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Gameplay From Latest ‘Witchfire’ Demo Released; Team Updates Progress

It’s been quiet for a while in regards to The Astronauts’ upcoming fantasy shooter Witchfire, so what are the devs to do but drop a little update on the official site in regards to their second internal demo for the title.

The Astronauts’ team member Adrian Chmielarz goes over the improvements to their previous demo, including more weapons, spells, enemies (including a boss), new areas, and an improved hud. But hey, words are cheap, so The Astronauts have also released a short video showcasing said improvements.

“You arrive at the shore, and trigger the witch’s alarm system. The witch totem reacts to your presence, and brings the idling, dead Guardians of the Witch back to life. Then you have to fight waves of enemies, each and all spawned with the witchfire burning inside the totem. After exhausting the totem’s power, the final protection spell is unlocked in a desperate attempt to kill you. Things happen, you win and you can move onto the next area.”

The update concludes with their review of what went right, and what remains to improve. The next step for the team is to focus on production. The final “demo” (in quotes, as it’s more of a vertical slice than a demo) is going to be Internal Demo 3 but “it’s rather going to be a byproduct of the production rather than a goal.”

Chmielarz caps things off with answering a fan question regarding the game’s perceived similarities to the PS2 cult classic Darkwatch. Hey, that’s not a bad thing.

Witchfire is still without a release date, but is expected on PC.