed by Jennifer Lynch. This season has benefitted from being entirely written by Halley Feiffer – a first for the series – but it’s unfortunate that Lynch couldn’t direct every episode of AHS: Delicate instead of just four out of nine entries. That’s not to say that a version of this season that was unilaterally directed by Lynch would have been without its issues. However, it’s likely that there’d be a better sense of synergy across the season with fewer redundancies. She’s responsible for the best episodes of AHS: Delicate and it’s a disappointment that she won’t be the one who closes the season out in next week’s finale.

To this point, “Little Gold Man” utilizes immaculate pacing that helps this episode breeze by. Anna’s Oscar nomination and the awards ceremony are in the same episode, whereas it feels like “Part 1” of the season would have spaced these events out over four or five episodes. This frenzied tempo works in “Little Gold Man’s” favor as AHS: Delicate speed-runs to its finish instead of getting lost in laborious plotting and unnecessary storytelling. This is how the entire season should have been. Although it’s also worth pointing out that this is by far the shortest episode of American Horror Story to date at only 34 minutes. It’s a shame that the season’s strongest entries have also been the ones with the least amount of content. There could have been a whole other act to “Little Gold Man,” or at the least, a substantially longer cold open that got more out of its Mia Farrow mayhem. 

“Little Gold Man” is an American Horror Story episode that does everything right, but is still forced to contend with three-quarters of a subpar season. “Part 2” of AHS: Delicate actually helps the season’s first five episodes shine brighter in retrospect and this will definitely be a season that benefits from one long binge that doesn’t have a six-month break in the middle. Unfortunately, anyone who’s already watched it once will likely not feel compelled to experience these labor pains a second time over. With one episode to go and Anna’s potential demon offspring ready to greet the world, AHS: Delicate is poised to deliver one hell of a finale.

Although, to paraphrase Frank Sinatra, “How do you expect to be a good conclusion if this is what you’re chasing?” 

4 out of 5 skulls

American Horror Story Season 12 Episode 9 Anna Siobhan Kiss

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