Video Games
‘BorderDoom’ Mod Mashes up ‘Borderlands’ With ‘Doom’ For Loot Dropping Fun
Ever wanted to have Borderlands mashed up with DOOM (minus the humour, of course)? Thanks to a modder named Sunbeam, you can. They’ve recently released the first version of BorderDoom, which combines the loot shooter of Borderlands with the hellish goodness that is DOOM.
The mod features a new XP and loop drop system, along with a variety of new weapons and items, each with variable attributes. So in other words, that shotgun you just picked up won’t have the same damage output, fire rate or clip size as the next one you pick up. Luckily, you can check out a weapon or item’s attributes by pointing your reticle at it. Likewise, you can do the same thing with an enemy to see its level and current health. If the enemy level is in red text, you probably want to tackle it at anther time.
The mod also introduces an inventory system and a restriction of three weapons being carried at a time, so choose wisely. You can check out the new gameplay features in the video below. To get this puppy running, you’ll need a copy of DOOM (obviously), as well as ZDoom. And, of course, you can download the mod via the link Sunbeam posted on Twitter below.
BorderDoom 1.0 released!https://t.co/d3SMzfHzt4
Download:https://t.co/bg9Eq66KT6
— Sunbeam (@SunbeamX11) October 18, 2019
Video Games
Immerse Yourself in Mystery with Narrative-Driven Folk Horror Title ‘The Polar Darkness’ [Trailer]
Independent developer Horsefly Games has announced their own brand of folk horror with The Polar Darkness, a narrative-driven mystery inspired by Finnish folklore, classic investigative adventures, and cosmic horror. Accompanying the announcement is the first trailer, which offers the first look at the game’s visual style, mystery-driven gameplay, and isolated northern Finnish setting.
Coming to Steam next year, the game is set during the polar night (Kaamos) of 1980s northern Finland. Players take on the role of journalist Emma Järvelä as she travels to the isolated village of Sysiluoma to investigate a controversial revival movement led by a charismatic cult leader and her child preacher. When the child mysteriously disappears during a sermon, and a blizzard cuts off all contact with the outside world, Emma becomes trapped in a community where every resident seems to be hiding a different version of the truth.
The Polar Darkness emphasizes investigation, dialogue, observation, and deduction. Players will question villagers, gather clues, solve environmental puzzles, and piece together a mystery rooted in local history, folklore, and something ancient buried somewhere deep.
“Classic mystery adventures such as Gabriel Knight were a major inspiration,” said Juho Kuorikoski, creator of The Polar Darkness. “I wanted to create a story that captures that sense of investigation, folklore, and slow-burning dread, but through a distinctly Finnish lens.”
The story unfolds across three days using a time-based structure mechanic. Complete tasks and objectives to advance the game’s internal clock. Characters move and events change as time passes, and choices determine what you see and what you miss. Each playthrough reveals a different perspective on the truth.
The game features a distinct visual presentation that combines photographic 2D characters based on real actors to atmospheric 3D environments. Complementing the visuals is a soundtrack heavily inspired by Finnish folk music, composed and performed by Finnish folk artists.