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‘Jujutsu Kaisen: Execution’ Is A Visual Triumph That Celebrates Big, Brutal Battles [Review]

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Yuji prepares to fight in Jujutsu Kaisen: Execution.

Jujutsu Kaisen: Execution recaps the end of the anime’s second season and teases the start of season three with a visually stunning film that suffers from structure.

“Just save as many people as you can, even if it’s only one.”

Gege Akutami’s Jujutsu Kaisen has experienced a meteoric rise that’s turned its exaggerated action and Cursed Spirit slaughter into one of the decade’s biggest anime. Jujutsu Kaisen has taken advantage of its intense popularity with cinematic spectacles that either tell original stories or recap the series’ events. 2025 has been an incredibly lucrative year for anime feature films, between the start of Demon Slayer’s Infinity Castle trilogy, Chainsaw Man – The Movie: Reze Arc, and now Jujutsu Kaisen: Execution. 

Execution chronicles two of the Jujutsu Kaisen anime’s biggest events – season two’s “Shibuya Incident” and the corresponding assassination hit that’s put on Yuji Itadori and turned into Yuta Okkotsu’s responsibility. These are very satisfying events, especially the confrontation between Yuji and Yuta that was teased all the way back in Jujutsu Kaisen 0. Yuta has been left to wait in the wings for years until the Culling Game Arc cathartically connects these dots. Execution gives fans a lot of what they want, but it’s a scrappy patchwork project that doesn’t feel like a proper movie because, in many ways, it’s not.

The Shibuya Incident’s fallout has released ten million Cursed Spirits in Japan and triggered unprecedented chaos for the purpose of bringing back the golden age of Jujutsu sorcery. Execution begins as a sizzle reel of Cursed Spirit-slaying mayhem as Yuji and the rest of the Jujutsu Sorcerers work together, all in service of taking down Kenjaku and Pseudo-Geto in pursuit of freeing Satoru Gojo from the prison realm. The fight between Yuji and Yuta becomes the movie’s real focus and a preview of the mayhem to come as Jujutsu Kaisen’s third season goes beyond the Itadori Execution Arc and actually digs into the manga’s infamous Culling Game Arc.

Yuji grabs Yuta's blade in Jujutsu Kaisen: Execution.

Jujutsu Kaisen is one of the decade’s most popular shonen anime, but it’s still a shonen anime. There’s a real heart to the film’s storytelling and dramatic weight to Yuji and the company’s plight. Nevertheless, Execution is still guilty of occasionally becoming a case of style over substance as flashy visuals complement traditional archetypes. This isn’t a huge problem when these flashy visuals are as gorgeous as they are here, but it’s still true. Where Execution does successfully stand out is with its challenging Cursed Spirit designs. They’re truly terrifying creatures that feel like they’re ripped from some Clive Barker or David Cronenberg story. 

These monsters push boundaries with their disturbing Akira-esque body horror that still finds ways to riff on signature action anime power scaling theatrics. Jujutsu Kaisen also showcases equally creative combat styles where everyone utilizes a unique means of curse and martial arts, so that no two fights feel the same. The film impressively finds ways to continually top itself when it comes to its combat before this madness reaches a frightening fever pitch during the film’s finale.

Jujutsu Kaisen: Execution may be a makeshift amalgamation of the end and beginning of two separate seasons. That being said, this film’s ideas and conflicts reinforce a grander message about the importance of community and how these loved ones are ultimately what separates many humans from Cursed Spirits. It’s a simple yet fundamental principle that’s sporadically in jeopardy throughout the film, which leaves Yuji on the precipice of darkness. Execution reinforces the importance of legacy and how someone is never truly gone if others keep fighting in their name. The act of saving a single life can become the difference between hope and despair.  

There’s a real sense of dread that hangs over Execution’s events, where heavy stakes accompany every action. This is a bloody, brutal affair that racks up an intimidating body count, not as a way to manipulate the audience with artificial obstacles, but to help heighten the heroes’ final fight and everything that it represents. This isn’t just some bout to figure out who is the strongest so that they have Jujutsu Sorcerer bragging rights. It’s literally a battle to rewrite the world and society’s future.

Yuta draws his sword in Jujutsu Kaisen: Execution.

There’s such a heightened theatricality to the combat. Yuji and his opponents enter into aerial showdowns with Man of Steel-level fallout. Phenomenal displays of power tear through reality while the visuals shift with a frenetic fluidity that’s oddly reminiscent of Mamoru Hosoda’s early work or some of Masaaki Yuasa’s wilder creations. It’s a chaotic pairing of style and subject matter that adds to the overwhelming, disorienting experience that Jujutsu Kaisen strives for in this action-packed compilation.

