Video Games
‘Outlast’ Devs Tease Upcoming Project
What this is we don’t know yet, but Outlast masterminds Red Barrels have teased their upcoming project with yesterday’s Twitter post. Red Barrels had mentioned back in 2017 that they had hoped to make Outlast 3 “at some point”, but at the same time, they also mentioned that they were also working on a “distinct experience” set in the Outlast universe.
So, until we get confirmation as to just what this is, start your speculations. But there’s at least a good chance horror is involved.
Outlast and Outlast 2 are currently available on PC, PlayStation 4, Xbox One and the Nintendo Switch.
Announcement coming soon. pic.twitter.com/oZIKMCFHLp
— Red BOO-rrels 👻 (@TheRedBarrels) October 31, 2019
Video Games
Survival Horror Callback Title ‘Flesh Made Fear’ Comes to PS5 on June 25 [Trailer]
After launching last October on Steam, Assemble Entertainment and developer Tainted Pact are bringing their old-school survival horror game Flesh Made Fear to the PlayStation 5 next week on June 25.
Conceived by Michael Cosio, who also created Massacre at the Mirage, Terror at Oakheart and Suffer the Night (and is currently working on The Skin Stapler), Flesh Made Fear draws inspiration from the fixed-camera tension, puzzle-driven pacing, and scarce resources of classic Resident Evil games, while adding its own blend of body horror, conspiracy, and occult terror.
Players take on the role of an elite operative in the Reaper Intervention Platoon (R.I.P.), a covert task force deployed to neutralize Victor “The Dripper” Ripper—a brilliant but deranged former CIA agent. His sinister experiments have turned a desolate backwater town into a nightmare filled with grotesque monsters and mind-controlled thralls. Your mission is clear: eliminate Ripper, unravel his chilling secrets, and survive the horrors lurking in his mansion-turned-laboratory.
You can tackle the nightmare of The Dripper as one of two survivors, each with their own abilities and personal journey. Jack (greater health, smaller inventory) relies on grit and clever instincts to endure the horrors closing in around him, while Natalie (less health, larger inventory) meets the madness head-on with sharp resolve, quick wit, and relentless stamina. Both characters offers unique stats and storylines, enhancing replayability.
Vulnerability is the name of the game in Flesh Made Fear. By reintroducing mechanics like limited saves, a mix of fixed and dynamic camera angles, and restricted resources, the game forces players into a constant state of tension. Every decision – whether to fight, flee, or conserve ammunition – carries weight. This careful design, paired with grotesque visuals and a conspiratorial story, aims to deliver “an authentic yet modernized survival horror experience.”