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Legendary Challenge Returns in Third Developer Diary For ‘Ghosts ‘n Goblins Resurrection’

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Capcom producer Peter Fabiano returns in the third developer diary for the upcoming Ghosts ‘n Goblins Resurrection, this time delving into the series’ famous (or infamous, depending on your point of view) difficulty, which returns in this new entry.

As was previously touched upon, Resurrection does have more than the standard difficulty this time around, which will make newcomers (and some veterans) breathe a little easier. “This franchise is known for its extreme difficulty, but it’s very, very satisfying and challenging in a good way,” explains Fabiano.

In order to recreate that balance, Capcom is offering up three difficulty settings: Squire, Knight, and Legend. The three levels change up the amount of hits Arthur can take before being reduced to his boxers, as well as varying the quantity of enemies. “There are also little things that we’ve adjusted here and there to really give you a feel of the different range between the difficulties themselves. I think most people will want to play it at Knight to get that Ghosts ‘n Goblins experience, but if you really want to challenge yourself and up the ante, take way less hits, then I would suggest you try out Legend mode.”

And, for series newcomers, there’s Page mode, which is “a really accessible mode that people can get into and play, but it’s not going to give you that distinct, real challenge that we wanted to create with the Ghosts ‘n Goblins franchise”.

Ghosts ‘n Goblins Resurrection is due out for Switch via the Nintendo eShop on February 25.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Relive Early 2000s First-Person Shooters With The Gory ‘SPRAWL zero’ [Trailer]

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June is coming to a close, but if you’re still hankering for this month’s Steam Next Fest goodies, Kwalee and developer MAETH’s throwback first-person cyberpunk shooter SPRAWL zero still has its demo from the event available for you to check out. Inspired by 2000s console FPS games such as Halo, the SPRAWL zero demo contains the frenetic action, gameplay and music you enjoyed from the early days, with plenty of gore thrown in for good measure.

In SPRAWL zero, you play as FIVE, a cybernetically enhanced supersoldier controlled by the Junta. Your directive is to eliminate SILAS, leader of the radical techno-religious group IMAGO-DEI. The city plunges into chaos as all factions known and unknown aim to take control.

Combat is described as fast-paced but grounded, where enemy squads will communicate and coordinate to fight for the advantage. They will flank you, provide covering fire to teammates, and utilize grenades to flush you out in callbacks to those early 2000s shooters.

As a result, you must outsmart and outmaneuver the opposition using any advantage possible. Luckily, you have a few tricks of your own. You can catch their bullets and throw them right back with the Gravity Shield, or bend your shots midair with Bullet-Time for inhuman precision. In all, you’ll have 40 weapons at your disposal.

In addition to Steam, SPRAWL zero is currently in development for the PlayStation 5 and Xbox Series.

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