Video Games
Fan-Made ‘Left 4 Dead 2’ Campaign “Chernobyl: Chapter One” Released
For those longtime fans of Valve’s Left 4 Dead series, the road to seeing a third installment is still a long ways off. That hasn’t stopped the modding community, which has been active in the game for years. The latest achievement is “Chernobyl”, a massive custom campaign that’s taken over nine years to develop, and the first chapter is now available for fans to enjoy.
The story for the campaign picks up with the infection spreading across Europe. The group of survivors you play as are on their way to Siberia, hinging on hope that the permafrost of the region will stop the infected. Their plane will take them there, but they need to pass through Chernobyl. You can see where this is going.
The campaign’s five maps sport tons of new models for you to shoot up (400 new models and 500 new textures, to be exact), as well as custom panic events, and the maps themselves are closely modeled after the actual Jupiter Factory/Pripyat (for you S.T.A.L.K.E.R. fans).
To play the campaign, you can head here to get started. The rest of the “Chernobyl” campaign is expected to be released in the near future. And if you still haven’t snagged L4D2, it’s on an 80% discount thanks to the Steam Winter Sale at the moment, so get it!
Video Games
New ‘Cronos: Lazarus’ Dev Diary Details The Warden [Video]
Bloober Team has released a new developer diary for the upcoming Cronos: Lazarus DLC for Cronos: The New Dawn. Titled “Becoming the Warden,” the video features members of the dev team chatting it up about (obviously) The Warden, who unlike The Traveler in the main game, will focus more on faster, more aggressive action.
“We came back on the setting of Cronos because we wanted players to experience this super strong character,” says Game Design Director Marc Albinet. “The second reason was that we also wanted to provide a different flavor, a different taste of the original game.”
The DLC also puts greater emphasis on the more “emotional” human side of the story, where players learn of the cost of going up against The Collective. Cronos: Lazarus sees The Warden isolated in the Terminal and severed from the Collective, where he devotes every waking moment to awakening a lost Essence he refuses to let fade. However, his sanctuary, has been compromised. A new kind of hunter has been deployed with one directive: to find and eliminate him.
Scarred and broken by a lifetime of survival in the wasteland, The Warden is not at full strength, but even in his damaged state, he retains the ability to move fast, strike hard and survive against mounting pressure. In addition to being able to deploy a decoy to distract foes and being able to turn invisible to strike against distracted foes, The Warden can also teleport, which fits with the more aggressive playstyle of the DLC. He also has a souped-up version of the Dagger PS-3713 in the Gladius.
Cronos: Lazarus is slated to launch later this fall for PC via Steam and the Epic Games Store, the PlayStation 5, the Xbox Series, and the Nintendo Switch 2.