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‘Vermintide 2’ Expansion “Winds of Magic” Out August 13th, Pre-Orders Available

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Developer Fatshark today narrowed down the August release of Winds of Magic, the new expansion to Warhammer: Vermintide 2, to August 13th. The devs also announced pre-orders for the expansion, which includes Beta access.

In other words, you’ll be able to play the expansion before its officially released.

You can currently pre-order the expansion for PC on Steam. No word on when the expansion will come to consoles, however.

In Winds of Magic, a meteor crashes down in the Reikland, a new enemy faction known as the Beastmen rush to the epicenter to claim it as a Herdstone. It is up to the five heroes to stop them.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Survival Horror Callback Title ‘Flesh Made Fear’ Comes to PS5 on June 25 [Trailer]

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After launching last October on Steam, Assemble Entertainment and developer Tainted Pact are bringing their old-school survival horror game Flesh Made Fear to the PlayStation 5 next week on June 25.

Conceived by Michael Cosio, who also created Massacre at the Mirage, Terror at Oakheart and Suffer the Night (and is currently working on The Skin Stapler), Flesh Made Fear draws inspiration from the fixed-camera tension, puzzle-driven pacing, and scarce resources of classic Resident Evil games, while adding its own blend of body horror, conspiracy, and occult terror.

Players take on the role of an elite operative in the Reaper Intervention Platoon (R.I.P.), a covert task force deployed to neutralize Victor “The Dripper” Ripper—a brilliant but deranged former CIA agent. His sinister experiments have turned a desolate backwater town into a nightmare filled with grotesque monsters and mind-controlled thralls. Your mission is clear: eliminate Ripper, unravel his chilling secrets, and survive the horrors lurking in his mansion-turned-laboratory.

You can tackle the nightmare of The Dripper as one of two survivors, each with their own abilities and personal journey. Jack (greater health, smaller inventory) relies on grit and clever instincts to endure the horrors closing in around him, while Natalie (less health, larger inventory) meets the madness head-on with sharp resolve, quick wit, and relentless stamina. Both characters offers unique stats and storylines, enhancing replayability.

Vulnerability is the name of the game in Flesh Made Fear. By reintroducing mechanics like limited saves, a mix of fixed and dynamic camera angles, and restricted resources, the game forces players into a constant state of tension. Every decision – whether to fight, flee, or conserve ammunition – carries weight. This careful design, paired with grotesque visuals and a conspiratorial story, aims to deliver “an authentic yet modernized survival horror experience.”

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