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Updated Info on Steam Page For ‘Resident Evil Village’ Includes a Multiplayer Component

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Capcom is busy prepping for the big Resident Evil Showcase happening this Thursday, but already a pretty significant detail about the upcoming Resident Evil Village has made its way online, courtesy of the game’s own Steam page. And while it’s not as spoiler-y as the potential plot twist that was leaked a few months ago, it continues Capcom’s idea of exploring multiplayer with the franchise.

Yep, according to SteamDB, one incoming change that took place early this morning was the addition of the “multiplayer” tag to the Store page for Village. It’s not updated yet as of this writing, but it soon will be.

This coincides with Capcom having a closed beta test at the end of the month for a new unannounced Resident Evil multiplayer title on consoles that will support 4-6 players. It wasn’t clear if that was a standalone game, or tied to Village, but it appears that might be answered this week.

Then there’s that massive hack that Capcom experienced during the summer that we’ve tried to stay away from, but info from that incident hinted that Village will either have an online component to it, or have a separate title a la what Capcom did with the Resident Evil 3 remake and Resistance.

Regardless, the Resident Evil Showcase happens January 21 at 2PM Pacific Time, while Resident Evil Village is set for release later this year for PlayStation 5, Xbox Series and PC.

Props to Biohazard Declassified for this one.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Xbox Confirms Layoffs and Studio Divestment

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The rumoured cuts at Xbox have come to fruition, with plans to lay off 3,200 employees. In addition, five studios are also set to be let go, with Double Fine and South of Midnight developer Compulsion breaking off to go independent, while Ninja Theory (Senua) and Undead Labs (State of Decay 3) have been sold.

The fifth studio, Marvel’s Blade and Dishonored studio Arkane Lyon, is set to be divested from Xbox Game Studios, though details are still being kept under wraps.

Per Xbox Wire, Xbox CEO Asha Sharma confirmed the layoff and divestment plans at Xbox, but announced no plans for closures or game cancellations.

According to Sharma, Xbox is operating at “margins that are 3-10x lower than comparable platform and publishing businesses.” Sharma acknowledged Xbox’s previous pivots to Game Pass, multi-platform, and a “broader portfolio of content” have resulted in “meaningful value”, but it hasn’t been enough.

“Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined,” she said. “We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio.”

As a result, Compulsion Games and Double Fine Productions “will return to management and transition to independent studios with their IP, catalog, and runway for their next games.” Meanwhile, Ninja Theory and Undead Labs “have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3.” As for Arkane Lyon, the studio’s management “is beginning required consultation with its Works Council to review potential strategic options.”

The 3,200 cuts will be made throughout Xbox’s financial year across departments, with some areas being more affected than others. This is expected to affect around 20% of the developer’s workforce.

In addition, Bethesda will also undergo “a significant overhaul”, and will pivot to focus on its core franchises: Fallout, The Elder Scrolls, DOOM, Quake, and Wolfenstein. None of our first party publicly announced games or projects are being cancelled as part of these reductions.

“These changes are about a bigger future for Xbox, not a smaller one,” says Sharma. “The next decade of gaming will be larger, more global, and more creative than anything we’ve seen before. This year, we’ll invest as much in Xbox as we ever have, but we’ll invest with greater focus, greater discipline, and greater clarity, all in service of making Xbox where the world plays and creates.”

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