Video Games
Blast the Legions of Hell to Heavy Metal Tunes in ‘Metal: Hellsinger’
IGN’s Summer of Gaming event is in full swing, and with it, the announcement of The Outsiders’ new shooter, Metal: Hellsinger. Similar to another upcoming rhythm shooter, Hellsinger has you blowing away enemies to the beat of heavy metal tunes.
Developed by The Outsiders, a team lead by David Goldfarb (game director on Payday 2, lead designer on Battlefield 3 and Battlefield: Bad Company 2), Hellsinger is due for release on PS4, PS5, Xbox One, Series X and PC in 2021.
The premise is simple: You start out in Hell with a simple drum beat, and as you kill to the beat, more instruments get layered on, eventually topping out to a full-on song with vocals. Oh yeah, and it’s not just any metal you’re listening to, either. The Outsiders has enlisted the likes of Matt Heafy of Trivium, Mikael St. Anne of Dark Tranquillity, Björn Strid from Soilwork and Arch Enemy’s Alissa White-Gluz to add some voice to the game’s all-original soundtrack, with more to be announced.
Video Games
New Roadmap Revealed for ‘Phasmophobia’ Announcing New Map Rework Release Date, New 1.0 Launch Timeline
Kinetic Games is creeping ever closer to that 1.0 launch for Phasmophobia with a newly-revealed roadmap. But before that, the team has revealed another free map rework, this time in 13 Willow Street, which will be accompanied by the first of two major quality-of-life updates when it launches on July 21.
The updated roadmap for Phasmophobia prioritises quality over speed, and is being shaped by community feedback and the team’s own ambitions for the game. As a result, the roadmap includes adjusted timelines enabling the team to deliver its vision for the game’s full launch next year. That vision also involves a complete overhaul of the game’s ghost models, replacing the current roster with a cast of unique ghosts that each have their own appearance, animations, and backstory.
Following complete overhauls to the iconic Grafton and Bleasdale farmhouse, and most recently, 6 Tanglewood Drive, Willow is next on the list to be brought up to the team’s ideal development standards. This will include room refreshes, tweaked hiding spots, and integrated, never-before-seen lore, and will be accompanied by the first of two major quality-of-life updates that will bring improvements to player character models, animations and customisation options.
After Willow’s rework, players can expect a second quality-of-life update, followed by the game’s upcoming Unity 6 migration. Fan-favourite seasonal haunts including Crimson Eye and Winter’s Jest will also be returning for 2026, and ghost hunters can also look forward to Edgefield map rework, slated for December.
The 1.0 launch will also expand Phasmophobia‘s lore through continued environmental storytelling, introducing ghost-specific conduits and deeper connections to the people and places behind each haunting. Alongside these additions, significant audio improvements are planned for 1.0, including enhancements to environmental effects, weather systems, and spatial sound to create a more immersive investigation experience.
And yes, this all will include the long-awaited release of the game on the Nintendo Switch.
“I can only thank the community for the opportunities the game has given us, growing the studio to a team of over 50 people, and allowing us to work on improving Phasmophobia every day,” said Daniel Knight, CEO and Game Director at Kinetic Games. “Everyone’s feedback following our first Player Character Update showed that we have many areas to address before moving further along our roadmap. We’re going to take this time to improve and expand this update to shape the game into the refined horror experience our players expect.”
Phasmophobia is available in Early Access on PC via Steam, PlayStation 5 and PlayStation VR2, and the Xbox Series.

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