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Exploring the Divisive Ending of ‘The Dark Pictures: Little Hope’

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Perhaps the most contentious point of discussion regarding Little Hope, the latest installment of The Dark Pictures Anthology, is the trope that each of its endings falls under: “It Was All A Dream.” In this case, it may be more accurate to say, “It was all a product of psychosis” befalling the emotionally traumatized main character, Anthony. Regardless, many players reacted to this plot point with frustration: The element of choice is rendered pointless! Nothing that takes place is actually real! While I typically would agree with these sentiments (I’m not the biggest proponent of this particular trope and can see the glaring flaws that come with it), I couldn’t help but feel that the ending was actually the perfect narrative conclusion to Little Hope.

Little Hope immediately encourages players to ask questions about what is actually happening. Why does the main cast of characters resemble the family killed during the house fire at the beginning of the game? Where is the bus driver? Is Mary evil or innocent? This element of uncertainty and fear of the unknown intertwines with the plot’s source material: The Witch Trials of the 1600s. Suddenly, the players are the paranoid townsfolk, uncertain of what is real and what isn’t. The stakes are high for the cast of characters—The Curator ominously warns that the choices players make will determine whether they escape the nightmare, or suffer a fate “worse than death.” Players are pressured to quickly jump to whichever conclusion will protect the characters, just as the troubled townsfolk of Little Hope try to find a solution to the perceived witchcraft taking place.

The actual Salem Witch Trials inherently hold a great deal of mystery that has made them so interesting to often reexamine. The social and political agendas that influenced the trials are clear in retrospect, but the notion that people could be driven to such extremes based on hearsay and lack of evidence has made them such an interesting topic in history. Little Hope plays with this idea in a very clever way. It never explicitly defines whether the plot is approaching the trials the way that the people of the 1600s experienced it—that witchcraft actually was transpiring—or in the way, we look back on the Witch Trials now—that the townsfolk of Little Hope were being influenced by insidious falsehoods. 

Instead, Little Hope leads players to come up with their own conclusions of how the Witch Trials are taking place through multiple timelines. The system of “Secrets” and clues littered throughout the town allow the player to uncover the puzzle on their own. When the clues are observed together, there are lines drawn between each to demonstrate how they may connect to one another—for example, the “Poppet” clue will have a line drawn to the “History of Paganism Book” clue, with the text, “Poppets are a focus for sympathetic magic.”

But what exactly does that mean? Mary holds a poppet throughout the game. Megan’s doll catches fire and starts the house fire during the prologue. Were either of them being influenced by magic? Is this just a coincidence? Little Hope doesn’t give you an answer to these questions, but it gives you the room (and additional clues) to come up with your own conclusions.

One of the last clues that can be found is at the end of the game in the ruined house, which is revealed to be the very house that burned down at the beginning of the game. The clue, a key found in a grandfather clock, is the same key that Megan is shown to be holding right before the fire broke out. The position of this clue is unique when looking at it with every other clue, because it is the only clue that doesn’t have lines that link it to any other, and reads, “The remains of an old grandfather clock, an old key is hidden inside.”

It can be argued that the key being in the grandfather clock reflects the fact that Megan never actually had it to begin with, thus eliminating the argument that she intentionally set the house on fire to kill her family. On the other hand, it can be argued that the key was “hidden” in the clock by Megan, after locking her mother in the bathroom and the rest of the family inside and starting the fire. Players aren’t given the answer either way, but it causes you to think about the rest of the evidence that you’ve discovered, and draw your own conclusion. This conclusion can ultimately decide for players whether they believe that witchcraft is taking place—that Megan was possessed by the dark figure that appears next to her just before the fire starts—or that all of the events transpiring are the result of a tragic accident.

This is further emphasized by the flashbacks that take place throughout the game. Each of the main cast’s doubles genuinely do appear to be innocent as they are condemned to death by the testimonies of Mary and Reverend Carver. While it may seem obvious to some that Reverend Carver is the mastermind behind executions, and that he is manipulating Mary to achieve some sort of ulterior goal, there are also instances in which Mary seems to be demonstrating sinister behavior. She smiles on multiple occasions after successfully duping the townsfolk into performing the executions, even so far as grinning as she watches her sister burned at the stake. Could both of them be evil? Could both be innocent?

Mary’s fate ultimately determines the ending that players reach. While the endings vary in what happens to Anthony, they each link back to the general idea that Anthony is suffering from hallucinations of his deceased family that did actually die in a house fire at the beginning of the game. But is it really that simple? 

Some would argue that yes, it is that simple, and that the journey is essentially pointless because it’s all a dream. But the nature of the ending doesn’t eliminate many of the unexplainable aspects of the game. The secrets and the clues still exist. The evidence that points to the occult still exists. The mystery behind the town of Little Hope still exists. The strange, dark figure with claws that appears next to Megan before the house fire still exists. The key in the grandfather clock exists. Why would all of these aspects exist if the answer was that Anthony is simply crazy?

Could it be more that the characters Daniel, Taylor, John, and Angela are trapped in a purgatory that exists in Little Hope? Is the town of Little Hope its own universe in itself, similar to Silent Hill? Is Anthony actually suffering from mental disorders triggered by the emotional trauma of the past, or is there something more sinister taking place?

Little Hope is a game that leaves more questions than it does answers, and while that can be frustrating, it works well for a choice-based narrative. It beckons you to revisit the events and make different choices. It encourages players to spot that one subtle clue missed in an initial play through that completely alters the way you look at the story. I’ve replayed it over 5 times now, and I still find myself looking at the events differently when I reexamine certain cutscenes or certain clues. Just like the Salem Witch Trials, there is no easy answer about what happened. There will always be a significant element of mystery and tragedy attached to it, and the journey to the end leaves you paranoid and uncertain.

While the ending is vague, it maintains that sense of mystery, and leaves players with questions about how it all happened in the first place.

Brandon is a writer and survival horror enthusiast based in Philadelphia, PA. He is adamant that point-and-click survival horror should return.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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