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5 Forgotten Horror Video Games That Should Be Revived

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Video games, like movies, tend to fall back on its major successes, cranking out sequel after sequel. Sometimes the truly mega popular games even get film adaptations, which is why games franchises like Resident Evil and Silent Hill have become household names. Even smaller scale releases on current gen consoles have found an audience thanks to word of mouth, spawning sequels, prequels, and spinoffs of their own; titles like Until Dawn and Outlast.  But what about quiet releases from before the advent of social media, or even the Internet as we know it today? Games that were innovative, sometimes chilling, and always fun, but slipped under the radar to be forever stuck on older platforms for various reasons. These five games were great and deserve to be resurrected from the land of forgotten video games:


Eternal Darkness: Sanity’s Requiem

Originally planned for Nintendo 64 release, it became a launch title for the Nintendo GameCube in 2002. A psychological horror action game with gameplay mechanics like Resident Evil, Eternal Darkness spans four different locations over thousands of years. Interconnected stories that interlace together the occult, religion, and myths across time and space that feels very Edgar Allan Poe. Most intriguingly, though, is the game’s employment of a sanity meter, a bar which decreases when the player encounters evil. As the bar gets low, the player’s game is affected by the character’s losing grip on reality. Things like weird camera angles, bleeding walls, unsettling noises, and even room disorientation. What really made Eternal Darkness unnerving is when the sanity effects caused the game to break the fourth wall, attempting to play tricks on your mind by creating simulated errors on screen and in sound that are meant to fool the player into thinking their TV is malfunctioning outside of the context of the game.


The Thing

This 2002 third-person survival horror game that was set as a sequel to John Carpenter’s The Thing was a commercial success. Released on PC, Xbox, and Playstation 2, the story followed Captain Blake, a member of the Special Forces team sent to the ill-fated Antarctic outpost to find out what happened to the research team. Endorsed by Carpenter, who even cameoed as a voice/character, the game had a unique fear/trust system that determined how characters reacted to Blake. If they didn’t trust him at all, they would attack. Complete faith meant they would follow orders, even attacking others on Blake’s behalf. It was a clever system that played heavily on the paranoia that made the movie such a classic. And that ending was a huge moment for fans of the film. So, with great reviews and a massive success, why did this game eventually fade into obscurity? The developer behind the game, Computer Artworks, was forced to shut down and entered into receivership shortly after pre-production on a sequel to The Thing.


Zombies Ate My Neighbors

Released on 1993 on Super NES and Sega Genesis, this 50-level action-shooter paid homage to everything from classic Universal Monsters, The Texas Chain Saw Massacre, Tremors, and so much more. That it had a catchy earworm score meant once you started playing, it was hard to get this game out of your head. It’s a simple set up, slaying monsters, aliens, and zombies over various levels of pyramids, castles, malls, neighborhoods, and more as you save unwitting neighbors from being devoured. Even the marketing slayed; the simple yet clever zombie POV commercials ensured this was a must purchase game for me growing up. While beloved, Zombies Ate My Neighbors wasn’t as big of a hit as it should have been. A sequel was released the following year, Ghoul Patrol, but it was more of a re-worked title to capitalize on Zombies Ate My Neighbors. It’s long past time we get a modern sequel.


Condemned: Criminal Origins

While most horror games play off fears of grotesque creatures or the supernatural, this 2005 Xbox release is a grisly reality based first-person survival horror game, following a crime scene investigator on the trail of a serial killer. The player navigates through condemned buildings in a fictional town of Metro, searching for Serial Killer X, the one who framed him for murder. While gathering clues and pieces to the story, you encounter endless psychotics and violent denizens of Metro, and it’s far scarier than it sounds. Cracked out maniacs charging at you is jolting as it is, but the game introduces a whole variety of crazies you never thought possible, like super creepy Mannequins. The lifelike brutality did pave the way for a direct sequel in 2008, Condemned 2: Bloodshot, and a potential film adaptation, but life beyond that for the series has since flatlined.


Phantasmagoria

A point-and-click FMV horror game released for Windows and MS-DOS in 1995, Phantasmagoria followed a married couple who buy a mansion in the middle of nowhere, and soon discover it was once owned by an old magician. As the wife, Adrienne explores the old house, she begins to get flashbacks of the magician and his wives. The further the game gets, the more graphic, violent, and gory those deaths get to the point where it feels almost like watching a snuff film unfold. That it features real actors, well, it feels like something taboo. The rape scene proved to be a controversial point of contention. A horror game aimed toward adults, Phantasmagoria was a massive success at the time of release. Written and designed by Roberta Williams over a very long, labor intensive process, there’s not really been anything else quite like it since. Not even the sequel, written and designed by Lorelei Shannon, which was so tonally different and disconnected from its predecessor. Technology has come a long way since, but with content so dark I’d be curious if developers could get away with creating something like Phantasmagoria today. I’d like to see them try.

Horror journalist, RT Top Critic, and Critics Choice Association member. Co-Host of the Bloody Disgusting Podcast. Has appeared on PBS series' Monstrum, served on the SXSW Midnighter shorts jury, and moderated horror panels for WonderCon and SeriesFest.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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