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Ever Wonder Why ‘Doom’ Called it the BFG?

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The BFG is up there as one of the most iconic weapons in video game history. Even people who have never played Doom know the name and they know the destructive capabilities of that awesome monstrosity. The “big fucking gun” is ingrained in video game culture and rightfully so. One shot and pretty much everything in the room is done for. But do you know just how big the BFG actually is?

Related: Guy Builds LEGO BFG-9000 From ‘Doom’

Enter MyMiniFactory, a social platform for 3D printable objects, who was commissioned by Bethesda to make a 1:1 scale 3D printed replica of the BFG. Taking over 1,000 hours of actual printing, the final product is not just big, it’s fucking massive! Just watch the below video and you’ll see how impressive it is that Doom Guy is able to wield such a behemoth of a gun!

Managing editor/music guy/social media fella of Bloody-Disgusting

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Video Games

Psychological Horror Game ‘Escape From Umbra’ Launches July 10 [Trailer]

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Oxide Room 104 developers WildSphere have announced that their upcoming Escape From Umbra will launch later this month on July 10 for PlayStation 5 and PlayStation 4, Xbox Series and Xbox One, Nintendo Switch, and PC via Steam and GOG. The game will move away from the developer’s earlier focus on explicit gore to immerse players in an atmosphere of ancient witchcraft and psychological horror.

For Xbox, the pre-order campaign featuring a limited-time exclusive discount will begin on July 3rd. On the same day, Steam users can check out a 15-minute playable demo. Nintendo Switch, Steam, and GOG launches will be accompanied by a discount during the first week.

Escape From Umbra transports players to a labyrinthine town inspired by the mountain villages in Las Alpujarras. Their iconic narrow streets and white facades have been invaded by dark roots and a dense, oppressive fog. Following the trail of enigmatic black cats, players will freely explore every corner of the town to find the way to escape from the nightmare where Umbra has locked them up.

Eschewing artificial inventories or floating backpacks, the game opts for a true “escape room” format. Players must investigate the environment, manipulate objects, and figure out how to use them within the 3D space to escape each area. To do so, they will rely on a mysterious magic book, deciphering its logic-based clues to solve every puzzle and challenge.

However, the town is governed by shadow creatures that watch for any presence to summon the mistress of darkness. Players will carry a unique flashlight capable of condensing energy and unleashing powerful bursts of light, which allow them to defend themselves against specters and reveal secrets hidden by magic.

Additionally, controller vibration becomes a living gameplay mechanic: there are no on-screen indicators; the character’s heartbeat is transmitted directly to the player’s hands, accelerating chaotically as the only radar for imminent danger.

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