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Agent 47 Returns to Siberia in Latest ‘Hitman 2’ DLC; ‘Hitman 3’ in Development!

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Today’s a double dose of Hitman news, as not only has IO Interactive released the trailer for the next Hitman 2 map, but thanks to NoClip, it’s been revealed that Hitman 3 is in development!

First up is the new Siberia map for Hitman 2. Releasing on July 30th, the map transports players to the Perm-14 prison facility located near the frigid Siberian tundra. Players can either go at it alone as Agent 47, or team up as operatives, Stone or Knight, via the franchise’s first online cooperative mode.

In this latest map for Sniper Assassin mode, players must eliminate two targets and incite a prison riot to cover their tracks. Completing challenges within the mission will also progress mastery with the ICA Druzhina 34 Arctic sniper rifle, Agent 47’s weapon of choice for this assignment. Reaching the highest mastery level with this rifle will permanently unlock it for use within all sandbox locations in the game.

And as for Hitman 3, NoClip has once again released an awesome doc, this time chronicling the fall and the rise of the Hitman franchise. At around the 34 minute mark, CEO and co-owner Hakan Abrak confirms the development of the third game. Hitman 3 could also go back to episodic releases as the first game did back in 2016.

Other than that, no other info has been released for the game.

Hitman 2 is currently available for PC, PlayStation 4 and Xbox One.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

First-Person Keyboard-Eating Horror Roguelite ‘KEYKRUNCHER’ Announced [Trailer]

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If you were expecting something like The Typing of the Dead with Sunscorched Studios’ KEYKRUNCHER, guess again. Announced for release on Steam later this year, KEYKRUNCHER sees players enrolled in an experimental treatment programme for their insatiable desire to consume keyboards. Seriously.

“We made RATSHAKER a game about shaking a rat to find your wife,” says Calvin Parsons found of Sunscorched Studios. “Now we’re making KEYKRUNCHER, a game about eating a keyboard, one keycap at a time.”

Set within the RATSHAKER universe, KEYKRUNCHER blends tactile keyboard gameplay, escalating roguelite progression, physical gambling mechanics, desk charms, and Sunscorched’s grimy, high-contrast, PSX-inspired nightmare advert aesthetic into the world’s first keyboard consumption treatment programme.

You have been “fused” to a desk in an assessment room with a scrambled keyboard, a gumball machine, and IT waiting at the end of the hallway. Almost everything on the desk is interactive. Tokens can be taken, machines fed, levers pulled, gumballs handled, and rewards eaten, banked, placed, or survived.

Press the correct keys on your real keyboard, or use the mouse to interact with them, and KRUNCH matching keycaps in-game. Obey the monitor, clear escalating treatment lessons, earn tokens, gamble them away in a sinister gumball machine, and decorate your desk with cursed rewards that might just keep you alive.

Every lesson pushes the treatment further. More keys. Stranger demands. Less time. Riskier rewards. Worse things in the hall. Each run reshuffles the keyboard, demands, rewards, and treatment conditions. Survive the Final Assessment or continue into Endless Treatment until the programme inevitably consumes you.

Players will be able to experience the game with a free demo planned for later this year, ahead of the game’s full release.

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