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The Best Bite-Size Terrors From the New Haunted PS1 Demo Disc

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Back in the original PlayStation’s era, nothing was more full of promise than a good old fashion demo disc. In the days before downloading demos became more commonplace (then went back out of fashion), getting the opportunity to try out a handful of games was always a treat. 

The new Haunted PS1 Demo Disc captures that same feeling, giving you a large sample of demos to try out, all wrapped in a thematic package. Upon launching the game, you find yourself walking around a museum filled with doors to rooms where you access each of the demos. The rooms even go as far as to recreate a small part of the game in the museum’s wonderfully blocky and low res style, and there’s a great little manual that comes with the download to give you a quick overview of what to expect from each demo.

Here are a few highlights from my time with the latest Haunted PS1 Demo Disc.


AGONY OF A DYING MMO

I’ve already played and enjoyed another short horror game set in an MMO (No Players Online), and it’s definitely a premise that can be easily mined for horror. Rather than making it about a literal supernatural haunting, Agony instead focuses on the wide variety of communities that pop up around MMOs. There’s not much going on gameplay-wise aside from some simple first-person navigation, but the well-written dialogue gives you everything from graphic depictions of sexual awakenings to truly disturbing talks of shooting up schools. It’s very clear that this game is influenced by the developer’s real-life experiences playing games in the genre, and that authenticity creates something that’s truly chilling.


THE LUNAR EFFECT

I adore horror games that utilize fixed camera angles, and The Lunar Effect is another game to add to the list of ones that do it well. Harkening back to the days of the original Alone in the Dark, players wake up in an old house where something evil is clearly afoot. While the game doesn’t feature any combat, there’s a slow creeping sense of dread that permeates the house. Most of the gameplay revolves around collecting items and solving puzzles to slowly unlock rooms throughout the house in an attempt to escape the night alive. If developer Negative Entities is able to keep up the clever variety of puzzles while telling a haunting little mystery, this game will end up being something really memorable.


PEEB ADVENTURES

To me, Peeb Adventures is the one that most fits the “haunted” description. The game presents itself as a pretty standard mascot platformer, but slowly starts ‘glitching’ to add more and more surreal elements to unnerve the player. The tone of it reminds me a bit of the YouTube series Petscop, making you feel like the game is breaking down around you in sinister ways. The wildest part of the demo is that in addition to making a pretty neat horror game, the platforming portion is also extremely polished and unique, with an interesting grappling hook mechanic that could be a ton of fun on its own.


CHASING STATIC

While this was a bit shorter than I wanted, Chasing Static felt like one of the most polished experiences in this collection. The dialog was natural and well-delivered, the game always let me know where I should be going, and the lo-fi aesthetic looked perfect. The setting of a small diner on a long stretch of highway in rural Wales is the ideal mix of mundane and eerie, making for an excellent sample of a game I can’t wait to play. Watching the trailer for the full game has me excited for the possibilities of further exploring this world and unlocking its mysteries.


THE CHAMELEON

Stealth and horror are two genres that can provide a large amount of tension, so I’m always excited to see them melded together in a game. In The Chameleon, you’re trying to escape from a research facility that’s swarming with guards ready to kill you on sight. While you may look like a mundane human, you have the power to briefly take the form of a guard, adding a smart wrinkle to the stealth. It’s not as versatile as Agent 47’s disguises in the Hitman series, but a well-timed transformation can be the difference between life and death. There would have to be some more wrinkles thrown in to make it last for a full game, but the brief bit I played worked great.


ARD: ANOMALOUS RESEARCH DEPARTMENT [HIDDEN GAME] 

When I found the computer in the museum that was asking for a password, I became obsessed with finding how to crack into the machine. If you look around the museum for a bit it’s not too hard to unlock this hidden game, and I’m glad I did because it was one of my favorites. For part of the game, you’re exploring emails, pictures, and videos via an old-school computer interface. These emails and pictures give you brief, spooky tidbits that feel in line with SCP-style stories. Once you open the video file, you take control of it from a first-person, as you relive an incident in a hotel room where you’re menaced by a sinister visitor. The whole experience is very surreal and takes under ten minutes to complete, but really managed to stick with me long after playing. 

Game Designer, Tabletop RPG GM, and comic book aficionado.

Editorials

‘Ju-On: The Curse’ – The Original Movies That Spawned ‘The Grudge’ Franchise

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In a world where over-polished corporate products dominate the media landscape while the ever-growing threat of AI-generated “art” haunts the horizon, I can’t help but remember a story about how Wes Anderson insisted on using real fur on the stop-motion puppets of his animated opus, Fantastic Mr. Fox. When the animators complained that using fur would result in obvious thumbprints and erratic hair movement that would ruin the “illusion” of lifelike movement, the filmmaker explained that these imperfections were the point.

Why am I bringing this up on a horror website? Well, I’ve always been of the opinion that low production value is simply part of the appeal of independent cinema, and nowhere is this more evident than in the horror genre. Rubber monster suits and watery blood effects are a big part of what make even the cheapest scary movies so endearing, and horror fans are uniquely predisposed to look beyond technical limitations in order to appreciate a good story.

