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[Retrospective] Sci-Fi Horror Epic ‘Super Metroid’ Turns 25

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Surprising, some people gloss over the fact that the Metroid series has its roots in sci-fi horror. Yes, in spite of the series owing a lot of its influence to the Alien series, most people still see the series as more sci-fi adventure, which is fair (given that this is Nintendo, after all). Yet with Super Metroid, a landmark title that celebrates its 25th anniversary today, horror still has a very real presence with the game, despite its more action-oriented leanings.

It’s no secret that the Metroid series was heavily inspired by the Ridley Scott and James Cameron films. The lone female protagonist forced to battle against a creature that relies on its host to survive. The very Giger-esque creature designs. The cavernous surroundings reminiscent of the derelict alien ship, or the claustrophic colony decks that descend deeper into the planet. It’s all there, and continues in Super Metroid.

From the very start of the game, there’s a very real Aliens feel. The intro recaps the events of the first to Metroid games against a background of Samus looking on at her screen, as her journal entry is typed out. All the while, the fantastically-atmospheric music by Kenji Yamamoto and Minako Hamano gives the intro a very unsettling feel. All at once, the Ceres Space Colony’s distress call abruptly ends the music as the unsettling feeling gives way to tension. The colony where Samus delivered the last Metroid is under attack. That tension ratchets up quickly after Samus flies back to the Ceres Space Colony, only to find it darkened, scientist bodies littering the lab, and an eerie silence. The callback to James Cameron’s classic couldn’t be more obvious.

The callback doesn’t end there, as after discovering the leader of the Space Pirates, Ridley (which yes, is a reference Ridley Scott) is in possession of the baby Metroid. After a brief battle, there’s a self-destruct sequence initiated, forcing Samus to flee the Colony before it explodes. Tailing Ridley, Samus returns to the planet Zebes to begin her hunt to recover the baby Metroid that Ridley has taken. Upon landing on Zebes, the game again uses the inspirations from Aliens to paint the atmosphere: It’s raining, with little to no music, and it’s disturbingly quiet. Really, it’s not unlike when the dropship arrives at LV-426 in Aliens. Samus traverses the eerily-silent corridors and down elevators, the area is devoid of all enemies. Once again, as the marines make their way into the complex searching for the missing colonists, there’s an eerie silence. The complex gives way to the hive, which is where the real nightmare begins.

Once Samus arrives and acquires her trademark morph ball, a security camera(?) activates and tracks her. In the next room following that, Samus comes face to face with the Space Pirates, which have now swarmed the area. It’s not unlike the discovery of the missing colonists by the marines, the disturbing of the hive, and all hell breaking loose. This mirroring of Aliens typifies the type of sci-fi action/horror Sakamoto was going for with Super Metroid.

Later on, Samus comes across a crashed alien space craft that’s been left to rot for over what appears to be an extraordinary amount of time (a nod to the derelict craft in Alien, perhaps?). Inside, the ship is haunted by the spectres of the original crew that disappear and reappear. Eventually, you make your way further into the ship, where Samus encounters the spectral Phantoon, which at first glance might not seem to ape one of Giger’s creations. However, Alien buffs will recall the Luigi Cozzi-directed Contamination, which is a blatant Alien rip-off. Phantoon looks suspiciously similar to the alien in Contamination. Or perhaps, given Phantoon’s supernatural and multidimensional traits (not to mention his overall appearance), could it be a reference to a creature out of H.P. Lovecraft’s Cthulhu mythos?

Another boss battle, the battle with Kraid, can be seen as another reference to Aliens. During the search for and rescuing of Newt, fighting off the Xenomorphs as she makes her way through the bowels of the complex, Ripley finds herself faced with the massive Queen Xenomorph, which towers over Ripley as it awakens and raises itself up. Similar to that is Samus’ approach to Kraid, where she fends off against Kraid’s spawn before coming to Kraid itself, which towers over Samus, requiring her to scale the beast to attack it.

All the references to the Alien franchise aside, Super Metroid does have more horror aspects than just tributes. Despite what you might expect from a first-party Nintendo game, Super Metroid does feature some bloody bits. Super Metroid was released shortly after the formation of the ESRB, the regulatory body that determines the age ratings for video games. There was concern that some of the more violent aspects of the game would cause a backlash for Super Metroid, which thankfully didn’t happen.

Still, the battle with the first Chozo Statue that unexpectedly comes to life after Samus takes the Bomb item is an intense and gory one (as far as a 16-bit Super Nintendo game goes). As Samus damages the now-living statue, its chest bursts open, with “blood” dripping out of the gaping hole. Eventually, Samus shoots off the statue’s head, but instead of dropping to the ground, the statue intensifies its attacks, flailing its arms around and running across the room.

Then there’s the battle with Crocomire, where Samus forces the creature backwards until it backs onto a platform that crumbles into the Norfair lava. Despite what you’d expect, Crocomire struggles in vain to climb back onto the platform, its flesh melting from the heat. Once it finally sinks down into the lava, you’d think you’re safe. Not so, as when Samus turns back to escape the room, the spiked wall gives way to the skeletonized remains of Crocomire, in a last gasp attempt to get Samus.

Finally, in the climactic battle with (sorry, spoiler alert!) Mother Brain, Samus once again forces her way into Mother Brain’s lair to take on the head of the Space Pirates. In a repeat of the first game, Samus destroys Mother Brain’s “jar” and apparently kills Mother Brain, only for her to reveal her true form: A one-eyed bipedal monster with drooling saliva and noxious breath. According to designer Toru Osawa, he modelled Mother Brain to look like an “old lady living in my apartment complex”. Upon defeating Mother Brain (with the help of the baby Metroid), Mother Brain’s head falls to the ground, withers and crumbles to dust. From there, it’s yet another callback to Aliens, mirroring the beginning of the game, where Samus must escape Zebes before it blows up.

But with all of that, even if you choose to believe Super Metroid was more action sci-fi, and you ignore the horror aspects, as horror fans, why celebrate the game? Well, three years after Super Metroid, Konami released a little game in their Castlevania series that adopted many of the mechanics found in the Metroid series in Symphony of The Night, which is widely regarded as one of the best Castlevania games ever. Sure, the perceived horror is different, but had the Metroid series not been as successful, or had successfully demonstrated even a little horror in its gameplay, would we have gotten SOTN?

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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