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Capcom: ‘Resident Evil 3’ is a “Finished Product”, With No Post-Launch Content

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Those hoping for Capcom to give those fans of the Resident Evil 3 remake a few extra goodies in the form of postlaunch content are unfortunately out of luck, according to Capcom’s Peter Fabiano.

In an interview with Siliconera, Fabiano stated that the RE3 remake is “a finished product”, with no future additions. Of course, that’s not all of the interview. Fabiano also talks about the feedback Capcom has received from fans in regards to the game, saying that the developer is pleased with the results. “We do our best to please as many people as possible, while staying on vision and creating the game the team wants to make. In the end, we were able to create the product we set out to, and we are proud of the results.”

Elsewhere, Fabiano reveals that RE3 was in development for about three years, which would put it near the end of the Resident Evil 2 remake’s production. “The teams worked independently for the most part, but there was certainly some knowledge sharing as well as sharing ideas, certain technologies and RE Engine.” This goes along with Fabiano’s statement that the RE3 team tried to differentiate Nemesis from RE2‘s Mr. X, saying, “[w]e did our best to make Nemesis into something special and differentiate him from Tyrant”.

Of course, just because RE3 is a done deal, that doesn’t mean that the pack-in title, Resident Evil Resistance, is complete. The asymmetrical multiplayer game still has a roadmap to follow, with an update coming later this month.

Resident Evil 3 is available now on PC, PlayStation 4 and Xbox One.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Demo Now Available for First-Person Action Title ‘Vampire Hunter: Nightrise’, Coming July 14 [Trailer]

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Over the Moon Games has announced that their upcoming first-person title Vampire Hunter: Nightrise will launch on Steam on July 14. You won’t have to wait until Steam Next Fest next week to get a chance to get your vampire slaying fix in, as the game’s demo is available now.

Touted as “Castlevania meets Tunic,” Nightrise puts players into a vampire’s castle with a single goal: reach him before nightfall. Of course, it’s easier said than done, since you’ll be needing to deal with the castle itself. Rotating fireplaces, moving bookshelves, watching portraits, and hidden passages are open from the start, but they only give way once the player understands how the place works. No keys, only knowledge.

Meanwhile, despite not having a whip, you’re equipped with something just as cool in a stake launcher that pins enemies to walls. You can also fire stakes through flame to ignite them, and even turn the castle’s own furniture into ammunition.

Underneath it all, the player’s faith is a major gameplay mechanic, functioning as as a literal resource that the castle constantly tempts them to trade away for power, quietly shaping how the story ends. As your conviction weakens, the castle’s influence grows stronger. You’ll have to manage faith as carefully as ammunition.

“In Nightrise, almost everything is open to you from the very beginning, if you know how to reach it,” explains Over the Moon Games’ John Warner. “There is something deeply rewarding about learning to overcome an obstacle instead of just finding a key. It creates a real sense of power and wonder. We took huge inspiration from Tunic in that respect, and from Outer Wilds.”

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