One of my favorite examples of this is a certain micro-budget duology that kicked off one of the scariest film series of all time despite some undeniably janky presentation. And as a lifelong fan of low-budget scares, I’d like to invite you to join me down a J-Horror rabbit hole as we explore the criminally underrated origins of the Ju-On/The Grudge franchise.

While most of you are likely already familiar with 2002’s Ju-On: The Grudge, the film that helped to kick off the J-Horror craze and established Takashi Shimizu as a master of the craft, a lot of folks don’t realize that this was actually the filmmaker’s third attempt at telling the Saeki family story. In fact, the very first appearance of Kayako and her ghostly son occurred in a couple of 1998 short films made by Shimizu while he was still in film school.

Part of a made-for-TV anthology showcasing the work of up-and-coming Japanese filmmakers (Gakkô no Kaidan G), the shorts attempted to update classic Japanese folk tales for a new generation by incorporating modern elements like helpless high-schoolers and cellphones into old-fashioned ghost stories.

The original Toshio!

Despite some cheap camerawork and drama class make-up effects, Shimizu’s Katasumi and 4444444444 (so titled because the Japanese pronunciation of the number 4 is similar to that of death) were the clear highlights of the spooky collection despite being much shorter than the other segments. That’s why it was only natural that the director’s next project would be a feature-length expansion of these ideas produced for the direct-to-video market.

Coming up with an extensive mythology surrounding his murderous ghosts and realizing that he had a potential hit on his hands, Shimizu ended up making the risky decision to split his original two-hour story into two smaller films shot back-to-back. And while the sequel would suffer from this decision, the focus on serialized storytelling is what would ultimately turn this indie experiment into a global phenomenon.

Released in 2000, the first entry in this duology, simply titled Ju-On: The Curse, weaves an interconnected web of paranormal incidents surrounding a cursed house and the ill-fated families that inhabit it. While the film would actually reference the events of Shimizu’s shorts, it’s here that audiences were first introduced to the iconic opening text explaining how a violent death may spawn an infectious curse that self-perpetuates by causing even more deaths in a never-ending cycle of violence.

At first glance, The Curse feels a lot like an anthology meant to repurpose Shimizu’s existing ideas for ghostly short films into a feature format, but narrative details eventually add up as worried teachers, unsuspecting teenagers and psychic realtors unravel bits and pieces of the Saeki family history in a tragic tapestry of death. Curiously, this attempt at crafting a complex narrative puzzle would become a staple of the franchise as future entries (and even the video game) used non-linear storytelling to breathe new life into familiar yarns.

Of course, it’s really the scares that put this franchise on the map, and that’s why you’ll find plenty of expertly orchestrated frights here. Sure, the pale makeup effects and stock sound design aren’t that much better than what we saw in Gakkô no Kaidan G, but the suspenseful execution of moments like Toshio’s slow undead reveal and Kayako’s first contortionist crawl down the stairs – not to mention the incredibly disturbing sequence with a baby inside of a trash bag – are the stuff of horror legend regardless of budget.

I’d even argue that the low production value actually adds to the experience by making everything feel that much more down to earth. The Saeki house isn’t a stylish haunted manor from the Vincent Price era, it’s just a regular Japanese home inhabited by regular people, making it easier to believe that this modern urban legend could also happen to you. Hell, I even think Toshio is scarier when he can pass as a living kid even if the screaming cat effects aren’t as good as the sequels.

Cheap can still be scary.

Unfortunately, quality scares can’t solve everything, and that’s where Ju-On: The Curse 2 comes in. Released the same year as its predecessor, this bizarre sequel only features about 45 minutes of new footage, with the rest being recycled segments from the first film meant to pad out the runtime. While this is a surprisingly dishonest move on Shimizu’s part, with the decision likely resulting in confused viewers thinking that there was something wrong with their rented videotapes, it’s still pretty hard to call this a bad movie.

That’s why I’ve come to respect the flick as a rare instance of a cinematic expansion pack, as the first film didn’t really need to be any longer, but the new segments still do a great job of adding to the existing mythology. This time around, we learn that you don’t even have to come into direct contact with the haunted house in order to be affected by the curse, with characters only tangentially connected to the Saeki tragedy still meeting terrible fates.

That final shot featuring multiple Kayakos is also one of the most incredibly chilling moments in the entire franchise, with the amount of care put into these scenes suggesting that this was probably all meant to have been included in the first film before Shimizu decided otherwise. Either way, I’d still recommend watching this one immediately after Part I in a condensed double-feature – so long as you skip the first thirty minutes.

Despite their humble origins, these low-budget scare-fests would go on to inspire a ghostly media empire, with Shimizu eventually being given the chance to bring his creations to the big screen with one of the best J-Horror flicks of all time. And while I won’t argue that these direct-to-video precursors are necessarily better than 2002’s Ju-On: The Grudge (or even the American duology which was also helmed by Shimizu), I still think that something special was lost each time the series was tasked with pleasing a wider audience, as the story slowly became glossier and less real.

That’s why I’d urge hardcore horror fans to seek out Shimizu’s early experiments, as his creative fingerprints are the duct-tape that keeps this janky collection of horrific vignettes together. It may not always be pretty, but I’ll take the grimy actors caked in cheap blood and white clown makeup over corporate-approved movie monsters any day of the week.

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