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House Beneviento is ‘Resident Evil: Village’ at its Imaginative Best

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Near the beginning of Resident Evil: Village, it quickly becomes clear that the game will be structured around hunting down four powerful lords that live around the titular village. These characters immediately give off big Metal Gear Solid vibes, with tons of unique, over-the-top character communicated by their visual design alone. Each of these bosses also has a distinct area that reflects their personality and offers a different tone of gameplay for the player. 

The first of these lords is the heavily advertised Lady Dimitrescu, whose lavish castle made for a tense showdown with the lady and her three daughters. Following that, you head to the home of Donna Beneviento, a black-clad woman with a nightmare-inducing doll by her side. Initially, I was hesitant. Much like the trope of creepy clowns, sometimes scary dolls don’t work for me and come across as a lazy cliché. Fortunately, it begins by making it clear that they’ll use this idea to explore an extremely personal space. 

SPOILERS AHEAD.

On your way there, you’re confronted by visions of Mia, your wife who is killed in the opening of the game. It’s an eerie reminder of the tragedy that you’ve experienced that sets the tone for House Beneviento. When you arrive at the locked front door, you don’t have anything that would traditionally act as a key. On a lark, I selected the family photo that Ethan has carried with him throughout the game from the menu, and sure enough that worked to open the door. From this first puzzle, it’s clear that you’re not going to be working with grounded, real-world logic, but rather a more dream-like emotional logic. 

The inside of House Beneviento is a stark contrast from Castle Dimitrescu. Instead of the expansive and ornate rooms of the castle, you explore a rather subdued mansion, one that occasionally gave me echoes of the home Ethan and Mia occupied in the beginning. Going into the game, I wasn’t expecting this much contrast between locations, so I was thrown a bit off balance by this curveball in the best possible way. 

After going down an unreasonably long elevator, you find Angie, Donna Beneviento’s doll that appears to do all the talking for her. Angie’s sitting motionless holding the flask you’re looking to recover. You attempt to grab it, and suddenly the lights go out. When they return, Angie and the flask are gone, but what you do find is even more upsetting. Lying on the table is a life-sized doll that strongly resembles Mia. This doll acts as the central point of this level, asking you to disassemble the doll to find more clues and keys to unlock additional areas of the house. Pull off the arm and find a hidden symbol. Rotate the eye and find another. Disassemble the leg to find a key. Each of these actions has some joystick movements associated with it, giving a very tactile feeling to the act of taking apart this image of your wife piece by piece. 

To further drive home the emotional weight, puzzles in this area are based on extremely personal parts of Ethan’s life. The combination for a lock is the date on a bloody wedding ring. A music box featuring figurines of a husband and wife is a lockbox for an important tool. You open a secret passage behind a bookshelf, one of my personal favorite creepy house tropes, by arranging film strips in order based on clues related to Ethan’s family. It’s easy for you to forget that you’re trying to avenge the death of your wife and save your child while fighting werewolves and vampires, but House Beneviento is constantly reminding you of your quest through its surreal puzzle design. 

You’re unarmed throughout this whole section, so when you begin to hear a baby’s cry escalating just as it seems you’re escaping, you know something is coming. And what a something it is. To further drive home the themes of family, you are chased by a giant creature reminiscent of a fleshy, monstrous baby. It leaves a bloody umbilical cord in its wake, changing the relatively calm area into a horror show. With all the doubling back and unlocking you’ve done throughout your time in the house, you’re armed with enough knowledge of the area you can loop around and evade the creature to escape and return to the ground floor. 

Your time in the house isn’t over yet, as you have to face off with Donna Beneviento and Angie before leaving for good. Rather than have a traditional boss fight, you’re treated to something a bit more unorthodox, but just as panic-inducing. This area of the house is littered with dolls, all horrifically shaking their heads like the creatures from Jacob’s Ladder. To win, you must play a game of hide and seek to find Angie three times. Take too long and she’ll summon a horde of dolls to attack you. Without access to healing items, the pace immediately becomes frantic as you try to spot her and finish her off. 

While the rest of Resident Evil: Village can be scary, this section definitely feels like a different type of horror. It’s got the structure of the famous Happy Birthday escape room-style segment of Resident Evil 7 with a bit of P.T. thrown in to change up the tone. It’s such a breath of fresh air that breaks up the pace and offers something truly unique and terrifying. As much as I love the ways Capcom continues to reinvent the Resident Evil franchise, I would love to see them take a shot at making an all-new horror franchise that tries to capture the spirit of House Beneviento throughout an entire game. At the least, I hope Capcom sees the love this segment has been getting and releases DLC that captures the same tone, much like RE7’s Bedroom DLC echoed the escape room portions of that game.

Game Designer, Tabletop RPG GM, and comic book aficionado.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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