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Rumour Control: Konami Working on Two ‘Silent Hill’ Games?

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This rumour might be too good to be true for many who long for a return of Silent Hill that doesn’t involve Pachinko. Though as always, have your salt shaker ready.

According to Twitter user AestheticGamer, who has been known in the past for accurate leaks surrounding news about Capcom, it’s being said that Konami may have not one but two Silent Hill titles in the works. Not only that, but they also suggest that one of those properties might be revealed this year. Konami apparently has been listening to pitches from various developers, with one pitch involving a soft reboot of the series, and another being more of an episodic game akin to Telltale’s The Walking Dead.

No word if some of those developers were the remnants of Team Silent, who had worked on the original games prior to the release of Silent Hill: Origins.

Again, despite it essentially being just a guy on Twitter who has been known to have leaked correct info in the past, Silent Hill fans have been without a proper game since Hideo Kojima’s ill-fated P.T. and Silent Hills, which was ultimately cancelled. The last released game in the franchise was 2012’s Silent Hill: Book of Memories for the PlayStation Vita, which was far from what fans wanted, to say the least.

Fingers crossed.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Co-Op Psychological Horror Title ‘CORDURA’ Plays with Your Sanity as You Race Against Time [Trailer]

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Garage51 is putting their own spin on co-op multiplayer horror gaming with their psychological horror game CORDURA. During Future Games Show Summer Showcase, the developer released a new gameplay trailer that shows off the paranoia you and your team will experience as you work your way through a procedural mansion that preys on your teamwork.

“With CORDURA, we wanted to move away from scripted jumpscares and focus on the paranoia of not knowing who to trust,” explains Garage51. “In these scenarios, silence keeps you hidden, but if you don’t talk to each other, you won’t make it out.”

The story for CORDURA sees you and your team venturing into Victorian buildings to harvest the Rose of the Night, which is the source of the Ambrosia, a potent neurostimulant coveted by the aristocracy for their decadent gatherings. The problem is, these same buildings will eventually seal you and your team inside. Not only that, but the night begins to mimic your companions, using their bodies and voices to deceive you from within.

Every extraction becomes a tense race against the clock, as the mansion shifts and evolves throughout the night, growing darker and more disturbing as the bells toll. Procedural layouts, permadeath and unpredictable encounters turn each playthrough into a claustrophobic descent into paranoia, fear, and fractured sanity.

The Night hears you and calls you by name. Proximity voice chat becomes a double-edged sword: the darkness can mimic the voice and appearance of your allies to lure you into the abyss. As the night darkens, your sanity shatters. The only way to restore it is to physically reunite with a teammate. But a lingering doubt remains: has your ally truly arrived in time, or is the Night wearing their face to finish you off?

CORDURA is currently in development for PlayStation 5 and PC via Steam.

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