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‘This Tempting Madness’ Review: Stylish Psychological Thriller Nearly Collapses Under Its Twists

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This Tempting Madness Review

This Tempting Madness, the new thriller from director and co-writer Jennifer E. Montgomery, opens with a title card that ties it to a true story and insists that while names have been changed, the “strangest parts” are preserved. It’s an enticing opening, and for a while at least, it bears fruit. 

Starring Simone Ashley as a young woman recovering from a horrible accident that may or may not involve an abusive spouse, the film establishes layers of intrigue early on, delicately folding them together with stylish visual and aural flourishes from Montgomery and the production team. It’s familiar to any seasoned viewer of psychological thrillers, and amnesia thrillers in particular, but it’s clickingmostly.

Thanks to a solid lead performance, some compelling hooks in the script, and capable direction, This Tempting Madness manages to hold itself together as a solid little thriller, even if a third act that’s too twisty for its own good almost derails the whole thing. 

Ashley is Mia, whose opening moments in the film show us her plunge from a high balcony, down through an atrium, and into a safety net that just barely saves her from death. In the hospital, with her jaw wired shut and her leg broken in several places, Mia finds her memories are horribly fragmented, and her lack of information about what happened to her isn’t helped by her protective brother Ajay (Suraj Sharma), who insists that she’ll know more when she’s well. Soon, portions of the truth come out. Mia’s husband, the volatile Jake (Austin Stowell), is in jail for attempting to murder her, but Mia doesn’t remember that, so what really happened? Is Jake a monster? Is Ajay manipulating her? Or is Mia herself forgetting the person she was before the fall?

While the film settles into certain familiar rhythms of its subgenre, Montgomery, who co-wrote the script with Andrew Davis, also works hard to keep you guessing, and largely succeeds. It’s easy to buy Mia’s suspicion over what’s really happened, in part because her life feels so shattered, and in part because it really does seem like Ajay could be a pushy patriarch-in-training, just as it seems like Jake could be an unstable killer, even if he simply acted in the heat of the moment.

Flashbacks start to shade in details throughout the film’s first half, and they too pull Mia and the viewer in disparate directions. It legitimately feels like the truth, whatever it might be, is both nuanced and very frightening. 

The problem comes in the third act, as revelations start to mount and Mia’s life grows even more chaotic amid her recovery. Her fragmented memory induces visions alongside memories, making it harder to understand what’s real, and when Ajay finally makes good on his promise to reveal what he’s been hiding, it shoots the film off in yet another strange direction that, while promising, doesn’t really resolve into anything satisfying in the climax.

There’s a moment where the film seems like it’s going to swerve into something truly bonkers, and while that moment is thrilling, its ending is far too conventional to make good on what it sets up. Instead of an emotional resolution that brings all of these ideas together, we’re left with a more straightforward ending that brushes over the thornier, more intriguing details of the story. 

But This Tempting Madness makes up for its narrative deficiencies with a focus on style and craft that reminds us what mid-budget thrillers can do in the hands of the right artists. Montgomery, with the help of Davis as her cinematographer, makes her feature directorial debut into a showcase of visual dynamism, whether she’s tracking Mia along a creepy hospital hallway or making her orange dress in a flashback sequence flow into gorgeous abstraction, until Mia might be flying just as easily as she’s falling. Editor Kiran Pallegadda also turns in solid work, working with Montgomery to cut together Mia’s present experiences with flashbacks and visions until it all blends into one effective, nerve-jangling maelstrom. 

The cast also shows up with a clear understanding of the assignment. Led by Ashley, who proves her versatility in a film that demands not just swerving between mental states but spending part of the story unable to talk, This Tempting Madness marshalls a strong ensemble that imbues every character with some degree of emotional substance. The whole cast rises to the twisty melodrama of it all, but the real standout is the reliably compelling Zenobia Shroff as Mia’s mother, Lakshmi, who injects soulful, patient warmth into a very dark story. 

There is, it should be clear by now, a lot to like about This Tempting Madness. In the end, the film is simply trying to carry too much, and starts to cave under the weight of its many twists, but the foundation is solid, and structural issues aside, it’s still mostly left standing. 

This Tempting Madness arrives June 12 in theaters and VOD.

3 skulls out of 5 

 

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Reviews

‘Unhinged’ Review: Netflix’s Interactive Horror Thriller Is Short But Serviceable Gaming Fare

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Netflix's Unhinged Review

Netflix has such a strange history in gaming. I wouldn’t be surprised if most people don’t even know that there are free mobile games you can access through the service. Many of them are adaptations of their TV series, like “Too Hot to Handle” or “Squid Game”, while some are mobile versions of existing games, like Into the Breach or Hades.

In addition to mobile games, they’ve also created interactive movie experiences where you use your remote to select narrative options at branching points. Black Mirror: Bandersnatch was a fairly successful version of this, but my sentimental favorite was the one where WWE’s New Day had to escape a murder house boobytrapped by The Undertaker. Even if some of these made a bit of a splash, it seems it never really hit with mainstream audiences the way their shows do.

One of the studios they purchased while trying to break into the game space was Night School Studio, the creators of the spooky narrative series Oxenfree. This struck me as a particularly smart acquisition, as this type of narrative game seems like something that would feel at home under the Netflix umbrella. While they did release Oxenfree II while owned by the streaming giant, it was released on traditional platforms, which led me to wonder when their first Netflix exclusive would show up.

