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‘A Plague Tale: Innocence’ Reaches One Million Sold Milestone

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In spite of getting lost in the shuffle with all of the major releases last year, publisher Focus Home Interactive and developer Asobo have announced that A Plague Tale: Innocence sales have topped one million. The title, which we referred to as “one of 2019’s best single-player games”, made many critics’ ‘Best of 2019’ lists, and was also nominated at The Game Awards for Best Narrative.

“The entire team at Asobo Studio is extremely proud of the path A Plague Tale: Innocence has taken in one year, with Focus Home Interactive by our side,” announced David Dedeine, Chief Creative Office and Co-Founder of Asobo Studio. “Every day more and more players are discovering the story of Amicia and Hugo, which is for us the greatest source of motivation. We can’t wait to bring other adventures and strong emotional experiences!”

A Plague Tale: Innocence is available now on PC, PlayStation 4 and Xbox One, with a sequel currently in development.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Steampunk Horror Adventure ‘They Will Come’ Launches Later This Summer [Trailer]

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After giving fans a taste of the game earlier this year, Game Pop Studio’s debut title They Will Come dropped a brand new trailer during the Future Games Show, alongside with confirming a release date of Summer 2026 on Steam. For those who don’t know, the game is a cinematic steampunk horror adventure directed by Jeff Troutman – an award-winning Art Director with over 30 years of experience at studios including Midway Games and Petroglyph.

The game is set aboard The Endeavor, a vast airship and manufacturing site for hundreds of powerful automatons, and home to eleven-year-old Benjamin and his family of inventors. When crow-masked cultists known as the Wretched Ones seize the ship and take his family hostage, Benjamin refuses to give in. Armed with a slingshot and the hope that the dormant giant robot Talus is still somewhere in the hangar below, he sets out to take back everything that has been taken from him.

They Will Come is played from a close, cinematic over-the-shoulder perspective, placing players inside the tension of every encounter as they explore the Endeavor’s hangars, catwalks, maintenance tunnels, and observation decks – all hostile territory. Staying hidden is the only reliable path to survival: use shadows, environmental puzzles, and a scattered army of small automatons called Embots to keep one step ahead of the Wretched Ones. Talus – enormous and powerful but drained of his energy cells – needs Benjamin as much as Benjamin needs him; restore his power and the dynamic shifts, putting the hunters on the back foot.

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