A lot of Execution gets lost in elaborate battle sequences where the anime’s visuals and direction kick into overdrive. The action, combat, and swordplay choreography are on a whole other level, all while a dizzying and diverse color palette becomes a surprising highlight. Jujutsu Kaisen is known for being an especially dark anime, which is more than evident here. The rainbow-colored kaleidoscopic bursts of gruesome gore just become another effective example of how Jujutsu Kaisen stands out among its shonen action and horror peers. It reiterates why MAPPA and Jujutsu Kaisen are such a sublime pairing.

The signature visual madness of director Shōta Goshozono (Mob Psycho 100 II, Chainsaw Man, and Jujutsu Kaisen’s first two seasons) is fully unleashed. MAPPA continues to elevate what’s already exceptional source material, especially when the film’s inspired musical score by Yoshimasa Terui is also added to the equation. It makes all of Yuji’s dramatic and emotional displays resonate even more strongly.

Jujutsu Kaisen: Execution is a satisfying showcase of some of the anime’s best work. However, this cinematic event doesn’t make for a smooth entry point into this popular anime franchise. Execution isn’t exactly accessible to newcomers, but it also doesn’t try to be. It knows that its audience is made up of the hardcore crowd, both for better and for worse. Execution marks the start of the series’ endgame, so even casual fans will be left clueless if they were to just jump in without familiarizing themselves with most of the characters’ backstory and lore. 

The film may not make sense to newcomers on a narrative level. However, its godly animation still gives the audience a dazzling cinematic experience that will leave them largely satisfied and praising anime’s merits, even if the entire movie doesn’t fully make sense. Jujutsu Kaisen: Execution tells a full story that allows a sense of closure by the end. It still feels like a setup for a bigger conflict. That’s perhaps not a surprise for many seasoned Jujutsu Kaisen fans who know what they’re getting with Execution, but others may be left wanting a little more than the tantalizing taste that’s provided here. 

Jujutsu Kaisen: Execution is the perfect aperitif for the upcoming third season’s Culling Game extravaganza. However, this is not mandatory viewing for anyone besides the Jujutsu Kaisen fans who can’t wait until January.

Jujutsu Kaisen: Execution is in theaters on December 5, with special fan screenings taking place on December 3. Jujutsu Kaisen: The Culling Game Part 1 begins January 8, 2026.

3.5 out of 5

Jujutsu imax poster

 

Daniel Kurland is a freelance writer, comedian, and critic, whose work can be read on Splitsider, Bloody Disgusting, Den of Geek, ScreenRant, and across the Internet. Daniel knows that "Psycho II" is better than the original and that the last season of "The X-Files" doesn't deserve the bile that it conjures. If you want a drink thrown in your face, talk to him about "Silent Night, Deadly Night Part II," but he'll always happily talk about the "Puppet Master" franchise. The owls are not what they seem.

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‘Unhinged’ Review: Netflix’s Interactive Horror Thriller Is Short But Serviceable Gaming Fare

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Netflix's Unhinged Review

Netflix has such a strange history in gaming. I wouldn’t be surprised if most people don’t even know that there are free mobile games you can access through the service. Many of them are adaptations of their TV series, like “Too Hot to Handle” or “Squid Game”, while some are mobile versions of existing games, like Into the Breach or Hades.

In addition to mobile games, they’ve also created interactive movie experiences where you use your remote to select narrative options at branching points. Black Mirror: Bandersnatch was a fairly successful version of this, but my sentimental favorite was the one where WWE’s New Day had to escape a murder house boobytrapped by The Undertaker. Even if some of these made a bit of a splash, it seems it never really hit with mainstream audiences the way their shows do.

One of the studios they purchased while trying to break into the game space was Night School Studio, the creators of the spooky narrative series Oxenfree. This struck me as a particularly smart acquisition, as this type of narrative game seems like something that would feel at home under the Netflix umbrella. While they did release Oxenfree II while owned by the streaming giant, it was released on traditional platforms, which led me to wonder when their first Netflix exclusive would show up.

While they did produce a game called Thronglets, a mobile version of a plot element from an episode of “Black Mirror”, the recently released Unhinged seems to be one of the highest profile Netflix games in a long time.

Unhinged is a first-person, narrative-driven thriller starring Zoë Kravitz, Sadie Sink, and Troy Baker. This 30-minute experience, played on your TV through the standard Netflix app, is controlled by your phone, using some clever tricks to make the whole thing feel more immersive. It’s a neat variation on the “interactive movie” subgenre, with a tiny bit of point-and-click adventure game DNA thrown in for good measure, but it doesn’t exactly offer you as many options as something like Until Dawn.

