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John Carpenter Wants to Score a Video Game and That Needs to Happen Immediately

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Horror master John Carpenter makes no secret of the fact that he loves playing video games, and you can often find him tweeting about the latest games he’s been playing. Carpenter is also no stranger to being directly involved with games, as he scored 1998’s Sentinel Returns and also worked on F.E.A.R 3. So would he ever like to score another game, you ask?

In a lengthy chat with Consequence of Sound, who named him Composer of the Year, Carpenter just expressed his desire to do precisely that in the near future!

“I think there’s a part of me that’s dying to do a game score,” Carpenter told the site.

He continued, I’m just dying to do it, but I don’t think anybody will hire me. No one thinks about me to do music for games. That’d be great!

What the hell are you waiting for, game developers? Let’s make this happen!

Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has two awesome cats. Still plays with toys.

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Video Games

Bloober Team’s ‘Cronos: Lazarus’ Leaked Prior to Official Reveal

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Bloober Team appears to have something in the works related to Cronos: The New Dawn. At least, that would appear to be the case, thanks to an accidental reveal ahead of this weekend’s IGN Live event as part of Summer Game Fest.

In the list of title reveals during the event, something referred to as “Cronos: Lazarus” appeared in the list, but was quickly scrubbed. However, not before the internet picked up on it. Adding more fuel to the reveal were two screenshots posted to X by insider Intercelluar, which appear to show the official art. It’s not clear yet, but this is more than likely a new DLC for Cronos: The New Dawn, given that Bloober Team is already busy with multiple other titles, including the Silent Hill remake, and the recently-announced Layers of Fear 3.

If you haven’t checked out Cronos: The New Dawn (and you never read Aaron’s review of the game), the game is set in the haunting ruins of New Dawn, a world inspired by Nowa Huta, a real historical district in Kraków, Poland. Cronos: The New Dawn unfolds across two timelines: a post-apocalyptic future decaying in despair, and the gritty, industrial 1980s reality. This powerful duality blends retro realism, dystopian sci-fi, and a retro-futuristic atmosphere to create a deeply immersive world filled with tension, mystery, and terror.

Players step into the hunting suit of The Traveler — an enigmatic agent of the Collective, sent into zones scarred by the Change, a cataclysmic event that shattered time, memory, and flesh. What remains is a world suspended between past and future — haunted, hostile, and unravelling. Survival is anything but certain.

Thanks to RelyOnHorror for the heads up!

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