Video Games
‘DOOM Reborn’ Remakes Original ‘DOOM’ And ‘DOOM II’ With ‘DOOM 3’ Engine
So, DOOM Eternal is the welcome shot of mayhem and adrenaline that we needed. But, for those that are still suckers for the classics, you’ll be pleased to know that rather than being stuck in DOS, modders have been working for some time to bring DOOM and DOOM II into a more modern engine like the id Tech 4 (the one that powered DOOM 3).
The Total Conversion mod for DOOM 3, known as Doom Reborn, has been in development for a number of years now. But the mod has come a long way since then, featuring new textures and new models of the original weapons and monsters, as well as re-imagined maps that are as close to the original levels as possible.
The current version of the mod is Pre-Beta Version 1.65, but still looks pretty good, and even incorporates widescreen monitor support (remember, this is DOOM 3), Parallax Occlusion mapping, and squashes a couple of lingering bugs. You can check out the mod here, as well as a 46-minute playthrough of the current version below.
Props to Dark Side of Gaming for this one.
DOOM Eternal is out now on PC, PlayStation 4 and Xbox One.
Video Games
New PC Demo Unveiled for ‘Escape From Umbra’ Ahead of Launch [Trailer]
With only a few days to go before WildSphere’s Escape From Umbra launches on PC and console on July 10, the devs have released an updated demo to Steam and GOG to woo potential players. The new 10-15 minute demo allows players to get their first look at the game’s story, while also offering a glimpse into the core mechanics of the full game.
Furthermore, Xbox players can now pre-order the game, where early supporters can take advantage of a 10% limited-time discount until July 9th. Nintendo Switch, Steam, and GOG launches will be accompanied by a discount upon launch.
Escape From Umbra transports players to a labyrinthine town inspired by the mountain villages in Las Alpujarras. Their iconic narrow streets and white facades have been invaded by dark roots and a dense, oppressive fog. Following the trail of enigmatic black cats, players will freely explore every corner of the town to find the way to escape from the nightmare where Umbra has locked them up.
Eschewing artificial inventories or floating backpacks, the game opts for a true “escape room” format. Players must investigate the environment, manipulate objects, and figure out how to use them within the 3D space to escape each area. To do so, they will rely on a mysterious magic book, deciphering its logic-based clues to solve every puzzle and challenge.
However, the town is governed by shadow creatures that watch for any presence to summon the mistress of darkness. Players will carry a unique flashlight capable of condensing energy and unleashing powerful bursts of light, which allow them to defend themselves against specters and reveal secrets hidden by magic.
Additionally, controller vibration becomes a living gameplay mechanic: there are no on-screen indicators; the character’s heartbeat is transmitted directly to the player’s hands, accelerating chaotically as the only radar for imminent danger.