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New GVMERS Doc Revisits The ‘Max Payne’ Series

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The Max Payne franchise is one of those countless properties that sadly has gone by the wayside after a poor performance of its last game. Released in 2001 by Remedy Entertainment (the folks behind Control), the original Max Payne combined a neo-noir story about a man on a mission of revenge after his wife and infant were killed by thugs. That, and because The Matrix was a thing, the game introduced Bullet Time to the masses of gamers to complement its ballet of chaotic firefights.

And the less said about the film adaptation, the better.

YouTuber channel GVMERS are back once again with another documentary that takes a look at the rise and fall of the Max Payne series, which after Rockstar took hold of the reigns with Max Payne 3, has been without an entry since 2012. This is in despite of the game garnering numerous award nominations. However, the reality was that the game shipped just over 3 million units across the PC, PS3 and Xbox 360. Such is the way things are, sometimes.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

‘Nightmare Shift’ Launches on Xbox Series July 30, PlayStation 5 on August 13 [Trailer]

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Just over a year since its launch on Steam, Binary Lunar‘s psychological horror title Nightmare Shift will be heading to consoles starting this month. The game will hit the Xbox Series on July 30, while the PlayStation 5 version will launch on August 13. If you’re undecided, you can also check out the demo on Steam.

Nightmare Shift is centered on night-shift workers at a motel. Players take on the role of Emma, whose everyday life grows increasingly unsettling. Between handling unsettling guests and navigating eerie events, Emma’s apartment life is not much better. Experiences the unease of being watched and question what’s real as the line between reality and nightmare blurs.

Players will navigate the daily tasks of Emma’s job and home life, only to realize that routine can be a mask for something far more sinister. You’ll encounter individuals whose motives are unclear, with each interaction bringing you closer to the truth—or deeper into paranoia. Who can you trust when everyone seems suspicious?

Drawing on films in the style of Lee Kwon‘s 2018 Korean film Door Lock, among others. Completing the game takes anywhere from 30 minutes to a few hours, and offers different endings based on the player’s choices.

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