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[Trailer] Limited Time ‘Ghostbusters’ Event Coming to Mobile Game ‘Into the Dead 2’!

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Games publisher PikPok today announced that an all-new Ghostbusters live event for the hit videogame Into the Dead 2 will be coming to the App Store and Google Play on February 22, 2019. An officially licensed event developed in collaboration with Sony Pictures Consumer Products and Ghost Corps, the event will feature the beloved characters of the original Ghostbusters movies and will be available for the limited time of two weeks only.

The Ghostbusters event is the most ambitious event yet for the game, and for the first time will take place as a two-part live event spanning over two weeks. Ghostbusters expands on Into the Dead 2’s exclusive week-long event offerings which have also included a licensed Night of the Living Dead event.

In Into the Dead 2, players journey through the zombie apocalypse in a race to save their family.

Fans will be reunited with familiar characters and antics, alongside brand-new adversaries and storyline building on the Ghostbusters universe, mixing classic dry humour with high stakes action. The game will also rely on iconic characters and gadgets from the franchise, including the mischievous ghost Slimer and the famous Proton Packs.

Writer in the horror community since 2008. Editor in Chief of Bloody Disgusting. Owns Eli Roth's prop corpse from Piranha 3D. Has two awesome cats. Still plays with toys.

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Video Games

Xbox Confirms Layoffs and Studio Divestment

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The rumoured cuts at Xbox have come to fruition, with plans to lay off 3,200 employees. In addition, five studios are also set to be let go, with Double Fine and South of Midnight developer Compulsion breaking off to go independent, while Ninja Theory (Senua) and Undead Labs (State of Decay 3) have been sold.

The fifth studio, Marvel’s Blade and Dishonored studio Arkane Lyon, is set to be divested from Xbox Game Studios, though details are still being kept under wraps.

Per Xbox Wire, Xbox CEO Asha Sharma confirmed the layoff and divestment plans at Xbox, but announced no plans for closures or game cancellations.

According to Sharma, Xbox is operating at “margins that are 3-10x lower than comparable platform and publishing businesses.” Sharma acknowledged Xbox’s previous pivots to Game Pass, multi-platform, and a “broader portfolio of content” have resulted in “meaningful value”, but it hasn’t been enough.

“Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined,” she said. “We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio.”

As a result, Compulsion Games and Double Fine Productions “will return to management and transition to independent studios with their IP, catalog, and runway for their next games.” Meanwhile, Ninja Theory and Undead Labs “have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3.” As for Arkane Lyon, the studio’s management “is beginning required consultation with its Works Council to review potential strategic options.”

The 3,200 cuts will be made throughout Xbox’s financial year across departments, with some areas being more affected than others. This is expected to affect around 20% of the developer’s workforce.

In addition, Bethesda will also undergo “a significant overhaul”, and will pivot to focus on its core franchises: Fallout, The Elder Scrolls, DOOM, Quake, and Wolfenstein. None of our first party publicly announced games or projects are being cancelled as part of these reductions.

“These changes are about a bigger future for Xbox, not a smaller one,” says Sharma. “The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in Xbox as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making Xbox where the world plays and creates.”

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