Video Games
Motive Studios Consulted Former Visceral Games Dev For ‘Dead Space’ Remake
To say that we’re stoked about EA bringing Dead Space back from oblivion is an understatement. Understandably mixed, however, are fans of Visceral Games, the original developer of Dead Space. EA had closed the studio four years ago, and in hindsight it begs the question now of why.
Nevertheless, there’s some reassurance that Motive is heading in the right direction. The developer it turns out ended up enlisting the help of former UX Director at Visceral Dino Ignacio to guide the team on the remake.
Ignacio took to Twitter to not only reveal his involvement in the remake, but also to praise Motive Studios on their efforts, saying that the developer has been “amazingly respectful of the original”. Ignacio went on to say that Motive “has been very respectful of the franchise tropes while finding ways to innovate and surprise.”
Again, EA didn’t reveal much more than the teaser yesterday, so fingers crossed that we’ll be getting more good news in the months ahead. The Dead Space remake is currently in development for PlayStation 5, Xbox Series, and PC.
Video Games
New PC Demo Unveiled for ‘Escape From Umbra’ Ahead of Launch [Trailer]
With only a few days to go before WildSphere’s Escape From Umbra launches on PC and console on July 10, the devs have released an updated demo to Steam and GOG to woo potential players. The new 10-15 minute demo allows players to get their first look at the game’s story, while also offering a glimpse into the core mechanics of the full game.
Furthermore, Xbox players can now pre-order the game, where early supporters can take advantage of a 10% limited-time discount until July 9th. Nintendo Switch, Steam, and GOG launches will be accompanied by a discount upon launch.
Escape From Umbra transports players to a labyrinthine town inspired by the mountain villages in Las Alpujarras. Their iconic narrow streets and white facades have been invaded by dark roots and a dense, oppressive fog. Following the trail of enigmatic black cats, players will freely explore every corner of the town to find the way to escape from the nightmare where Umbra has locked them up.
Eschewing artificial inventories or floating backpacks, the game opts for a true “escape room” format. Players must investigate the environment, manipulate objects, and figure out how to use them within the 3D space to escape each area. To do so, they will rely on a mysterious magic book, deciphering its logic-based clues to solve every puzzle and challenge.
However, the town is governed by shadow creatures that watch for any presence to summon the mistress of darkness. Players will carry a unique flashlight capable of condensing energy and unleashing powerful bursts of light, which allow them to defend themselves against specters and reveal secrets hidden by magic.
Additionally, controller vibration becomes a living gameplay mechanic: there are no on-screen indicators; the character’s heartbeat is transmitted directly to the player’s hands, accelerating chaotically as the only radar for imminent danger.