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‘Hell Hole’ Review – A Scrappy Creature Feature with Humor and Heavy Metal Attitude

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Hell Hole Review

The Adams Family, an actual family unit of filmmakers comprised of father John Adams, mother Tobey Poser, and their daughters, quickly established a punk rock DIY spirit, wearing multiple hats each on films The Deeper You Dig, Hellbender, and last year’s Where the Devil Roams. That continues in their latest, Hell Hole, an ambitious ode to the classic creature feature. It’s not the gory creature effects that elevate a classic setup in this scrappy effort, though it certainly helps. It’s the way the Adams Family stretch their creative muscles further, opting for a fun, zany creature feature with a heavy metal attitude and dry humor.

Hell Hole opens in an unexpected place: Serbian territory in 1814, where French soldiers fighting for Napoleon Bonaparte (including one played by SubspeciesAnders Hove) are starving and desperate for food. A gift horse is literally trotted out to them by a mysterious woman, who leaves them to their doom as something soon erupts from the animal in a gory fashion. Cut to the present, where the area is now the site of an American-led fracking operation led by Emily (Tobey Poser).

We’re introduced to Emily’s sarcastic but tough-as-nails style of leadership as well as her team, which includes John (John Adams), Teddy (Max Portman), Nikola (Aleksandar Trmčić), and Sofija (Olivera Peruničić), the latter of whom are more environmentalists assigned to keep watch and advise on and prioritize conservation efforts. That comes in handy when the team unearths a dormant parasite that awakens and becomes determined to find a new host.

Hell Hole

It’s the precise type of setup that calls to mind films like The Thing, yet it quickly becomes apparent that the Adams Family is more interested in riffing on the classics than adhering to them. To start, their tentacled creature has a rather hysterical means of bodily invasion; man is the warmest place to hide, after all. Adams, Adams, and Poser’s script does mine this particular aspect of the creature’s behavior for all its humor, and the filmmakers find amusing ways to keep track of the creature’s current whereabouts. Instead of instilling a palpable sense of paranoia at a mysterious, carnivorous species in their midst, Hell Hole instead mines the scenario for gory horror laughs.

John Adams and Tobey Poser, who wrote the screenplay with daughter Lulu Adams, also star in the film, with Adams composing the film’s guitar-heavy score. Adams also edits the film, drawing inspiration from his heavy rock score as scene transitions look and sound like a music video. All of this is to say that their DIY ethos is still every bit on display, injecting a lot of personality even when the production design leans into the sparseness of the drill site. The sparse visuals let the creature effects take center stage, and the Adams Family has enlisted some impressive talent for that. SFX legend Todd Masters (“From,” Tales from the Crypt: Demon Knight) and his MastersFX team handled the mollusk-like entity’s designs and effects, with Adams Family collaborator Trey Lindsay handling visual effects and stop motion animation. 

HELL HOLE

More than just splattering buckets of blood everywhere and creating tentacled mayhem, this creature has personality. When the bulk of the dig crew is designated fodder, usually in the most bumbling way for our entertainment, Hell Hole lets its exasperated entity blow off steam and play. It’s preposterous, and it knows it, riffing on everything from over-the-top exposition dumps to making the most asinine choices when faced with a killer parasite. The Adams Family grounds it all with a razor-sharp character in Emily, darkly sweet views on parenthood, and wry commentary on everything from environmentalism to American exceptionalism. 

Hell Hole is another scrappy, DIY love letter to the genre from the Adams Family. It’s a punk rock ode to the creature feature, one that intentionally honors its warts, too. While the budgetary constraints and relentlessly dry sense of humor would polarize in lesser hands, here, it’s an asset and part of the film’s overall charm. The Adams Family gets playful, delivering a gory, squirm-inducing creature feature that plays more like an ultra-violent workplace comedy.

Hell Hole premiered at the Fantasia International Film Festival and releases on Shudder on August 23, 2024.

3.5 out of 5

Horror journalist, RT Top Critic, and Critics Choice Association member. Has appeared on PBS series' Monstrum, served on the SXSW Midnighter shorts jury, and moderated horror panels for WonderCon, SeriesFest, and Popcorn Frights Film Fest.

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‘Unhinged’ Review: Netflix’s Interactive Horror Thriller Is Short But Serviceable Gaming Fare

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Netflix's Unhinged Review

Netflix has such a strange history in gaming. I wouldn’t be surprised if most people don’t even know that there are free mobile games you can access through the service. Many of them are adaptations of their TV series, like “Too Hot to Handle” or “Squid Game”, while some are mobile versions of existing games, like Into the Breach or Hades.

In addition to mobile games, they’ve also created interactive movie experiences where you use your remote to select narrative options at branching points. Black Mirror: Bandersnatch was a fairly successful version of this, but my sentimental favorite was the one where WWE’s New Day had to escape a murder house boobytrapped by The Undertaker. Even if some of these made a bit of a splash, it seems it never really hit with mainstream audiences the way their shows do.

One of the studios they purchased while trying to break into the game space was Night School Studio, the creators of the spooky narrative series Oxenfree. This struck me as a particularly smart acquisition, as this type of narrative game seems like something that would feel at home under the Netflix umbrella. While they did release Oxenfree II while owned by the streaming giant, it was released on traditional platforms, which led me to wonder when their first Netflix exclusive would show up.

