Full Notes on This Week’s ‘Friday the 13th: The Game’ Patch Include Various Bug Fixes
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‘Practical Magic 2’ Official Trailer – Sandra Bullock and Nicole Kidman Reunite This September
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Rob Zombie – Watch the Brand New ‘Tarantula’ Music Video from ‘The Great Satan’ Album
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‘Batman: Caped Crusader’ Season 2 Trailer – The Dark Animated Series Returns July 31
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‘Batman: Knightfall’ Official Trailer – A Brand New Rated ‘R’ Animated Movie Trilogy Event
The latest update to Friday the 13th: The Game, which included the awesome Single Player Challenges, came equipped with a full-on engine upgrade, the largest technical update for the game to date. Naturally, the massive changes have brought some new bugs and issues to the forefront, and many of them are being addressed in a brand new patch update.
Early/mid this week, the following changes will be implemented in the patch:
- Xbox One Crash at start – This was one of the highest priority issues for us. We’ve fixed two separate issues that could be causing Xbox Ones to crash at the “Press A to Start” screen.
- Vehicle Rubber-banding – This was another high priority issue for us. There are two Rubber-banding bugs that have been a problem over this past year. The first is the bug that appeared after the December patch and is a different issue than the one that is currently in the live build. While we had fixed the first Rubber-banding bug during our work for the May patch, the engine upgrade had also consequently created a new Rubber-banding issue. Both of these issues are very different, but look nearly identical to players. This has understandably caused a lot of confusion. We have made a fix for this newest rubber-banding bug and we hope that this upcoming patch will resolve the Rubber-banding issue once and for all.
- Numerous Gameplay Crashes – We’ve fixed a bunch of issues that could cause game crashing. This was another high priority issue.
- Missed or Missing Audio Queues – This includes door, window, and barricading sounds not playing. They should play now.
- Jason Car Physics – Jason should no longer be able to kick cars across the map.
- Jason Shininess Reduction – Jason shouldn’t be so shiny now.
- Savini Skin Pixelation – Savini Jason’s textures should look much better now.
- Speed Demon Objective – This objective should complete correctly for players now.
- Tiffany Swimsuit – Players can now correctly choose both the top and bottom of Tiffany’s swimsuit.
- Non-selectable Emotes – PC players should now be able to select any emote that they have unlocked.
- Key Binding – Added throwing knife functionality to key bindings.
- We fixed Roy’s orange hands.
- Emote Loop – The new dance emotes loop. Have fun dancing.
- Part 6 Jason Skin – Fixed some discoloration on his mask straps.
- Victoria Clothing Change – Victoria no longer quick changes her pants when she puts on the sweater.
- Muting Players – Addressed an issue to make muting players more consistent
The team adds, “We are still working on a number of high priority items, including the following…”
Character Randomization – This has caused a number of other issues including the wrong skin, wrong weapons, wrong Jason in intro/outro, etc. We are still working on this.
Counselors not being able to pick up items – May occur when swapping an equipped item with an item on the floor
Stun/Grab Floating – Occurs when Jason is stunned at the same time as a grab lands.
Violent Shaking during kills – Counselor bodies violently shake back and forth during the kill animation.
Grab Insta-kill – we’ve only seen this reported 2 times. If this has happened to you, or in a match that you have played, let us know. If you have a video of the match, even better.
Video Games
Lovecraftian VR Game ‘The Lightkeepers’ Launching on Meta Quest September 10 [Trailer]
Lovecraft fans will be getting some love in VR form this fall, thanks to Spectral Games’ co-op action title The Lightkeepers. Coming September 10 to Meta Quest, the game has you and your friends facing off against the nightmares of the deep, fight for your life until every dawn.
Set in a mysterious 1920s world inspired by the works of H.P. Lovecraft, The Lightkeepers places you and your friends as sailors venturing to mist-shrouded islands during the day to explore ruins and venture into forgotten undergrounds in order to reap the resources and increase your wealth. At night, however, you’ll be facing off against unearthly creatures, for which you’ll need to keep at bay until sunrise.
Luckily, you can use your wealth to purchase supplies and weapons. But going at it alone is certain doom. You and your team will need to share responsibilities, craft grenades, lay mines, feed the hungry, and heal the wounded. The Lightkeepers also features a progression system that allows players to unlock and upgrade starting weapons and earn cosmetics for their characters.
When night does fall, you’ll have to slash, chop, shoot, and blow your way out of trouble with an array of 20 weapons. Plan your tactics with your crew or revel in the chaos of battle. Any strategy is good, as long as the light doesn’t go out.