Video Games
‘Dying Light’ DLC ‘Hellraid’ Delayed, Will Launch Next Month
Those looking forward to finally getting their hands on the upcoming Hellraid DLC for Dying Light will unfortunately have to wait, as Techland have delayed the release from July 23. After a recent beta test, Techland has taken to Twitter to announce that the DLC will now launch on August 13 for PC, and August 14 for consoles.
The reasoning behind the delay is in part due to suggestions made by the community after a recent beta test. Players had voiced concern over the technical issues on the game’s Reddit page, while others had stated that the DLC felt more like a reskin with little in the way of new content.
While a few weeks won’t be enough to cram more content into the game, kudos to Techland for listening and actually working to try and iron out the bugs for the DLC. Meanwhile, we’re still waiting for Dying Light 2, which was supposed to launch earlier this year, but has also been delayed. Reports of the game’s development nearing its completion have fueled rumours of a release, but nothing official has come from Techland.
Video Games
Co-Op Psychological Horror Title ‘CORDURA’ Plays with Your Sanity as You Race Against Time [Trailer]
Garage51 is putting their own spin on co-op multiplayer horror gaming with their psychological horror game CORDURA. During Future Games Show Summer Showcase, the developer released a new gameplay trailer that shows off the paranoia you and your team will experience as you work your way through a procedural mansion that preys on your teamwork.
“With CORDURA, we wanted to move away from scripted jumpscares and focus on the paranoia of not knowing who to trust,” explains Garage51. “In these scenarios, silence keeps you hidden, but if you don’t talk to each other, you won’t make it out.”
The story for CORDURA sees you and your team venturing into Victorian buildings to harvest the Rose of the Night, which is the source of the Ambrosia, a potent neurostimulant coveted by the aristocracy for their decadent gatherings. The problem is, these same buildings will eventually seal you and your team inside. Not only that, but the night begins to mimic your companions, using their bodies and voices to deceive you from within.
Every extraction becomes a tense race against the clock, as the mansion shifts and evolves throughout the night, growing darker and more disturbing as the bells toll. Procedural layouts, permadeath and unpredictable encounters turn each playthrough into a claustrophobic descent into paranoia, fear, and fractured sanity.
The Night hears you and calls you by name. Proximity voice chat becomes a double-edged sword: the darkness can mimic the voice and appearance of your allies to lure you into the abyss. As the night darkens, your sanity shatters. The only way to restore it is to physically reunite with a teammate. But a lingering doubt remains: has your ally truly arrived in time, or is the Night wearing their face to finish you off?
CORDURA is currently in development for PlayStation 5 and PC via Steam.