While they did produce a game called Thronglets, a mobile version of a plot element from an episode of “Black Mirror”, the recently released Unhinged seems to be one of the highest profile Netflix games in a long time.

Unhinged is a first-person, narrative-driven thriller starring Zoë Kravitz, Sadie Sink, and Troy Baker. This 30-minute experience, played on your TV through the standard Netflix app, is controlled by your phone, using some clever tricks to make the whole thing feel more immersive. It’s a neat variation on the “interactive movie” subgenre, with a tiny bit of point-and-click adventure game DNA thrown in for good measure, but it doesn’t exactly offer you as many options as something like Until Dawn.

Kravitz plays Ava, a woman who is hunkering down in her apartment complex during a dangerous hurricane. As she talks with her friend Claire, who lives in a neighboring building, about possibly leaving to find shelter elsewhere, she finds herself in a desperate chase with a crazed killer that stalks her through the halls of the building. It’s a decent setup for a very contained story, but I wish there was a little more meat on the bones. The voice acting is great, but there’s not really a ton of characterization for the two leads, and the killer was a bit “generic psycho” for my taste. There’s some implied backstory with other tenants in the building, but it’s not enough to make me feel like there’s a web of relationships that would give the story more emotional weight.

To play the game, you open up your Netflix app wherever you usually watch, then select the game. This will bring up a QR code, which you’ll scan on your phone, prompting you to download a controller app that will sync up to the game. The majority of the way you’ll interact is by pointing at the screen like a Wiimote, which selects on-screen options for Ava and shines her flashlight around the environment.

While this does give it the feel of an FMV game, Unhinged is rendered in a photorealistic graphics style, and while not quite to the level of something like P.T., it does the trick of drawing you into the action. You’re still put on a pretty strict path while moving around, which is done automatically when you select a direction, but moving your phone gives you the ability to look around your environment, even if only slightly.

The real immersive part of the game is the fact that your phone also acts as Ava’s phone. The plot is frequently moved forward by calls and text messages that you answer as you would on your own cellular device. As sound blasts out of your phone, it does put you in the shoes of the main character, momentarily worrying you that the sound of the call or text is going to alert your on-screen stalker. This part of Unhinged truly takes advantage of the format to draw you deeper into the story, though unfortunately it’s so effective that I wished the game found even more ways to use it.

There are a couple clever moments that make for unique ways of delivering twists or doing extremely light puzzle solving, but most of the time it’s just used to allow your friend to give you instructions on how to move the narrative forward.

All these mechanics come together to give the illusion of tension without actually fully delivering on it. When you get to a situation where you’re under pressure, a timer bar will appear on the top of the screen, indicating how long you have to get to safety. It’s a fine gimmick, but it comes off as a little hard to gauge. Since you don’t have direct control over your character, all your actions are very heavily animated, and sometimes your choice ends up taking longer than you think it will not because of the idea behind the choice, but because of the length of the animation. Fortunately, if you die, you’ll just pick back up at a checkpoint right before the choice, and you’ll even be treated with a voiceover discussion between police officers examining the crime scene, describing how you died.

So in theory, there is tension, counting down as the killer gets closer and closer to reaching you, but what you’re actually doing almost never feels like it’s testing you in any meaningful way. Actual choices come up very infrequently, making most of your interaction with the game world just scanning your pointer across the screen looking for an interaction point to progress, hoping the animation doesn’t take up too much time before the timer runs out. I didn’t hit a ton of friction points with it, and there’s even a Story Mode if you want to take out all possibility of death, but I found myself wishing there were more ways to affect the world around me. The phone calls and texts felt really fun and clever, but the rest of the gameplay just didn’t match that, making me wish there was more emphasis on the unique interaction model rather than the more traditional one.

Even though the mechanics aren’t necessarily pushing the tension as hard as they could be, the actual content of Unhinged’s story contains some pretty brutal situations. The villain isn’t the most unique or fleshed out, but he’s responsible for some gruesome moments that raised the stakes to make the game feel more intense. It makes your fight for survival feel that much more desperate, so even if you’re just highlighting icons on the screen, it feels more visceral thanks to what Ava is witnessing.

While I appreciate the game being lean and mean, I wish it was just a little bit longer. Thirty minutes is a pretty short runtime, and it doesn’t feel like the story for Unhinged has the time to come up with something that really sets it apart from other stories of its kind. The focus on the hurricane at the beginning made me think that was going to be more integral to the plot, but it didn’t really do much aside from explaining why the apartment complex was so empty. Thrillers like this live or die on how memorable their killer is, and there wasn’t anything really clever or unique about him. If this game doubled its runtime to the length of a standard Netflix show, it might have given them more room to build character relationships that made the action more meaningful, or at least given it a bit more personality of its own.

Night School Studio is on to something with the format of Unhinged. The combination of on screen and on phone prompts makes the game feel more immersive, drawing you in even when the narrative itself doesn’t feel fully formed or unique. The short runtime is both a help and a hindrance, keeping the pacing tight at the cost of adding any depth to the proceedings. This feels like a great first draft, and I hope that Night School is given the freedom to continue experimenting with the model, as the level of polish shown here was promising.

Even with its flaws, if you’ve already got a Netflix subscription, there’s no reason not to sit down for half an hour to check out Unhinged. If you can keep your expectations in check, it’s a nasty little thrillride that doesn’t overstay its welcome.

Unhinged is streaming now on Netflix.

3 skulls out of 5

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