While they did produce a game called Thronglets, a mobile version of a plot element from an episode of “Black Mirror”, the recently released Unhinged seems to be one of the highest profile Netflix games in a long time.

Unhinged is a first-person, narrative-driven thriller starring Zoë Kravitz, Sadie Sink, and Troy Baker. This 30-minute experience, played on your TV through the standard Netflix app, is controlled by your phone, using some clever tricks to make the whole thing feel more immersive. It’s a neat variation on the “interactive movie” subgenre, with a tiny bit of point-and-click adventure game DNA thrown in for good measure, but it doesn’t exactly offer you as many options as something like Until Dawn.

Kravitz plays Ava, a woman who is hunkering down in her apartment complex during a dangerous hurricane. As she talks with her friend Claire, who lives in a neighboring building, about possibly leaving to find shelter elsewhere, she finds herself in a desperate chase with a crazed killer that stalks her through the halls of the building. It’s a decent setup for a very contained story, but I wish there was a little more meat on the bones. The voice acting is great, but there’s not really a ton of characterization for the two leads, and the killer was a bit “generic psycho” for my taste. There’s some implied backstory with other tenants in the building, but it’s not enough to make me feel like there’s a web of relationships that would give the story more emotional weight.

To play the game, you open up your Netflix app wherever you usually watch, then select the game. This will bring up a QR code, which you’ll scan on your phone, prompting you to download a controller app that will sync up to the game. The majority of the way you’ll interact is by pointing at the screen like a Wiimote, which selects on-screen options for Ava and shines her flashlight around the environment.

While this does give it the feel of an FMV game, Unhinged is rendered in a photorealistic graphics style, and while not quite to the level of something like P.T., it does the trick of drawing you into the action. You’re still put on a pretty strict path while moving around, which is done automatically when you select a direction, but moving your phone gives you the ability to look around your environment, even if only slightly.

The real immersive part of the game is the fact that your phone also acts as Ava’s phone. The plot is frequently moved forward by calls and text messages that you answer as you would on your own cellular device. As sound blasts out of your phone, it does put you in the shoes of the main character, momentarily worrying you that the sound of the call or text is going to alert your on-screen stalker. This part of Unhinged truly takes advantage of the format to draw you deeper into the story, though unfortunately it’s so effective that I wished the game found even more ways to use it.

There are a couple clever moments that make for unique ways of delivering twists or doing extremely light puzzle solving, but most of the time it’s just used to allow your friend to give you instructions on how to move the narrative forward.

All these mechanics come together to give the illusion of tension without actually fully delivering on it. When you get to a situation where you’re under pressure, a timer bar will appear on the top of the screen, indicating how long you have to get to safety. It’s a fine gimmick, but it comes off as a little hard to gauge. Since you don’t have direct control over your character, all your actions are very heavily animated, and sometimes your choice ends up taking longer than you think it will not because of the idea behind the choice, but because of the length of the animation. Fortunately, if you die, you’ll just pick back up at a checkpoint right before the choice, and you’ll even be treated with a voiceover discussion between police officers examining the crime scene, describing how you died.

So in theory, there is tension, counting down as the killer gets closer and closer to reaching you, but what you’re actually doing almost never feels like it’s testing you in any meaningful way. Actual choices come up very infrequently, making most of your interaction with the game world just scanning your pointer across the screen looking for an interaction point to progress, hoping the animation doesn’t take up too much time before the timer runs out. I didn’t hit a ton of friction points with it, and there’s even a Story Mode if you want to take out all possibility of death, but I found myself wishing there were more ways to affect the world around me. The phone calls and texts felt really fun and clever, but the rest of the gameplay just didn’t match that, making me wish there was more emphasis on the unique interaction model rather than the more traditional one.

Even though the mechanics aren’t necessarily pushing the tension as hard as they could be, the actual content of Unhinged’s story contains some pretty brutal situations. The villain isn’t the most unique or fleshed out, but he’s responsible for some gruesome moments that raised the stakes to make the game feel more intense. It makes your fight for survival feel that much more desperate, so even if you’re just highlighting icons on the screen, it feels more visceral thanks to what Ava is witnessing.

While I appreciate the game being lean and mean, I wish it was just a little bit longer. Thirty minutes is a pretty short runtime, and it doesn’t feel like the story for Unhinged has the time to come up with something that really sets it apart from other stories of its kind. The focus on the hurricane at the beginning made me think that was going to be more integral to the plot, but it didn’t really do much aside from explaining why the apartment complex was so empty. Thrillers like this live or die on how memorable their killer is, and there wasn’t anything really clever or unique about him. If this game doubled its runtime to the length of a standard Netflix show, it might have given them more room to build character relationships that made the action more meaningful, or at least given it a bit more personality of its own.

Night School Studio is on to something with the format of Unhinged. The combination of on screen and on phone prompts makes the game feel more immersive, drawing you in even when the narrative itself doesn’t feel fully formed or unique. The short runtime is both a help and a hindrance, keeping the pacing tight at the cost of adding any depth to the proceedings. This feels like a great first draft, and I hope that Night School is given the freedom to continue experimenting with the model, as the level of polish shown here was promising.

Even with its flaws, if you’ve already got a Netflix subscription, there’s no reason not to sit down for half an hour to check out Unhinged. If you can keep your expectations in check, it’s a nasty little thrillride that doesn’t overstay its welcome.

Unhinged is streaming now on Netflix.

3 skulls out of 5

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