Kravitz plays Ava, a woman who is hunkering down in her apartment complex during a dangerous hurricane. As she talks with her friend Claire, who lives in a neighboring building, about possibly leaving to find shelter elsewhere, she finds herself in a desperate chase with a crazed killer that stalks her through the halls of the building. It’s a decent setup for a very contained story, but I wish there was a little more meat on the bones. The voice acting is great, but there’s not really a ton of characterization for the two leads, and the killer was a bit “generic psycho” for my taste. There’s some implied backstory with other tenants in the building, but it’s not enough to make me feel like there’s a web of relationships that would give the story more emotional weight.

To play the game, you open up your Netflix app wherever you usually watch, then select the game. This will bring up a QR code, which you’ll scan on your phone, prompting you to download a controller app that will sync up to the game. The majority of the way you’ll interact is by pointing at the screen like a Wiimote, which selects on-screen options for Ava and shines her flashlight around the environment.

While this does give it the feel of an FMV game, Unhinged is rendered in a photorealistic graphics style, and while not quite to the level of something like P.T., it does the trick of drawing you into the action. You’re still put on a pretty strict path while moving around, which is done automatically when you select a direction, but moving your phone gives you the ability to look around your environment, even if only slightly.

The real immersive part of the game is the fact that your phone also acts as Ava’s phone. The plot is frequently moved forward by calls and text messages that you answer as you would on your own cellular device. As sound blasts out of your phone, it does put you in the shoes of the main character, momentarily worrying you that the sound of the call or text is going to alert your on-screen stalker. This part of Unhinged truly takes advantage of the format to draw you deeper into the story, though unfortunately it’s so effective that I wished the game found even more ways to use it.

There are a couple clever moments that make for unique ways of delivering twists or doing extremely light puzzle solving, but most of the time it’s just used to allow your friend to give you instructions on how to move the narrative forward.

All these mechanics come together to give the illusion of tension without actually fully delivering on it. When you get to a situation where you’re under pressure, a timer bar will appear on the top of the screen, indicating how long you have to get to safety. It’s a fine gimmick, but it comes off as a little hard to gauge. Since you don’t have direct control over your character, all your actions are very heavily animated, and sometimes your choice ends up taking longer than you think it will not because of the idea behind the choice, but because of the length of the animation. Fortunately, if you die, you’ll just pick back up at a checkpoint right before the choice, and you’ll even be treated with a voiceover discussion between police officers examining the crime scene, describing how you died.

So in theory, there is tension, counting down as the killer gets closer and closer to reaching you, but what you’re actually doing almost never feels like it’s testing you in any meaningful way. Actual choices come up very infrequently, making most of your interaction with the game world just scanning your pointer across the screen looking for an interaction point to progress, hoping the animation doesn’t take up too much time before the timer runs out. I didn’t hit a ton of friction points with it, and there’s even a Story Mode if you want to take out all possibility of death, but I found myself wishing there were more ways to affect the world around me. The phone calls and texts felt really fun and clever, but the rest of the gameplay just didn’t match that, making me wish there was more emphasis on the unique interaction model rather than the more traditional one.

Even though the mechanics aren’t necessarily pushing the tension as hard as they could be, the actual content of Unhinged’s story contains some pretty brutal situations. The villain isn’t the most unique or fleshed out, but he’s responsible for some gruesome moments that raised the stakes to make the game feel more intense. It makes your fight for survival feel that much more desperate, so even if you’re just highlighting icons on the screen, it feels more visceral thanks to what Ava is witnessing.

While I appreciate the game being lean and mean, I wish it was just a little bit longer. Thirty minutes is a pretty short runtime, and it doesn’t feel like the story for Unhinged has the time to come up with something that really sets it apart from other stories of its kind. The focus on the hurricane at the beginning made me think that was going to be more integral to the plot, but it didn’t really do much aside from explaining why the apartment complex was so empty. Thrillers like this live or die on how memorable their killer is, and there wasn’t anything really clever or unique about him. If this game doubled its runtime to the length of a standard Netflix show, it might have given them more room to build character relationships that made the action more meaningful, or at least given it a bit more personality of its own.

Night School Studio is on to something with the format of Unhinged. The combination of on screen and on phone prompts makes the game feel more immersive, drawing you in even when the narrative itself doesn’t feel fully formed or unique. The short runtime is both a help and a hindrance, keeping the pacing tight at the cost of adding any depth to the proceedings. This feels like a great first draft, and I hope that Night School is given the freedom to continue experimenting with the model, as the level of polish shown here was promising.

Even with its flaws, if you’ve already got a Netflix subscription, there’s no reason not to sit down for half an hour to check out Unhinged. If you can keep your expectations in check, it’s a nasty little thrillride that doesn’t overstay its welcome.

Unhinged is streaming now on Netflix.

3 skulls out of 5

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