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Core Rulebook for Gothic Horror Tabletop RPG ‘Candela Obscura’ Releasing November 14th [Trailer]

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Tabletop RPG fans can get their dose of gothic horror next month when Darrington Press releases the Core Rulebook for Candela Obscura on November 14th. Available in both a standard hardcover edition as well as a hardcover limited edition for collectors and fans alike, the RPG has a free quickstart guide for those eager to learn more about the game prior to the Core Rulebook release.

In this investigative horror RPG designed and written by Spenser Starke and Rowan Hall, and featured on Critical Role, you are a member of a secret society, the eponymous Candela Obscura, which confronts occult horrors from beyond, keeping hidden the true nature of magickal incursions besetting our world. You’ll pursue strange occurrences and encounter dangerous magicks, fighting back against a mysterious source of corruption and bleed. Candela Obscura is the first to use the Illuminated Worlds System, a newly designed system that uses 6-sided dice and lends itself to narrative, arc-driven play.

The full Candela Obscura Core Rulebook will be available in two versions: a standard edition hardcover for $39.99 USD, and a faux-leather limited edition featuring an exclusive debossed metallic cover design by John Harper, for $59.99. The 204-page book is filled with art, rules, guidance, and setting information, not to mention a satin bookmark to keep your page.

The book includes over 90 pages detailing the turn of the century-inspired setting of the Fairelands, as well as four full example assignments for gamemasters to dive in with their players, with over 30 example assignments to explore far-flung corners of the Fairelands and the organizations and people operating within it.

If you’re keen on seeing the game in action, you can check out the “How to Play” video below.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

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Tabletop RPG ‘Paint the Town Red’ Aims to for a Deeper Vampiric Story

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Being a vampire in a tabletop RPG is nothing new. With Paint The Town Red (not to be confused with South East Games’ beat ’em up of the same name), SoulMuppet Publishing aims to go deeper than the usual tropes, exploring themes of trauma, vice and loneliness.

Created by Zachary Cox (Orbital Blues, Inevitable, Best Left Buried) with art direction from Johan Nohr (MÖRK BORG, CY_BORG, Into The Odd) Paint The Town Red is a game “that will make you question your characters motivations, happiness, and what it means to be alive”, and is currently available in a 94-page Quickstart book (which you can find here). Your characters are vampires, afflicted with the Curse of Undeath. But being dead doesn’t feel the greatest. In fact, the goal of every character in the game is to chase the sensation of feeling alive and “escape the rot they feel in their soul.”

Set in the greatest cities throughout history, the Dead mass together to form an active nightlife. In fact, sessions of Paint The Town Red “feel more like boozy nights out on the town than heroic quests”, with characters having pre-drinks, listening to loud music, smoking areas and hangovers. This all sets the stage for the game’s first adventure, A Modern Babylon.

Taking place on the streets of Victorian London in 1862, characters in A Modern Babylon will become embroiled in London’s nightlife, facing off against a gang of werewolves, undead agents of the British Empire, and even a lich who dwells in the Tower of London.

The full game will arrive on Kickstarter in September 2024, and will feature three new adventures in addition to A Modern Babylon, expanding the campaign across thousands of years. It will also feature GM’s advice on running the game, other types of undead for characters to use (zombies, skeletons, liches, ghouls, werewolves and ghosts), and tools for building new cities for crafting your own adventures.

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