Video Games
Gabe Newell Teases ‘Half-Life 3’… Again
At this point, it’s beyond a running gag that Half-Life 3 is coming. Whether it’s the meme, the “hints” by Valve, the fanmade sequels, the endless requests by fans, whatever. At this point, it’s probably even valid to say that Valve itself probably doesn’t even know if Half-Life 3 is in the cards. So, leave it up to Gabe Newell to jokingly tease the game yet again.
At the recent Valve Index party for the launch of Valve’s latest VR headset, Newell had this to say during his speech:
“In our history at Valve we have had a lot of significant milestones. Index is another one of those critical milestones for our company… it represents a significant breakthrough in the field.
Milestones aren’t really the end of anything. They’re really the beginning. So Half-Life led to Half-Life 2, Source led to Source 2, the experiments that we did with Team Fortress 2 were what enabled us to build Dota. Artifact is the reason we’re able to do Underlords.
So, maybe someday the number 2 will lead us to that shiny integer glowing on a mountain someplace… we’ll just have to see.”
Joking aside, it’s more than obvious that there are still fans out there looking for closure after the cliffhanger that was Half-Life 2: Episode 2, ten plus years after the fact. Will we see it? With Steam having competition from Epic Games and their exclusivity deals, and the fact that Valve has finally started to make games again, you never know.
Video Games
Explore the World of ‘Control Resonant’ in New Developer Diary [Watch]
Remedy recently dropped a new developer diary entry for Control Resonant, taking viewers on a deep dive into the world and characters of the upcoming action-adventure RPG, and how the devteam built on the foundations that the original Control set for players.
In the video, the team discusses using new protagonist Dylan Faden to expand the Control universe, rather than simply repeating original Control protagonist Jesse Faden’s story. “When we were concepting Control for the first time, one of the key statements that we had, together with [Remedy Creative Director Sam Lake], was that it is a game that is not about the single protagonist,” explains Control Resonant Creative Director Mikael Kasurinen. “It is about the world.”
“As you step into this world, we’re witnessing it through a lens of a protagonist. The protagonist can change in every game, basically.”
In Control Resonant, players take on the role of Dylan Faden (voiced by Sean Durrie), who will explore multiple areas of Manhattan in an expansive, unfamiliar world as an invading cosmic force reshapes the environment, defiles natural law and distorts gravity, reordering reality into a geophysical nightmare. Players will traverse perception-bending locations and journey beyond the material world into a mysterious metaphysical space reflecting Faden’s troubled psyche.
You must tap into power that Dylan must learn to master and make choices to shape abilities that manifest and grow while exploring a deep progression system. Face ever-changing threats head-on, utilizing the environment, unleashing elemental abilities and wielding the raw force Dylan’s shapeshifting melee weapon, the Aberrant.
Control Resonant launches September 24 for PlayStation 5, Xbox Series, PC via Steam and Epic Games Store.