Video Games
‘Control’ And ‘Death Stranding’ Battle For This Year’s BAFTA Awards
It seems Control and Death Stranding are destined to fight once again. After The Game Awards 2019, the 2020 DICE Awards and the upcoming 2020 GDC Awards (which may in fact be postponed), Remedy’s Control and Kojima Productions’ Death Stranding again lead the pack this year in nominations for the 2020 BAFTA Awards.
Both titles are nominated for eleven awards each, which is the most nominations since the BAFTA Awards began in 2004. Disco Elysium ranks up there with seven nominations, while Sekiro: Shadows Die Twice and Luigi’s Mansion 3 have four nominations each.
For those disappointed that A Plague Tale: Innocence wasn’t given its due, it’s been nominated for Technical Achievement.
The winners will be announced on April 2, 2020, and you’ll be able to tune into BAFTA’s Facebook, Twitch, and YouTube channels to watch the show. Also at the show, Hideo Kojima will receive the BAFTA Fellowship on the night.
Head to the official BAFTA site to check out the rest of the nominees.
Video Games
Co-Op Psychological Horror Title ‘CORDURA’ Plays with Your Sanity as You Race Against Time [Trailer]
Garage51 is putting their own spin on co-op multiplayer horror gaming with their psychological horror game CORDURA. During Future Games Show Summer Showcase, the developer released a new gameplay trailer that shows off the paranoia you and your team will experience as you work your way through a procedural mansion that preys on your teamwork.
“With CORDURA, we wanted to move away from scripted jumpscares and focus on the paranoia of not knowing who to trust,” explains Garage51. “In these scenarios, silence keeps you hidden, but if you don’t talk to each other, you won’t make it out.”
The story for CORDURA sees you and your team venturing into Victorian buildings to harvest the Rose of the Night, which is the source of the Ambrosia, a potent neurostimulant coveted by the aristocracy for their decadent gatherings. The problem is, these same buildings will eventually seal you and your team inside. Not only that, but the night begins to mimic your companions, using their bodies and voices to deceive you from within.
Every extraction becomes a tense race against the clock, as the mansion shifts and evolves throughout the night, growing darker and more disturbing as the bells toll. Procedural layouts, permadeath and unpredictable encounters turn each playthrough into a claustrophobic descent into paranoia, fear, and fractured sanity.
The Night hears you and calls you by name. Proximity voice chat becomes a double-edged sword: the darkness can mimic the voice and appearance of your allies to lure you into the abyss. As the night darkens, your sanity shatters. The only way to restore it is to physically reunite with a teammate. But a lingering doubt remains: has your ally truly arrived in time, or is the Night wearing their face to finish you off?
CORDURA is currently in development for PlayStation 5 and PC via Steam.