Quantcast
Connect with us

Video Games

‘Friday the 13th: The Game’ Improving Offline Bots to Make Solo Play More Fun

Published

on

One of last year’s best additions to Friday the 13th: The Game was an update that brought offline bots into the game, allowing you to slash up counselors without having to wait for friends or strangers to be available to join you. The next update will bring a much-needed improvement to those bots, making solo gameplay more challenging.

As detailed by Gun Media in a forum post this week…

“We’ve talked about grab animations, Single Player Challenges, Weapon Switching, Changes to Part 7 Jason, Grab Animation reworking, Roy’s Coveralls, the Salt Mines, and Key-binding, and today we’re going to talk about some of the improvements coming to the counselor AI in Friday the 13th: The Game’s Offline Bots game mode:

  • AI will now be equipped with Perks that better match the selected difficulty level. Playing on Hard? The counselors might be packing a Perk that starts them out with a defensive item, just like their human counterparts.
  • AI will be better at choosing a hiding spot, and what cabins they should enter based on the number of other counselors in the cabin.
  • At higher difficulties, counselors will more carefully select and use weapons, especially weighing their chance to stun. They’ll probably ditch that stick for something that packs a bit more punch.
  • AI might not be able to appreciate music, but higher difficulty AI will use the radios located in the cabins as a means of distraction.
  • Higher difficulty AI can shoot more accurately, place traps, and will attempt to open Jason’s traps with pocket knives.
  • They have become better at repairing vehicles and letting friends into a repaired car before they take off, as well as getting back onto the road in case they wreck.
  • Counselors will react more realistically to sounds – broken windows, doors, walls – and depending on difficulty and the counselor you snatch up, they may have an easier time of breaking free of Jason’s grasp.

We believe that these changes will allow our Jason players to face a greater challenge against the Offline Bot AI.

Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has two awesome cats. Still plays with toys.

Click to comment

Video Games

Inspired by 80s Slashers, Short Horror Experience ‘Dead Stop – No Vacancy’ Launches August 13 [Trailer]

Published

on

Fresh from their work on last year’s Beneath, developer Camel 101 has announced that their next title, a short, standalone first-person horror experience in Dead Stop – No Vacancy, will launch on Steam on August 13. Accompanying the announcement is the release date trailer, which thanks to the narration, is appropriately hammy.

Players in No Vacancy step into the shoes of Nancy, a hard-edged investigative reporter whose journey to the town of Crestfall takes an unexpected turn. Stranded without directions or a GPS signal, she arrives at the remote Paradise Motel just as daylight begins to disappear. What initially appears to be an inconvenient stop soon becomes an investigation into the motel’s dark history, and whatever may be hiding beneath it.

No Vacancy is the first entry in Dead Stop, a new anthology of short, standalone horror games inspired by classic horror stories and unsettling places. In this case, the game takes inspiration from 80s slasher films.

Rather than relying on cutscenes to tell its story, No Vacancy‘s has the player discover the story through the various objects you examine in the game. As such, you’ll also be dealing with various environmental puzzles built around the motel’s dark history. Completing the vibe is the game’s throwback graphics, which don’t quite have the typical PS1-era aesthetic, but it’s enough to give you that old-school feel.

Ahead of the game’s launch, you can also check out the demo via the Steam page.

Continue Reading