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2006’s ‘Prey’ And ‘Rune 2’ Developer Human Head Studios Closes, Rebranded as Bethesda’s Roundhouse Studios

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Sad news for fans of 2006’s Prey and the recently-released Rune 2, as developer Human Head Studios is closing. The studio’s community manager, Katherine Stull, broke the news in a blog post. “After 22 great years of making games as an independent studio, economic realities have forced us to make the decision to wind down the company and close its doors.”

However, all is not lost for the team, as Bethesda have hired the entire team on as part of a new studio called Roundhouse Studios, which will be working on some mystery projects. However, this brings into question just what will happen with Rune 2, which just came out yesterday. In an official statement, the publisher says it plans to continue supporting Rune 2 despite Human Head’s sudden closure. “First and foremost: we love this game and we will continue to support Rune 2 and provide the same great open communication and transparency that you’ve come to expect from us.”

Aside from Prey and Rune, Human Head Studios got its start developing the 2000 game based on the first Blair Witch film, Blair Witch Volume II: The Legend of Coffin Rock before scoring with Rune the next year. The team also chipped in to help 2K Games with 2013’s BioShock Infinite, as well as the Wii U version of Batman: Arkham Origins.

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‘Hellgate: London’ Series Being Resurrected With ‘Hellgate: Redemption’

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It appears that after its rebirth and the subsequent VR entry, we’re once again returning to the Hellgate series. This time with one of the original developers. Bill Roper, who served as producer, writer, and director of Hellgate: London, has announced the development of Hellgate: Redemption at Roper’s new studio, Lunacy Games.

Per GamesBeat, Roper states that Lunacy recently made a deal with Hanbitsoft to develop Redemption after acquiring a license for the Hellgate: London franchise. “It feels like it’s been a long time in secretive hibernation. So I’m really happy to be able to start publicly talking about what we’re doing,” Roper said. “We’re announcing the Hellgate license on the 27th and that’s my birthday. So I can’t think of a better birthday present to go and play in those demon apocalyptic waters again.”

Roper hasn’t revealed too many details about the new game as of yet. However, it will be built using Unreal Engine 5, and will be set in an as-of-yet undisclosed part of the alternate-history, demon-apocalypse world of Hellgate. “I’ve always felt I had unfinished business with the Hellgate IP, which is why our codename for the project is Hellgate: Redemption. We’re keeping core gameplay and lore elements of Hellgate: London in our current design, but our intent is to build an exciting new experience that takes advantage of the numerous advances the industry has seen over the past 17 years since the original game launched.”

Created by former Blizzard Entertainment employees who had a hand in the Diablo series, Hellgate: London is set in a post-apocalyptic London in the year 2038. As a survivor, you must fight against the legions of demons that have infested the city, and rescue humanity.

 

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