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Capcom’s Financial Troubles May Have Just Killed ‘Dead Rising 5’

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The actual press release is a bit more vague than the headlines we’ve been reading, but Capcom just announced that they’ve terminated development projects at Capcom Vancouver, who had been working on bringing back the Dead Rising franchise with Dead Rising 5. It was just five months ago that the sequel was confirmed, with Capcom pushing aside Puzzle Fighter in favor of putting their focus on the latest installment in the Dead Rising franchise.

Via Gematsu, here’s the full press release sent out today…

“Capcom Co., Ltd. (Capcom) announces that it expects to record losses from the termination of development projects in its consolidated financial results for the six months of the fiscal year ending March 31, 2019 (April 1, 2018 – September 30, 2018). Details are as follows:

1. Details of losses from the termination of development projects

Capcom Game Studio Vancouver, Inc., a consolidated subsidiary of Capcom, primarily carries out development of home video game software for markets outside of Japan; however, Capcom is currently reviewing the allocation of its development resources that support the production of world-class content.

In consideration of this process, as a result of reviewing titles in development at Capcom Game Studio Vancouver, Inc., Capcom now expects to record losses from the termination of development projects of approximately 4.5 billion yen under cost of sales in its consolidated financial results for the six months of the fiscal year ending March 31, 2019.

2. Outlook

Regarding Capcom’s full-year business forecast, due to factors including the continued robust performance of the PC version of Monster Hunter: World exceeding the company’s expectations since its release on the Steam platform in August, following the blockbuster performance of the title after its initial release in January of this year, the forecast for Capcom’s consolidated business results remains the same as what was projected at the financial results announcement on May 8, 2018.

Further, there are no changes to the amounts of the interim dividend or year-end dividend that were announced on the same day.”

More as we learn it, as this is a developing story.

Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has four awesome cats. Still plays with toys.

Video Games

‘Dying Light 2’ Receives New Difficulty Mode and More With “Nightmare Mode” Update [Trailer]

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Not to be outdone by Dead Island 2‘s recent expansion, Techland has announced that Dying Light 2 is getting an update of it’s own with the much-requested Nightmare Mode, which adds “the hardest and most immersive difficulty yet” to the game, along with an array of additional elements.

Nightmare Mode for Dying Light 2 forces players to rely on tactics and strategic management of resources in order to survive. The new difficulty introduces changes to stamina management, called the Tactical Stamina system, limited HUD options for better immersion, and a flickering flashlight that goes out when used for too long. These and other additions aim to heighten the atmosphere give the overall experience a needed refresh for veteran players. Those who manage to complete the game on this highest difficulty will be rewarded with the memorable Waltz Outfit.

The Nightmare Mode Update adds more than just the new difficulty. New adjustments to the Infected and night experience are also part of the update. What’s more, co-op players will be glad to hear they will now be able to take on the Community Maps with up to three friends. Archers will get reworked power shot mechanics. And you even have the opportunity to change the appearance of the Grappling Hook.

Dying Light 2 is available for PlayStation 5, PlayStation 4, Xbox Series, Xbox One, and PC via Steam and Epic Games Store.

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