The sting of Telltale’s demise and their subsequent abrupt cancelling of The Walking Dead: The Final Season is still very present for a lot of fans, and this next bit of news isn’t likely going to help. It turns out that Telltale had tried to dig itself out of the hole they found themselves in as far back as last year, but with no success.
According to VG24/7, Telltale was toying with the idea of a strategy zombie game with a procedural story in the vein of 11 bit studios’ This War of Mine. Telltale had approached Alexis Kennedy, creator of Cultist Simulator, while they were at BioWare for some consulting “on a specific narrative, procedurally generated thing.” The “thing” was to be a new game, though not one that was attached to The Walking Dead franchise.
The game was planned for a mobile release, but other platforms were also considered, and would be built around base management and resource gathering. It would keep Telltale’s art style, but the game’s stories would be its own thing. An example given was that one of the resources you manage would be people, and each person would have their own traits, strengths, and weaknesses. The subsequent drama that unfolded would provide the story.
Sadly, the project never got very far, and Telltale laid the entire team off save for one person earlier this year, and the project was cancelled. Sadly, as we now know, it was an unfortunate sign of things to come.